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Subject: SotF: The World Championship! A player's PoV rss

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Will Sanchez
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Hey guys! Delta Angelfire from State of the Federation here, finally rested after the tournament with quite the battle report for you! 12 rounds of action, innovation, and destruction- hope you enjoy it!


STAW Day 1, round 1
Rear Arc specialist vs Scimitar-mine Dread WIN
Build notes: Enemy shuttle equipped with mines and 3 interphase generators docks with scimitar first turn.


First round used Picards ability to get in super close with Martok and launch MGCs at the for minimal damage. Took hits straight to the hull, but 6 attack at range 3 with no quality kept me alive and crippled his ability to mine. After that, got my own mines in position and the fighters engaged the scout, but not before it took out my MGCs with second of five. Sadly mine damage combined with 6 dice-BS attack finishe it off and the game ended with a Vo chase.



STAW Day 1, round 2
RAS vs 2 scim 2 fighter (Dan Evans!)
Build notes: All enemy ships naked except for Mirok on Scimitar.

A match against former State of the Federation guest host Dan Evans! What fun! He set up in a large pincer formation in an attempt to corner my science vessel support, but that gave me a good shot on the lone scimitar in the corner. Managed to keep the Science vessel out of range while dropping the mine in front of the fighters, and Dan chose to turn around instead of charge through them. Fighters and MGCs inflict good damage against the Scimitar and end up killing it before it run into the second CM field. After that we fall back and take pot shots at the fighters and remaining reman warbird as they try to swing wide of the mines. Time is called with just the Scim and 1 set of enemy fighters dead.



STAW Day 1 round 3
RAS vs Bisohips (Joseph Van Der Jagt) LOSS

Khan on a Bioship loses initiative against Martok Science vessel (which is HUGE in his favor). My build which is benefitted by its high maneuverability loses that benefit in the face of initiative. the bioships slow roll as the fighters go in, and Joseph attempts to psych me out by dropping his mines "to cover his retreat". I of course do not fall for the bait to try and follow him and thus avoid a hard turn engagement thanks to 2x[1 hard turn] from fleet captain and Forrest. He then pursues all his ships on the fighters at top speed, killing them, but leaving his fighter at two tokens and his Picard Bioship at 2 Hull when time is called, killing my fighters that turn which ends up being the only casualty in game. I lose 35-0 but if the rounds kept going, advantage would have shifted back and forth and could have very easily been anyone's game.


STAW Day 1, round 4
RAS vs Scim, Sphere, Fighters (Dan Evans?) WIN
Build Notes - Scim has Evek + Mendak, Sphere has Picard 9


Okay, if it wasnt round 2, it certainly had to be this one where I fought the former SotF guest host? Probably? either way Some solid cards here, but fairly well countered by my build. Being able to move at skill 10 after Picard lets me keep out of his range 2 limit, and MGCs ignore the Evek-Mendak shenanigans. Not a bad list by any means, but the battle ended up fairly one sided. The enemy fighters got off a few good shots with their Galor Class Phasers, but the Scim died a quick death, followed by the fighters and sphere unsuccessfully trying to flee after being severely damaged.


=====

STAW Day 2 round 1
Super Magneto Metrics vs 2x2 (2 ship, 2 fighter) WIN
Build Notes: Voyager-Picard-MultiAdaptive-Shelby, Regents-M.Riker-Brunt

Another solid build with good cards, but again, my strange specialization gives me the advantage. The hidekis break off rather than go through the mines, Voyager manages to swing wide but the regents ends up taking a couple minor hits. Unfortunately this leaves them pointing the wrong direction and in my range, and none of Voyagers upgrades stop my Charges. Regents goes down quickly to 9 dice worth of MGC, the Hidekis are out of position, and the Voyager just doesn't have enough damage to punch through, even with the fed fighter support. They go down before time, and the round ends with the enemy figthers still meandering around the other side of the planet.



STAW Day 2 round 2
SMM vs 2x2(almost) WIN

This setup has a bare Excelsior and Defiant, 1 set of fighters, and a Dorsal Phaser-Picard Ent-e. The enemy ends up hugging the planet, but leaves the defiant out of position so the initial engagement happens with 3/4 of his forces and his excelsior going down before its CS1 attack turn. The rest of the game goes as expected and we just engage directly with no shenanigans which leads to more point destruction. Feds manage to get one of the spheres, but he ends up getting wiped. Defiant is no replacement for a set of fighters!


STAW Day 2 Round 3
SMM vs Quality Pre-Attack WIN
Build Notes: Regent's Mirror Worf and Flanking Attack Fighters support Worf/Drex Assimilated BoP.

This is a pretty neat build. the full combo involved here is that Captain Worf moves first and activates Drex. Then The Fighters get into a flanking position and Mirror Worf activates to let him attack in the Activation phase. That's a 10 dice, blank reroll, convert all BS attack that ignores cloak. Pretty cool. We ended up setting up the planets to partition one of the small edges which my borg were perfectly happy to have a chokepoint to mine.

Unfortunately when we finally got to the engagement round, his fighters were too far to add to Worf's roll (even though they did fine with their own attack later) and the attack dice were not enough to kill a sphere. Worf's AB'rel went down To MGCs before getting his skill 5 attack in that same combat phase. After that it was easy to stay out of the Fighters arc, and The Regent's flagship went down to normal fire from the advancing spheres. A relatively short game considering that the first attack happened on turn 4 at around the 40 minute mark.


STAW Day 2 round 4
SMM vs Khans Scout Cube of Sniping LOSS
Build Notes: almost identical to final list lead at the championship

First time seeing the build but I know what to watch out for with Khans outrageous movement. he is fully skill 7 with his Fleet Captain thanks to my low captain skills. Game is a dance around the planet for most of the time staying out of range but Khan manages to get an unexpected shot on my science vessel by doing a Red 3 reverse, followed by using the 608's ability to do another 2 reverse (because its not an action) for an effective 6 reverse. He discards his tac stations for a 5 dice MGC attack against my science vessel which takes it down. After that its just run away until time and the unsupported spheres just can't catch him. Definitely turn-echoed instead of come about-echoed but i was more focused on his fleet captain movement than his 608 ability.


=====

The fleet: Originally my fleet was supposed to be Sphere with Madred/Li nalas/MGC, Sphere with Picard6/MGC, and Science Vessel with Martok/Cloaked Mines. The main idea was I still wanted the exceptional movement from Picard 6 which could be used later by bringing Martok, and Madred being the emergency button I didn't have with my build from day 1 (and can take out 2 captains!). Last minute it ended up being Luaran and Breen Aide on that sphere with Madred as Admiral instead due to last minute card replacements as I forgot my Li Nalas...

STAW Day 3 Swiss 1
MaBorg vs Mirror (Stephan VanDeventer) WIN

My first round was against another Floridian way up here in Ohio! Stephan is the manager of DeVinci's Dreamworks 2 a few hours south of me in Jensen Beach. He brought an almost pure Mirror Fleet with a couple neat tricks up his sleeve, all moving at CS7. Those tricks included Avenger/Type 8 Phasers into Strafing Run (Which, as ruled at World's was pretty cool, but I'm not sure that's how it was meant) by activating Strafing Run with Mirror Spock and getting the Power Token before performing the attack for 7 dice. The I.S.S. Defiant he loaded up with the Crew fleet captain on Sisko and "I will Deal with Them Myself" to disable 2 crew, discard them with Sisko, then disable Sisko with Garak for a 10 dice attack.

The game itself was pretty standard though. We had dropped two planets on the table, so I mined the chokepoint between them early, and then we naturally gravitated toward the far planet, engaging on the far side. He unleashed one of his high dice for decent damage, but the very next turn Picard was able to get behind the ships, and he didn't have any rear-firing weapons. Enhanced hull Plating kept him alive through the first attack, but some concentrated fire including a couple points from Martok's Disruptor chewed through the defenses and won the day taking out one ship after another, and just shy of wiping out the last ship.


STAW Day 3 Swiss 2 LOSS
MaBorg vs BorgNaught (Peter Smith)
Exactly what we hoped wouldn't happen, Peter and I ended up facing each other in the second (and final) round of the Swiss. This was terrible because my best chance of outright victory lay in ganking a captain thereby forcing him to chase me to make up the points before time (which could easily result in an 8-0 win). However, if he snagged a Kill on my science vessel after that, he could run away again and survive until time (resulting in a 8-24 loss). Either way though, the loser of the match would be way low on fleet points. So strangely enough, we both ended up going for the safer play: reckless aggression! As long as I could kill something, even if I lost I should have enough fleet points to make the cut (there were two 0-0 rolloffs in Swiss 1 so if I could boost my 70-something points from round 1 over 120, I should be guaranteed a spot).

He set up just like he did in our match on day 2, and I charged in guns blazing with some help from Martok granting Picard's additional movement action, and flanking my other sphere on the other side to corner Khan. Staying outside of the Diamond's range two was easy enough at the start. He focused on the right side of the play area where I had sent Martok and Picard, and Madred took potshots at the Scout Cube, and also managed to get a good (for me) roll off of Madred, discarding Khan and the oh so valuable fleet captain.

Even with Khan though, the combined fire of diamond and 4 dice MGCs vs Picard brought him mighty low, and I was forced to drop Martok's cloak and engage the Disruptor Beams to try and up my damage output. The Queens vessel was severely damaged and forced to retreat and the Scout Cube came in and screened for it. Martok unfortunately did not survive the attack he took the turn after he decloaked, so it was up to the remaining skill 3 Luaran to finally get across the planet and engage the remanants of the fleet while the queen Vessel retreated and Regenerated. Being worth more points, he sent the Khanless scout cube in directly to stall the Sphere, essentially sacrificing it but not before inflicting some good damage to Luaran. Finally, the Queen vessel, healed back up to full hull engaged the badly damaged Luaran and took finally took her down. Final score, 49-120

A stark contrast to our finals match on Day 2, this game was fast paced, lots of dice, and I think we both ended up having fun with it playing so far outside our normal styles.


STAW Day 3 Round of 8 WIN
MaBorg vs FedRush (Charles Skrobis)
I took one look at the fleet and was kind of relieved. Despite all the shenanigans the Excelsior could pull, it still had less survivability than my Borg and the defense bonuses on Voyager were exactly why I had brought along the Magnetometric charges. Picard maneuver and Voyager telegraphed to me that he might try to engage early to limit my mine placement, so I let him do it while bringing my ships forward just enough to know they could engage Voyager at range 3 if it did it's 6 forward.

He did just as expected, even if the Excelsior was closer than I had anticipated. However, since he was using skill 8 Ahab Picard, he had initiative over Martok, bringing the Voyager in range and I could then use Martok's granted action on one of the spheres to attempt a Madred kill on him... and succeeded. There being no point in going after the Excelsior under Picard Maneuver protection I unleashed the MGCs on Picard-less Voyager which I would end up killing next turn as he 6-forwarded and managed to jam up my spheres, costing them actions, but also ended up getting his excelsior into the jam as well. The Excelsior took a heavy hit in the jam and the rest of the game was him retreating the Excelsior with some help from Romulan Helmsman and rejoining the fighters he had left behind.

We cat and moused for about 5-6 turns before we went in for the final engagement, giving me time to regenerate all of Luaran's lost hull. The fighters slowly got whittled down while continuing to focus damage on her and Martok ended up getting taken out by a long range shot from the Excelsior as it tried to deal a couple extra damage to the last remaining fighter tokens. Down to the two spheres and the Excelsior, the Excelsior managed to take out Luaran with it's higher skill, but was left at two hull. If it could survive to time, it could have actually won the day by 1 point! But nearly full health Picard who could far outpace with his superior movement and 6 attack dice vs badly damaged Excelsior ended the next turn with the final blow to the excelsior.


STAW Day 3 Round of 4 LOSS
MaBorg vs Bioships (Joseph Van Der Jagt)

Joseph was running the same build he ran when I met him in the day 1 qualifiers. The build number are going to be important here: each of my spheres are 48 points and my science vessel is 24. Each of my opponent's bioships are 49 points and he has 22 point fighters. The initial setup I have the choice for the planet, and I expected only one planet since in our last game he forewent placing one of his own. I placed it range 3 from my side of the board (so I could 4 forward to it and be right at it ready to go over the next turn if need be) and range 2 from the side edge of the board (just enough space so maneuvering in that area would be tricky, but not impossible. The idea was to drop mines between the planet and the center line of the board, encouraging my opponent to either take the long way around, or try to fight in the narrow gap.

The bioships approached cautiously, Joseph rightly feared Madred as he used that range ruler to measure range three before every movement phase, and he would slide it back and forth along my projected directions of movement as a borg sphere. Lining up with the range rulers also helped him determine if he could get in range with his extra fleet action movement and Forrest Movement without ever having to guess or put himself in unecessary danger.

He chose to fly VERY wide of the planet, goin as far as facing the opposite corner with all his ships, fearing my Picard jumping across the planet with his double movement and getting Madred's fleet action off, going so far as to drop mines on that side of the planet to discourage me. I however had my sights squarely set on Khan, and the juicy 9 points I'd get for discarding him, in addition to that ship losing its ability to activate the Rebellion talent. That, and my Martok would have to take a quite risky long shot around the planet in order for Picard to do both his extra movement, and the fleet action.

Eventually the short range I placed the planet from the edge came back to haunt me. At one point it gets pretty risky to sensor echo with Martok as a two was cutting it extremely close to the edge of the board, so I did a one instead, thinking it would have to be good enough to stay away from the bioships who were range 6 away.

I was wrong. A hard turn, a 1 forward, and a 1 bank later, Picards ship closed the range 6 distance to range 3 and even had a battlestations token to boot. He had finally committed, and was just barely able to get Martok in range 3. The dice roll came up something like 1 hit, 2 crits, and 3 battlestations. My 7 defense die rolled 4 evades - more than I was used to, but still not enough. Here now he had finally committed and it was time to off khan.

My careful setup knew I could 1 forward into the planet since the borgs grid like movement are fairly easy to cut close enough that my margins around the planet would allow me to cross it the next turn.Picard sped through the minefield, taking the hits to his shield before engaging his Captain ability (as it was ruled we could apply the mine effect/actions in any order). and got in position to take potshots at the fighters with no retaliation. But the biggest part was Luaran getting close enough to Khans battle ship to assassinate the fleet captain. She tried her best, but the defense roll came up 1 miss and the 1 battlestation he needed to survive. She took two shots in the side from the bioships during the attack phase and landed some solid hits on Picard in return before the end of the round.

The final round Luaran cut through the planet and attempted Madred again. It was do or die time as my opponent raised his defense dice. Throughtout the entire tournament Madred had finished higher level captains 3 times on the first try, and once on the second. This was the first captain he had encountered that survived attempt number 2. being toasted from that, there was not much left to do but use what spheres were left to finish off the fighters whihle 3 bank, 1 turn, and 1 banked around the planet with the help of not-dead Khan to get the last shot on Luaran before my picard finished him off - the only surviving ships left being one sphere for me, and Khan's bioship for him, and a loss for me of 71-72 points, ending my Worlds run at 3rd place.

KHHHHHAAAAAAANNNNNNNNN!

=====

Conclusion:
I learned a few things today not all of which were strategy related and things I would change. Number 1 would moving that planet a little farther in from side edge, perhaps tempting my opponent more to approach from that angle with the slightly better maneuvering space. Number 2 would be that this entire report is to the best of my rememberence with some help from the pictures I took. It appears nowhere in the report, but in one of my games, one of my spheres exploded from a Warp Core Breech on the first roll. For the life of me though I cannot remember what game it was because that was remarkably not the most important thing about the match to me!

Another was that even if all the judges are intently watching your game, due to how Wizkids wants their games judged, they can not interfere without a player's call ("Passive Judging"). If both players agree to a particular game state, even if its outright cheating or done by misleading your opponent, the judges are to do nothing about it. They are not there to ensure the games are played by the rules, or that mandatory effects get respected, or anything like that- they are there only to hand out warnings after a game is complete. In fact, even complete collusion is perfectly legal in any one tournament game, or more up until the judges know about it (for those of you who remember the controversy in Colorado) and give their warning, which leads me to believe there needs to be a major change in how Wizkids manages its events.

And just so we don't end on a bashing note, I also learned that maybe hiding an interphase generator under Quark might also be a good idea :-p

Thanks to everyone at the tournament, it was a real pleasure getting to play with you guys, and great sportsmanship as far as I saw in the games I played. Thanks for reading my Battle Report guys, and hope you got something good out of this Player's PoV of the Star Trek: Attack Wing World Championship Tournament!

If you want more, be sure to check us out on facebook and twitch!
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Will Sanchez
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Day 1 list;
1st Wave Attack Fighters [1st Wave Attack Fighters] (24)
Aft Disruptor Wave Cannons [1st Wave Attack Fighters] (5)
Galor Class Phaser Banks [1st Wave Attack Fighters] (7)
Total (36)

Borg Sphere [Borg Sphere 4270] (38)
Jean-Luc Picard [U.S.S. Stargazer] (5)
Brunt [Regent's Flagship] (2)
Magnetometric Guided Charge [Assimilated Vessel 64758] (5)
Total (50)

Romulan Science Vessel [R.I.S. Apnex] (12)
Martok [I.K.S. Negh'var] (6)
Adm Mendak [I.R.W. Haakona] (4)
Fleet Captain: Independent (Federation) [Fleet Captain Resource] (5)
Diplomacy [Ti'Mur] (1)
Quark [DS9 GenCon Promo] (3)
Cloaked Mines [I.R.W. Praetus] (3 overridden to 0)
Cloaked Mines [I.R.W. Praetus] (3)
Total (34)

Fleet total: 120

-----

Day 2 fleet

Borg Sphere [Borg Sphere 4270] (38)
Gul Lemec [Reklar] (2)
Adm Gul Madred [Reklar] (4)
Magnetometric Guided Charge [Assimilated Vessel 64758] (5)
Total (49)

Borg Sphere [Borg Sphere 4270] (38)
Gul Macet [Assimilated Vessel 64758] (2)
Pavel Chekov [U.S.S. Reliant] (4)
Magnetometric Guided Charge [Assimilated Vessel 64758] (5)
Total (49)

Romulan Science Vessel [R.I.S. Apnex] (12)
Donatra [I.R.W. Valdore] (4)
Quark [DS9 GenCon Promo] (3)
Cloaked Mines [I.R.W. Praetus] (3)
Disruptor Pulse [I.R.W. Haakona] (5 overridden to 0)
Total (22)

Officer Exchange Program (0)

Fleet total: 120

Generated by Space Dock for iOS
http://spacedockapp.org


-----

Final fleet
Borg Sphere [Borg Sphere 4270] (38)
Luaran [5th Wing Patrol Ship] (1)
Adm Gul Madred [Reklar] (2)
Breen Aide [Gor Portas] (2)
Magnetometric Guided Charge [Assimilated Vessel 64758] (5)
Total (48)

Borg Sphere [Borg Sphere 4270] (38)
Jean-Luc Picard [U.S.S. Stargazer] (5)
Magnetometric Guided Charge [Assimilated Vessel 64758] (5)
Total (48)

Romulan Science Vessel [R.I.S. Apnex] (12)
Martok [I.K.S. Negh'var] (6)
Quark [DS9 GenCon Promo] (3)
Cloaked Mines [I.R.W. Praetus] (3)
Disruptor Beams [I.R.W. Haakona] (5 overridden to 0)
Total (24)

Officer Exchange Program (0)

Fleet total: 120

Generated by Space Dock for iOS
http://spacedockapp.org

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C. E. Freeman
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Hey Will. I think you owe Dan an apology. That was me who flew so questionably against you Day 1 Rnd 2. At least those are my arms in the picture and I don't remember loaning him my arms. Besides I'm sure Dan would have flown much better than I did.

Curtis
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Justin Hare
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Damn you guys are thorough


delta_angelfire wrote:
...I also learned that maybe hiding an interphase generator under Quark might also be a good idea :-p


My favorite so far was using auxiliary control room under Quark at gencon.
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Will Sanchez
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Tacullu64 wrote:
Hey Will. I think you owe Dan an apology. That was me who flew so questionably against you Day 1 Rnd 2. At least those are my arms in the picture and I don't remember loaning him my arms. Besides I'm sure Dan would have flown much better than I did.

Curtis


darn it, I know I faced Dan sometime that day I'm sure of it! I wouldve sworn he was running the 2x2... Sorry Dan!
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charles skrobis
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I find wonderful amounts of irony, that I beat Joseph, Joseph beat you, but you beat me, creating a loop with whose build beat what.
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Bob Anderson
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So Will, whats up with the stuffed "ray" that's in all the pictures? A Mascot? A Talisman?
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Will Sanchez
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SShhhhh! you must not bring attention to secret agent "stinger" whistle
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David Griffin
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Will, could you and the others who played at Origins take us through your thinking of why you changed your build from day to day and whether you now believe those changes were the right ones to make?

If there had been a fourth day, would your build have changed again and if so how?
 
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Dan Evans
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delta_angelfire wrote:
Tacullu64 wrote:
Hey Will. I think you owe Dan an apology. That was me who flew so questionably against you Day 1 Rnd 2. At least those are my arms in the picture and I don't remember loaning him my arms. Besides I'm sure Dan would have flown much better than I did.

Curtis


darn it, I know I faced Dan sometime that day I'm sure of it! I wouldve sworn he was running the 2x2... Sorry Dan!


No worries. We faced earch other Day 1 Round 4. I had:

Scimitar [Scimitar] (38)
Gul Evek [Koranak] (1)
Adm Mendak [I.R.W. Haakona] (4)
Total (43)

Borg Sphere [Borg Sphere 4270] (38)
Jean-Luc Picard [Starter] (7)
Borg crew guy (1)
Total (46)

1st Wave Attack Fighters [1st Wave Attack Fighters] (24)
Galor Class Phaser Banks [1st Wave Attack Fighters] (7)
Total (31)

Officer Exchange Program (0)

Fleet total: 120

Generated by Space Dock for iOS
http://spacedockapp.org

I went 2-2 that day.

EDIT: to Carbon_dragon's question, I was in the minority and did not change my build day to day. I just didn't have the brain space. I think that arguably hurt me, as I did not react to what I saw as the tournament Meta. But ces't la vie.
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David Griffin
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There is a class of ship ... you might say the battleship ... which was in evidence - Scimitars the first day, Borg Spheres, Borg Cubes, Species 8472 bioships, Borg diamonds, even maybe Sovereigns.

The ultimate winner thought enough of the big ship concept to use a shuttle to produce an even bigger battleship on the frame of the Diamond.

One would surmise that we generally believe that bigger ships with bigger stats are better (no surprise). But the total abandonment of Scimitars after their widespread use was a bit confusing. The Scimitar seems like a pretty big ship with a decent dial which can soak some initial fire and then put up its shields. It could use those same movement cards to move more agilely yet no-one was using them because they all believed it was a bad idea. I'd like to find out more about that.

Also though fighters were still in evidence, they were less in evidence than many believed they would be. Was this a direct reaction to the cloaked mines? Or was the reason more subtle?

Clearly the top players were emphasizing movement (which made for some exciting games) and were able to hold off the ones emphasizing brute force (though the ships they had were still pretty good in the brute force department).

I'm hoping the next SotF will discuss why the players altered their builds based on what they saw on the initial days.
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