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Yehuda Berlinger
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Chris Brooks taught us the game. We played without the printed rules (which Chris had forgotten), and therefore without the theme which appeared to be completely irrelevant to the game.

Essentially, there are forty tiles, four of each numbered 1 to 10. There is a 7x7 board, with a center square and 8 locations marked "x2". Each time it is your turn, you place a tile and pick a tile. You may not place a tile such that any line of tiles formed with that one totals more than 24.

You score for placing a tile which does any of the following:

- the entire line of tiles adds to 7 (e.g. a 3 placed next to a 4, and no other tiles extend the line) [2 points]
- the entire line of tiles adds to 24 [4 points]. After doing that, you cap the ends with some stones to show that other tiles can't be placed.
- forms a run of 3 or more [the length of the run]
- forms a kind of 3 or 4 [5 or 6 points]
- is the 7th tile in a line [6 points]
- forms both a 7 and a 24 [12 points, total]

If the tile you placed was also on a "x2" you double your bonus. Game continues until no one can play a tile.

The game is a nice game, even easier than Havoc. It is not a brain burner, although you have to look each and every direction that tiles might score. The odds are great that on most of your turns you can score something, and creating a sum of 24 is not difficult.

I liked it enough to want to see if there was more depth to the game. The first game we played resulted in long walls of locations where we couldn't play anything, so there wasn't much to think about most of the time, at least for me.

To tell the truth, my first thought was "Oh, I could play this with Rummikub tiles." And my second was "I wonder if you could award special bonus points for the way the markers are placed on the board after a line of 24 is made."

After my first play, I gave it a 7.

I played again the next day with daughter Tal, 13, and she liked it. I also liked it better the next day as a two-player game. You have more control and the (very slight) possibility of setting up moves. I upped my rating to 7.5 . It scores higher for kids, and is a good means of drilling simple math skills.

I'm not sure, but it might also be a little better to play with less tiles in hand, as I felt it was too easy to score points.

One definite problem: the box is way too big, by a factor of 2.5 or so, like El Grande's box. Chris says that they should have fixed that before going to production.
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Yehuda Berlinger
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After some more plays, I can say that the game is very easy to pick up and play, so will appeal to a broad base. However, the game tends to peter out in the last third as there are less opportunities for scoring. This could have been fixed with some sort of alternate scoring mechanism for the endgame.

Yehuda
 
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