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Subject: How good is this in 2 player? rss

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lorenzo pettinari
Italy
Fermo
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Ho! I am really interested in this game.

I only play in 2, how good is this ? Worth buying (it's a bit expensive, I want to be sure) in this case?


Thank you!!
 
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Skip Maloney
United States
Wilmington
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I wouldn't recommend it as a two-player. You should perhaps take this with a grain of salt, because at this point, two-player is the only way I've played it. It seemed pretty clear to the two of us (both veteran gamers) that the game would be better with more players. It seemed as though there were too many cards in the game for just two players. Since each player looks to collect cards in his/her specialty and with one exception, all the other specialties are pointless other than to sell, we spent a lot of time waiting for cards in our specialty to show up on the Newsdesk or Newswire spaces. We speculated that it might be a good idea to reduce the total number of cards used in a two-player game; maybe take out two specialty sets (other colors) so that there isn't as much downtime. I had the Sports (green) newspaper, and there were two or three turns in a row when there were no green specialty cards to select from the two locations. This put me (and my opponent) in continuing situations where there was virtually nothing to do; no place of any strategic or tactical value to place workers. Without cards in your specialty, you can't collect stories, so a good number of available spaces were pointless. Why put a worker in a city if it doesn't have cards to help you. Why keep recruiting if your extra workers don't have any place to go that makes sense.
With more players, more cards are dealt at the beginning of each round and the card decks will turn over more quickly, providing players with more cards in their specialty. This would also increase the likelihood of the 'displacement' action, allowing you to remove someone else's worker from a spot you want to be in (something each of us only did once or twice).
There's a lot going on with this game, and the two of us who played it (yesterday, as a matter of fact) are anxious to get it to the table with four players (plays up to six), so it's not like we didn't enjoy the game. It just seemed that the process doesn't flow right with two players.
 
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Andrew Bond
United Kingdom
Banstead
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SkipM624 wrote:
It seemed as though there were too many cards in the game for just two players. Since each player looks to collect cards in his/her specialty and with one exception, all the other specialties are pointless other than to sell


It looks to me like you've played the game wrong.

You don't just have to collect cards in your speciality. You can hand in a set of ANY colour card to claim a story. The only benefit to you of handing in a set of your own colour is that you get a Speciality bonus worth 3CPs if you use at least two cards in your suit. That is nice but won't win you the game if you only do that!

The number of cards HAS been scaled down to suit the number of players. At the start of each round you draw a number of cards from each deck equal to the number of players. There is no need to leave any out.

Please give it another try with the correct rules - I think you'll find it works with two much better than you think.
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Kent
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To continue this thread, how does the two player experience differ from 3+? Has anyone played both who can comment here?
 
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Steve Crow
United States
Iowa City
Iowa
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icarusmustburn wrote:
To continue this thread, how does the two player experience differ from 3+? Has anyone played both who can comment here?


Well... it's different.

We've enjoyed both. The more players, the more maneuvering on the board you have to do. Even between 3 and 4 players, the difference can be pretty extreme.

Really, the game boils down to three things:

1) Maneuvering on the board;

2) Getting the "suits" that you need to buy stories;

3) Putting it all together.

#3 isn't conditional on the number of players. #1 is important in any # of players, and the board "size" and adjustments seem to cover it adequately. #2 becomes increasingly difficult the more players you add, even with the cards added per player.
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Steve Crow
United States
Iowa City
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SkipM624 wrote:
This put me (and my opponent) in continuing situations where there was virtually nothing to do; no place of any strategic or tactical value to place workers. Without cards in your specialty, you can't collect stories, so a good number of available spaces were pointless.


As noted, you seem to be playing that you can only complete stories in your specialty, which is incorrect.

However, even if you were to play that way, Stringer cards and Morgue cuttings are your friend.

Actually, they are anyway.
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