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Subject: Online Lore Card Compendium now available rss

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Rich Chamberlain
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See the link!

http://www.battlelore.com/?t=content&sub=lorecards
 
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Jeremy Carlson
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Thanks for the info!!! I've been seriously itching to see those dam cards!

And now....onto what I think of them....and yes I read them all.

This might be just me, but does anyone else think the Rogue got the best cards? Seems like more variety there...which leads me to my second opinion.

While the cards look great, and there are some real cool effects in there, I think that too many are repeated. I would have liked instead to see the duplicate cards as generic lore cards. The way they are now, it seems like there are only a few that makes each lore master different. The Cleric and Wizard really look a lot a like to me.

Anyone else feel that way too? I hope they add a lot more lore cards in later expansions. Because right now, the cards really do seem to be a base set.
 
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Paul Elliott
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I thought it was interesting how the low-level Warrior cards were really boring, being mostly repeats from other decks. But once you get to some of the most expensive Warrior cards--Holy Crap!!! The Assault card is the sort of thing you plan an entire battle around. Looks like fun.

I like a few of the other touches--like the Cleric being able to use terrain for (Commune with Nature) or against (Hill Rumble, River Rage, Forest Frenzy). And I will agree that those Rogues look pretty awesome. There's nothing like screwing with your opponent's battle plans.
 
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Mark McEvoy
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I don't like what seems to be a varying 'reward' for having a higher level lore master. There are only 2 Warrior cards that are any better at Level 2 than at Level 1, while 6 Cleric cards have level dependency. Except for getting the level 3 landmark if you're using Landmark rules, I can hardly see going above Level 1 Warrior to be worth doing.
 
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David
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Well it's very cool to see all the cards, I am kinda disappointed in 2 things:

1) The variety. I was expecting the cards to all be different. Or at least most of them. Instead, their seems to be alot of duplicates. Ah well, it's still cool though.

2) The lack of reward for having a high level Lore Master. I too was also worried, as not very many of the cards change effects based on the level of your Lore Master. In this case, there doesn't seem to be much reason to get more then 1 Lore Master up to level 3 (for the extra cards and lore you can carry and such).

Anyway, very cool DOW. And I was very impressed that there is only 1 card out of all of them that may cause a question about how it works (First Strike, it's a Warrior card).
 
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Patrick McIntyre
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Don't forget about possible scenerios where you might have limited choice of lore masters.
 
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Lee Kennedy
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I was also disappointed to see the equivalent of the "All Out Offensive" from Battle Cry (order all units) re-introduced -- only stronger since everyone also gets +1d. It costs a lot (13 lore) but that sounds like a game breaker.
 
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Glen Cote
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Some very cool cards in there - can't wait to try them out. One thing I found surprising; I figured the cleric would not be worth much, but he gets a couple of really cool effects (Mists of Terror looks like it could be pretty useful)

Can't wait to play; my copy will be here Friday!
 
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David
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thelivekennedy wrote:
I was also disappointed to see the equivalent of the "All Out Offensive" from Battle Cry (order all units) re-introduced -- only stronger since everyone also gets +1d. It costs a lot (13 lore) but that sounds like a game breaker.


The difference here is it costs, at the very least, 13 Lore. That's at the least 7 turns of saving up Lore and never drawing any new lore cards for that entire time. I'm thinking it's not gonna be so bad.
 
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Brian Morris
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I agree. That assualt card look way to powerful.

thelivekennedy wrote:
I was also disappointed to see the equivalent of the "All Out Offensive" from Battle Cry (order all units) re-introduced -- only stronger since everyone also gets +1d. It costs a lot (13 lore) but that sounds like a game breaker.
 
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Steve Price
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Shryke wrote:


The difference here is it costs, at the very least, 13 Lore. That's at the least 7 turns of saving up Lore and never drawing any new lore cards for that entire time. I'm thinking it's not gonna be so bad.


Nope, you mean 'at most' 7 turns. Don't forget you'll be collecting lore for all the lore symbols on dice rolls from combats.

Steve P
 
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Steve Price
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LEHaskell wrote:


I assume that any die showing a Lore face can be re-rolled for a crit. On the second roll, do Lore faces count as crits or only banner color faces?


If the card says Lores are hits then they count towards re-rolls. Remeber the rules say all lore cards supercede the basic rules, so lores are hits.

Only banners on the re-roll. Check the example, it shows shields casuing hits but on the re-roll requires banners.

Steve P
 
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Lieven Volckaert
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stenicplus wrote:
LEHaskell wrote:


I assume that any die showing a Lore face can be re-rolled for a crit. On the second roll, do Lore faces count as crits or only banner color faces?


If the card says Lores are hits then they count towards re-rolls. Remeber the rules say all lore cards supercede the basic rules, so lores are hits.

Only banners on the re-roll. Check the example, it shows shields casuing hits but on the re-roll requires banners.

Steve P


Correct! However there is also the Fireball card where "Any Lore rolled kills the entire unit!" Here a lore rolled will kill a creature instantly. No re-rolls required.
I'm not sure if there are any other cards like this.

Lieven
 
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Matthew M
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All-Out Offensive was a gamebreaker in Battlecry. But Battlecry didn't feature a Battle Back option. Perhaps that, coupled with the high lore cost, will make it more balanced than in BC.

-MMM
 
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Miguel de la Casa
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There are a few generic effects (such as adding +1 die to an attack and so on) that are repeated for several Masters. I'd say 2-3 cards in every Master Deck (15 cards each) are repeated in some other(s) Master Deck. I'd say this is a feature, not a bug. Every Master has a very well defined "personality". And take into account that, while in a typical game you mix cards from several Masters in a single Lore Deck, you could also want to play with a single Master deck (like the scenario with Level 1 Wizards).

It is strange that there's little incentive to go for a Level 2-3 Warrior, though. Maybe the Warrior's Landmark will prove very powerful?
 
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Miguel de la Casa
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Also, the repeated cards fall on the low cost/low power side. The really powerful effects of each master are very unique (only exception: "counterspell").
 
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