We just played the NE US map for the first time last night. A question came up about the speculation action.
An example is the easiest way to ask the question...
If player A chooses speculation for purple cubes, then each purple cube shipped this turn generates an extra income point. Who gets these points? If player B ships a purple cube, does player B get the extra point, or does player A get it (for choosing speculation).
My first read was that player A got the income, but someone else read it and interpretted it the other way, and after reading it, rereading it, reading the French, debating, etc. We concluded that player B would get the extra income and played this way.
After the game, we discussed it, and we concluded we think it would actually be a better idea to have the extra income go to player A. What was the intended rule?
GET A SILK BAG FROM THE GRAVEYARD DUCK TO LIVE LONGER.
The person who ships the good gains a single income bonus, this is regardless of anything else. So, for instance, it is hypothetically possible for a person to ship a good for a delivery length of one, using someone elses' track, and still gain 1 income (the bonus) for doing so.
The person who selected the action does not get anything for selecting the action as such.
Speculation creates "runs" on goods, particularly in the early going and tends to create rather nasty shortages in short order!
Extra income effectively goes to the player moving the selected good.
In our group, we call Speculation action the poisonous gift. Because, at first, you choose the action for you but it attracts all other players and at your turn, no good left...
- Last edited Fri Dec 8, 2006 10:12 pm (Total Number of Edits: 1)
- Posted Fri Dec 8, 2006 12:35 am