Nicholas Hjelmberg
Sweden
Saltsjö-Boo
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Haven't you ever dreamt of playing a laboratory mouse? No? Well, here is your chance anyway.



Mice in a Maze is game inspired by pearls like Tsuro and Indigo with a surprise addition: the maze is changeable. Just like the name says, you play a mouse in a maze and your objective is to get in to the maze, pick a cheese and bring it back to your nest. The maze is built by all the players, one tile at the time, but it may also be changed and you don't get to move until all players have placed tiles!

This results in a gameplay where you must plan not only the path for your mouse but for the other mice as well. A well placed tile can lead the other mice to bring their cheese to your nest but if you don't watch out, it is your mouse that end up at an opponent's nest.

Mice in a Maze is primarily being designed for the Gamehole Board Game Challenge (https://www.thegamecrafter.com/contests/gamehole-board-game-...), a contest at The Game Crafter for games using take that mechanisms. I am now looking for play testers before submitting the game. If the game does reach the finals, a copy of the game will be sent to all testers as a small token of gratitude. (My previous contest game, Mingle & Murder, did make it to the finals so I'm optimistic.)

Rules: http://novasuecia.se/mice/files/Mice%20Rules.pdf
P&P A4: http://novasuecia.se/mice/files/Mice_PnP_A4.pdf
P&P US Letter: http://novasuecia.se/mice/files/Mice_PnP_US.pdf
 
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Charles Ward
Japan
Matsumoto
Nagano
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Yes, The Mind Game and Tantrix come to mind. But more so this one: Labyrinth.
 
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Nicholas Hjelmberg
Sweden
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Tantrix was new to me. Definitely a game for my watch list.

Labyrinth was often at my table when I tried to introduce my little sister to board games. (I failed but not because of the game.) The main difference compared to Mice in a Maze is the take that mechanism, where you can make other players lose the way or even help you (although unwillingly).
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