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Power Grid: Benelux/Central Europe» Forums » General

Subject: Does Benelux map play faster? rss

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Bryan Jensen
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Layton
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I just got this map expansion this weekend but only broke it out at a game night yesterday to read the rules with friends. Because of the beauracracy rule to always remove the lowest power plant AND place the highest one under the pile, we got the impression this map is designed to play a faster total game. Is that true?
 
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Jérôme
Netherlands
Eindhoven
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Yes it is faster. Also the prices to connect cities are lower, again faster play.
I like it!
 
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Rich P
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It looks like it should play faster, but in practice we found little difference. We played a 6-player game and I think there were fewer rounds before the game was over, but it didn't shorten the time that much. Cheaper connection costs meant players had more money, so more players could get involved in auctions (and the auctions went on longer).

I did wonder whether we were all playing a bit cautiously in terms of connections. Perhaps it is safer to zoom ahead on cities with the Benelux map. It's certainly possible, given the cheaper connection costs, but whether it would be wise I don't know.
 
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Werner Bär
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In my experience, it is faster. Played a 3 player game in slightly over an hour, and a 4 player game in less than 1.5 hours.
 
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Eric Brosius
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Needham Heights
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We just finished a 6-player game on this map in 7 turns. Normally it takes us about 9 turns to finish a 6-player game. The constant discarding of the smallest plants makes bigger, more efficient plants available early. This keeps the fuel prices down and allows players to earn more money in the bureaucracy phase, so it's not surprising that it takes fewer turns.
 
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Fraser
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Melbourne
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We played a four player game tonight and it definitely went faster. The removal of the lowest plant in addition to putting the highest plant under the deck speeds the whole process up, the Step 3 card appears much faster.

I'm going to have to scout around to see if there are any additional special rules - we played four player (as mentioned above) using only the bottom four provinces which means we exlcuded the brown (or off-orange) and green regions. When you add it up there are only twenty-one cities, which means a total of 63 connections can be made. Technically this means 16-16-16-15 is possible for the four players which means the end game of 17 cities cannot be triggered. We ended up with 17-16-16-14 so the end game was triggered, we figured that we would just have to call it if the last connection was built, but perhaps the standard rules for excluding regions should be modified for this map? There is nothing in the German original or the English translation from BGG to cover this.
 
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Randall Bart
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Winnetka
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Karlsen wrote:
I'm going to have to scout around to see if there are any additional special rules - we played four player (as mentioned above) using only the bottom four provinces which means we exlcuded the brown (or off-orange) and green regions. When you add it up there are only twenty-one cities, which means a total of 63 connections can be made. Technically this means 16-16-16-15 is possible for the four players which means the end game of 17 cities cannot be triggered.


Luxembourg and Wallonia are a single region.
See http://www.boardgamegeek.com/thread/132255
and http://www.boardgamegeek.com/thread/146333
 
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Magnus Törnqvist
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I played this one with four players yesterday and it was quite fast. The difference is not that great, though, since the price of the resources increased rapidly when the better power plants were available early in the game. This slowed down the progress a lot.

The problem with this map in our session was that there simply wasn't enough resources for everyone, but we might have been unlucky with the power plants too. We had several occations when a player didn't actually have anything to do during his turn since you really had to be one of the worst in order to be able to supply power.

A competitive map but not my favorite.
 
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Steve Perriam
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played it for the first time last night.

and it certainly seemed to fly by compared to the other maps.

for 2 players we enjoyed it.
 
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Grzegorz Kobiela
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Hanover
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Karlsen wrote:
We played a four player game tonight and it definitely went faster. The removal of the lowest plant in addition to putting the highest plant under the deck speeds the whole process up, the Step 3 card appears much faster.

I'm going to have to scout around to see if there are any additional special rules - we played four player (as mentioned above) using only the bottom four provinces which means we exlcuded the brown (or off-orange) and green regions. When you add it up there are only twenty-one cities, which means a total of 63 connections can be made. Technically this means 16-16-16-15 is possible for the four players which means the end game of 17 cities cannot be triggered. We ended up with 17-16-16-14 so the end game was triggered, we figured that we would just have to call it if the last connection was built, but perhaps the standard rules for excluding regions should be modified for this map? There is nothing in the German original or the English translation from BGG to cover this.


You got the rules wrong - the rules do not say you have to exclude 2 regions, but that you use 4 regions if played 4-player (3 regions for 2-3 players, 5 regions for 5-6 players), so you remove 2 regions on the other maps, but as the Benelux map has only 5, you remove just 1 to get the required 4.
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