In my playgroups, many players are "generalist" players, who want to try all the characters and play all of them to some degree, instead of sticking to one or two favorites. To help new players who assume this approach to the game, I tried to develop "unlock groups", which would be more useful for the purpose of smooth exploration than original "flights".
Soon, character roster will expand again, so I revisited this system and organized all characters into 10 new groups.
First two groups are considered unlocked from the start. Opponent can choose a character not higher than one group above your latest group.
The general rule we use for "unlocking" new group is: "To unlock Group 3 you have to play at least once every character in group 1 and at least 3 characters in Group 2."
Aside from mechanical complexity, additional criteria were execution and counter-playing difficulties as well some skill trends that I observed this past two years.
This is still work in progress, so constructive feedback will be appreciated.
King Alexian XXXVII
Luc von Gott
Lord Cairngort Rexan
Lixis Ran Kanda
Kajia Septie Salix
Arec Russel Zane
Kaitlyn Van Sorrel
Iaxus the Shattered
- Last edited Mon Oct 26, 2015 9:45 pm (Total Number of Edits: 5)
- Posted Mon Jun 1, 2015 6:32 am
For my group, I had it where you start out with the Novice flight characters "unlocked" (and there are threads for where the Fate and War characters could be sorted into Devastation's 5 flights on their respective boards).
Our ways to advance include having played a match as, or against, each character in that flight (thus getting a taste of each character of a given level, and allowing progression even if you have trouble winning), or using a character from your highest flight to beat someone who has ascended to a higher flight (thus demonstrating a basic understanding of the lessons necessary for that flight of play, beating someone who is probably better versed in the game).
You only advance one flight, even if you beat a "master" as a "novice," to prevent flukes leading to being overwhelmed by options and complexity.
This system has worked pretty well for us, as it allows people to discover which characters they would like to revisit, and doesn't require as many games to get to the next group.