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Escape from Atlantis» Forums » Rules

Subject: The Mighty Dolphins rss

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Paul Nomikos
Canada
Kingston
Ontario
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There are many different rules around how the Dolphins should play. The following are rules for the Dolphins that result in a fun and exciting game. We use them for many many years now, so they have quite a bit of play-testing. Also these rules, I believe, are in accordance with the spirit of the game as this was developed by its designer Julian Courtland-Smith (see his response on Dolphins under Rules).

I post this here under Rules and not under Variants as the rules for the Dolphins were never clear and kept changing throughout the various editions of the game.

Enjoy,
Paul

Dolphins’ Rules
When a swimmer and a dolphin gets together (it does not matter who went to whom), they become attached with respect to movements. Any number of Atlanteans from all players can be attached to the same Dolphin. An Atlantean that is attached to a Dolphin during regular movement can move to an adjacent space leaving the dolphin behind (the Atlantean can move to Atlantis, to safety, to a boat, to an adjacent dolphin, or become a swimmer). Each player that has any of his Atlanteans attached to a Dolphin can move this Dolphin and all the Atlanteans attached to it (of all players) during his regular movement up to 3 spaces like a boat (but unlike a boat, a player does not need to have a majority to move a dolphin and all the Atlanteans that are attached to it). Also, a dolphin can be moved (along with all its attached Atlanteans) in any direction by any player as part of spinning the swirler. If a dolphin dives, it leaves all the attached Atlanteans on the spot where it dived and now they become swimmers (if a shark or sea monster is present, they all die). Dolphins provide protection to any attached Atlanteans from all sea creatures (example: a shark can co-exist in the same sea space with a dolphin that has Atlanteans attached to it).
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