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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: X-Wing vassal module v5.3.1 is out, YV-666 playable rss

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Michael Juneau
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Thanks to FFG's preview today, the dial makes it into the module:

Usual links
X-Wing guide to installing and playing:

Module download page:

Tip jar:

Small release, your v5.3.0 squad files are safe
This only mostly adds up the YV-666 as a functional, playable ship. It doesn't modify or remove anything important from v5.3.0. All 7 (4 pilots and 3 upgrades) cards from the Hound's Tooth preview article are up, as well as Emperor Palpatine crew.

If you're currently not interested at all by wave 7? Carry on with v5.3.0 and wait for a future, more important release.

If you're very interested by anything wave 7? Get this update, and the few next ones as FFG previews give us more functionality in working ships (as soon as dial information is released, as well as more upgrades). The next functioning ship or bunch of upgrade cards will call for a v5.3.2. It will be similar to v5.3.1 released here in terms of having to update to it - only if you're interested in using wave 7 stuff, or playing against it.

The special YV-666 arc is toggled with...
CTRL-N, the same "special arc" shortcut that's used on the Rebel CR90.

Complete list of changes:

Bossk (YV-666 Pilot)
Latts Razzi (YV-666 Pilot)
Trandoshan Slaver (YV-666 Pilot)
Nashtah Pup (Z-95 Pilot)
Bossk (Crew)
Hound’s Tooth (Title)
Glitterstim (Illicit)
Emperor Palpatine (Crew)
YV-666 dial, making the ship playable
Bug Fixes:

Large ship 5 k-turn now displays properly in the right click menu
Reports now work for Large Ship 1 k-turn and 2 k-turn
New ship art:

Cobbled together a YV-666 Ship art from FFG previews, fixed aux arc into a dashed line
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