After playing two players, we wanted to add another player as we usually play with three at home. We also wanted to take the opportunity to change a few rules to speed the game up. We found that in a two player game, it was too easy to block the other player and we spent a great deal of time trying to get three of a kind.
Every player needs their own map/board and two cubes to represent packages and two dice for wildcard/blocking. It helps if every player has their own three dice to roll although the players can pass the three dice.
Everyone starts with one wild card. Roll one wildcard dice and that becomes your wildcard number. Set this dice to the right of your map for later use. Everyone starts with one blocker. Roll one blocker dice and place the blocker dice on the map of the player to your left.
Each player moves their own packages on their own map only. This eliminates other players packages blocking your packages on the map. But you still can not move through another package. So your own packages can still block each other.
Wildcard dice can be used to replace one of your dice rolls. When you use your wildcard dice, you must hand it off to another player keeping the same value that you used it for. The priority for handing off your wildcard dice is first to the player with the least wildcard dice in their possession at the time and second if everyone is tied for number of wildcard dice it goes to the player on your left.
Also you can change one of your wildcard dice to whatever number you want by rolling three of a kind of any number. The roll of three of a kind can not be used to move if it is used to change the wildcard dice. This is helpful when you are stuck trying to roll three of kind to move (especially the two sets of three of kind that block the Atlantic Ocean crossing). We spent forever trying to roll three of kind in 6s or 3s to get across the Atlantic. With the new rule, if you roll two 5s on your first roll, you instead go for the third 5 so you can change one of your wildcard dice to a 3 or 6.
The winner is which ever player is first to reach the 1 or 3 space attached to the Games Unlimited space.
Number of players
Theoretically any number of players could play this variant. If you had a large number of players, I would change the wildcard passing rule to always pass to the player on your right. With lots of players, it would probably always be a tie anyway.
We enjoyed this game as we enjoy most yahtzee style games. The theme of moving a package through terrain with varied difficulty is fun. It is a great family game that we will continue to play in the future.
nice variant. thanks for posting it