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Star Wars: Imperial Assault» Forums » Play By Forum

Subject: Never tell me the odds - SWIA011 rss

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Florian Stertz
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Welcome to my first Play by Forum (Post inspired by a1bert SWIA007).

From my real life experiences, I know some side-missions and the story missions "New Threat" , "Fly Solo/Imperial Hospitality". Everything after these mission will be completely new for me as well.

I know the rules quite well and can drop some hints for newbie Rebel players if wanted.

I will send invites accordingly to the wating list.

* rmair62 (Busy at work)
* IronKraken
* rokz
* SkiScrewGame
* Nibe Declined.
* skotothalamos
* Tajs
* Marco

Thanks to Kez, I have a Vassal Mod up and running for the campaign.

Players should subscribe to this thread!

Player Info

mbTriarier - Class deck: Technological Superiority
skotothalamos
rokz
Tajs
Marco

Side Mission Deck:
"Friends of Old"
"Temptation"
"Brushfire"
"Loose Cannon."
"Sorry about the Mess"
"Homecoming"
"Armed and Operational (Rebel Sabateur)"
"Brace For Impact ( Rebel Trooper)."
"Imperial Entanglements"
"A Simple Task"
"Luxury Cruise"
"Celebration."

Active Side Missions:




Campaign Status
1. Aftermath (2mb) - mb (In Round 6)
2. Brushfire (2mb) - mb (Forfeit in Round 4)
3. A New Threat (3mb) - mb
4. Friends of Old (3mb) (Itemtier: 1&2)
5. Imperial Hospitality (4mb) (Itemtier: 2)
6. Side Mission (4mb) (Itemtier: 2)
7. Side Mission (4mb) (Itemtier: 2&3)
8. Story Mission (5mb) (Itemtier: 3)
9. Side Mission (5mb) (Itemtier: 3)
10. Story Mission (6mb) (Itemtier: 3)
11. Finale (6mb)
 
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Florian Stertz
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Useful Resources
Shamelessly copied from SWIA007
Star Wars: Imperial Assault » Forums » Play By Forum

Star Wars: Imperial Assault Play By Forum Banners - a nice way to tag your turns.
PBF Dice Roller - how to roll dice.
Rebel Character Cards Reference
Imperial Deployment Cards Reference
Random Supply Deck - I will use this for crates.
What are some crazy or common rule-breaking mistakes your group made whilst learning the game?

Dice Rolls
See PBF Dice Roller for intro. You can try it out using the Preview option. It will be a little different when posted, use the Testing forum if you want to see the final result.

Quick Summary: Red is damage die, Blue is accuracy die, Green is balanced die, Yellow is surge die. Dice Faces Here

Microbadges
[microbadge=33754] -> mb
[microbadge=296] -> mb
[microbadge=9204] -> mb
[microbadge=32926] -> mb
[microbadge=32913] -> mb
->

[microbadge=33753] -> mb
->

->

->
 
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Florian Stertz
Austria
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Supplydeck

Full:
1custom12{iid:2451070;iid:2451071;iid:2451072;iid:2451077;iid:2451078;iid:2451079;iid:2451080;iid:2451081;iid:2451076;iid:2451074;iid:2451075;iid:2451073}

Current:
1custom11{iid:2451071;iid:2451072;iid:2451077;iid:2451078;iid:2451079;iid:2451080;iid:2451081;iid:2451076;iid:2451074;iid:2451075;iid:2451073}

Mak:


Imperial Player Cards

Influence: 3
XP : 0

Abilites:
Experimental Arms
Tech Support - 1 XP
Arc Blasters - 3 XP

Agenda Deck:

Imperial Discipline, ISB, Crimson Empire, For the right price, Imp. Industry, Droid Uprising


Cards:
Experimental Arms - 0 XP
Technical Support - 1 XP

Hero Player Cards

Credits: 200



Fenn Signis: (1 XP left)

Gideon Argus: (1 XP left)

Diala Passil: (1 XP left)

Mak Eshka'rey: (1 XP left)
 
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Florian Stertz
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Item Decks: Copied from another Thread.Class and Item Cards online?

Tier 1

1. DL-44: Pistol, Ranged Blue Yellow, S:+2dmg, S:+1dmg+2acc, 2 slots, 500 Cr
2. DH-17: Pistol, Ranged Green Yellow, S:+2acc, S:+1dmgPierce1, 2 slots, 200 Cr
3. E-11: Rifle, Ranged Blue Green, S:+2dmg, S:+2acc, 2 slots, 400 cr
4.Vibroblade: Blade, Melee Green Green, S:Bleed, S:+1dmg, S:Cleave2, 1 slot, 300 Cr
5. Armored Gauntlets: Fist, Melee Green Yellow, S:Stun, S:+2dmg, S: Cleave1, S: Pierce1, no slots, 300 Cr
6. Tactical Display: Ranged Sights, tap while attacking to apply +1 S to attack results, 300 Cr
7. Marksman Barrel: Ranged Barrel, +2 accuracy, 300 Cr
8. Balanced Hilt: Melee Balance, tap while attacking to apply +1 S to attack results, 300 Cr
9. Extended Haft: Melee Balance, if weapon has Reach, gain Pierce 1. If not, gain Reach, 300 Cr
10. Combat Coat: +2 Health, while defending may convert 1 or more circle to shield, 500 Cr
11. Survival Gear: tap while performing Strength test to reroll 1 die, ignore difficult terrain, 250 Cr
12. Portable Medikit: Deplete after resting to heal held or adjacent friendly 3 health 1 strain, 450 Cr

Tier 2:
434 Deathhammer: Pistol, Ranged Blue Red, +1dmg, S:+2acc, S:+1dmg, 1 slot, 600 Cr
A280: Rifle, Ranged Blue Green, +1acc, S:+2dmg, S: Pierce2, 2 slots, 600 cr
T-21: Heavy, Ranged Green Green Yellow, S:Stun, S: Pierce2, S:+3acc, no slot, 900 Cr
BD-1 Vibro-Ax: Blade Staff, Melee Red Green, Reach, S:+1dmgBleed, S:Cleave2, 2 slots, 600 Cr
Vibro Knucklers: Fist Blade, Melee Green Yellow, S:Cleave2, S:+2dmg, S: Pierce2Bleed, no slots, 400 Cr
Spread Barrel: Ranged Barrel, tap while attacking target in 3, apply +1dmg to results, 300 Cr
Overcharger: Modification Energy, Deplete when declaring attack, remove 1 die from defense pool, 300 Cr
High-Impact Guard: Melee Impact, tap while defending to apply +1 shield, S:+2dmg, 500 Cr
Combat Coat: +2 Health, while defending may convert 1 or more circle to shield, 500 Cr (same as Deck I)
Laminate Armor: +3 Health, tap while defending to apply +1 shield, 700 Cr
Extra Ammunition: tap while attacking with Ranged to reroll 1 die, 300 Cr
Slicing Tools: tap while perfoming Tech test to reroll 1 die, Action: Choose adjacent Droid and test tech, if pass figure suffers 1dmg and Stunned. 250 Cr

Tier 3:

Sporting Blaster: Pistol, Ranged Blue Yellow Yellow, S:Stun, S:+1dmg, S: Pierce2, S:+2acc, 1 slot, 900 Cr
Pulse Cannon: Rifle, Ranged Blue Green Yellow, S:+2dmg, S: Pierce1, S:+2acc, 1 slots, 1200 cr
DXR-6: Rifle, Ranged Red Red, +6 acc, S:+2dmg, S: Pierce2, no slot, 1000 Cr
Force Pike: Staff, Melee Red Yellow Yellow, Reach, S:+1dmg, S:+1dmg, S:Stun, 1 slot, 1100 Cr
Telescopic Sight: Ranged Sights, ActionAction: Become Focused, then perform an attack, 400 Cr (yes, 2 actions)
Disruption Cell: Ranged Energy, +2acc, when declare attack replace 1 die in pool with red, 600 Cr
Shock Emitter: Melee Impact, tap while attacking to apply +1dmg to attack results, S:Stun, 500 Cr
Laminate Armor: +3 Health, tap while defending to apply +1 shield, 700 Cr (same as Deck II)
Reinforced Helmet: tap while defending to choose 1 attack dice to be rerolled, limit 1 helmet, 300 Credits
Combat Visor: tap while performing Sense test to reroll 1 die, 1strain: use while attacking to apply +2acc, 350 Cr (not a helmet)
Combat Knife: 1strain:tap during activation to choose adjacent enemy, roll Green, suffers rolled dmg, 500 Cr
Personal Shields: Deplete while defending to apply +5 shield to result, 550 Cr
 
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Rick Vela
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Reporting for duty.
 
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Florian Stertz
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Excellent.
skotothalamos replied to me via geekmail and will be reporting for duty tomorrow.
 
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Tajs Seelen
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Reporting for duty, sir

First timer here, need some help occasionally ^^
 
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Florian Stertz
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Nice.
I guess, since IronKraken & SkiScrewGame didn't reply until now, I suggest I will invite someone else in the evening so we can start soon.

You guys can start picking heroes.
FYI, I will play Technological Superiority
 
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Rick Vela
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I'm good with Diala, Gaark or Fenn
 
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Scott Forster
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I'd like either Diala or Gideon
 
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Tajs Seelen
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I'm fine with any character.
Just give me a random one when everyone has made their choice.
 
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Florian Stertz
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Ok. We are still one player short.
I'll ask in the waiting list thread, if someone wants to join us.
 
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Marco Bouzada
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Red 5, standing by.
 
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Marco Bouzada
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BTW, I like Mak and Diala.
 
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Scott Forster
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A lot of folks seem to want Diala, so I'll let you two fight over her and just take Gideon (who I have not seen played yet, so this could be interesting).
 
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Rick Vela
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I'll take Fenn then. So Gideon is another ranged char but will mostly be doing commands orders. Do we want Diala and Gaarkhan (2 melee). Or Diala and Mak?
 
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Marco Bouzada
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I can pick Mak.
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Florian Stertz
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So, when Tajs confirms his hero ( I guess Diala), I will post the first mission.
From my experience: Gideon is a great choice
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Tajs Seelen
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Diala it is!
I will not be tempted by the darkside whistle
 
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Florian Stertz
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Ok. I will post the first mission (copied the text from a1bert. since there are no open groups and to save myself some time)

Imperial Assault
VICTORY! With the destruction of the Death Star, the Rebellion has given hope to a galaxy living in fear. Having lost their ultimate weapon, the Empire scrambles to recover in the face of this crushing defeat.

As the scattered fragments of the battle station rain upon the Rebel base on Yavin 4, the Empire sets in motion a plan to seek retribution against Rebel forces stationed on the small moon.

Not long after, when an Imperial beacon begins to broadcast from an outpost some distance away from the Rebel base, a small team of elite operatives is dispatched; their mission: to silence the signal at all costs.

Aftermath - Mission briefing

Arriving at the outpost, you immediately open fire upon the troops standing guard.

You suspect they knew you were coming and that you're likely walking into an ambush, so stay alert. All the same, with the signal continuing to broadcast, there just isn't time for a more subtle approach. The mission objective is what matters, regardless of any bumps and bruises any of you might get in the process.


Mission-Specific Rules

* A Rebel figure can attack a terminal (Health:4, Defense: 1 Block). Apply +1 Block to the terminal's defense result if it is adjacent to 1 or more Imperial figures.
* Doors are locked to Imperial figures.
* The mission ends when all terminals are destroyed (mb objective), at the end of Round 6, or when all heroes are wounded.



mb at 0, Round 1. (Threat Level is 2.)

Initial Groups: Stormtrooper, Imperial Officer, Probe Droid (Ex. Arms)
Reserved Groups: 3
Open Groups: None
Rooms: Storage Room 22B, Atrium 25B.

Next
Deploy Rebel figures. One of the rebels must be on the entrance at C1, the other three in any of the 5 surrounding spaces.
 
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Florian Stertz
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Changed the picture. The droid has the expermintal Arms Attachement.
(+1 Surge while attacking, but +1 Wound for attached figure, after attack is resolved.)
 
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Scott Forster
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Gideon will happily take C1 to let the others get closer to the enemy.

 
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Florian Stertz
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Btw, I suggest building the Agenda and SideMission Deck after this mission.

At the moment I have following the Packs:
Han
Chewie
IG-88
 
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Tajs Seelen
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Taking either B2 or C2
 
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Rick Vela
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Lets do:

Gideon: C1
Diala: C2
Mak: B1
Fenn: B2
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