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Rise and Decline of the Third Reich» Forums » Sessions

Subject: League of Nations Triumphant rss

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Olivier Clementin
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Report of a short PBEM game of Third Reich. We played with the Diplomatic Rules from the Gamer's Guide, and without the Variants.

Germany started with a cheap infantry Offensive against Poland, putting the Polish army Out of Supply. Denmark was invaded and Italy joined the Axis. Germany revealed 1 DP in Sweden and secured their supply of iron ore for the rest of the game. Italian infantry took a hex in the French Alps.The Western Allies then revealed 3 DP in Belgium/Luxemburg, allowing French units to enter both countries in defensive cooperation. Simultaneously, the French recaptured the hex in the Alps. In Libya, British tanks broke through Italian lines and took Tobruk !

Warsaw fell in Winter 39, along with Oslo and The Hague. With Belgium defended in strength, the Panzers attacked in Provence and exploited into Marseilles. Then the Allies revealed 3 DP in Turkey, and Turkey entered the war as a French minor ! Turkish tanks were immediately transported by French ships to a beachhead in Tripolitania, isolating most of the Italians, while French colonial infantry from Tunisia reached the suburbs of Tripoli, preventing any Axis SR into Africa. British troops were agressively deployed into France and Belgium, and the German offensive near Marseilles was contained.

Spring 40 saw an Axis assault on the Alps, clearing the Franco-Italian border, but no exploitation. Massive infantry and panzer reinforcements were built in Germany for the coming French campaign. Some German and Italian units, including tanks, were sent to Bulgaria to watch the Turks. Unfortunately that brought Axis BRP to a very low level (130 BRP), particularly considering the fact that Turkey's 30 BRP had been added to the Allied total. A flip-flop was almost inevitable.

Two British armoured corps from Tobruk landed in mainland Italy supported by British aircraft based in Corsica, and exploited into Venice, while the French counteraired the Luftwaffe in Milan. The Italian navy did not try to intercept. The Allies built nothing in order to take the initative in the resulting flip flop. In the Spring 40 SR phase, two more British armoured corps went to Egypt from France. In Summer 40, they were sea transported to Venice. The Allies had 9 fleets in the Med against 4 Italian, so again there was no interception. With four armoured corps in Italy, the British sent one to Genoa via La Spezia and Leghorn (to prevent sea supply from Tripoli or Albania), one to Rome (to ensure an Italian surrender) and two due North into Germany. Exploitation into Bonn closed the ring around the German armies in the West.

At the beginning of the Axis Summer 40 player turn, all Axis ground units except the German garrisons in Tripoli, Helsinki, Poland and Bulgaria were out of supply. The Axis surrendered.
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Tim Taylor
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Wow!

Thanks for sharing this interesting game with us.
 
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Lawrence Hung
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A strange defeat.

The Italy should have intercepted the naval transport?
 
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Olivier Clementin
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Lawrence Hung wrote:


The Italy should have intercepted the naval transport?


good question. At the time of the initial invasion, the Axis player thought that Rome could be taken, but that a German counterattack would easily recapture it (there were several Panzerkorps in Northern Italy), so an interception did not seem necessary. A total encirclement did not seem obvious at all. Besides, the Italians were outnumbered (4 Italian fleets vs 3 French + 6 or 7 British), so the naval battle would have been tactically difficult.

On the second turn of the flip flop, the tactical situation was even worse for the Italian Navy, and the Axis player still did not fully realize the danger to Germany.
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Konstantinos K
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olivier6 wrote:
Report of a short PBEM game of Third Reich. We played with the Diplomatic Rules from the Gamer's Guide, and without the Variants.


I am a huge fan of the "Diplomacy Rules" as published in the Gamers Guide. Furthermore it is not necessary to ditch ANY of the variants, at all in order to incorporate them! We have playtested before the game playing with all the variants (1-20) AND the Diplomacy Rules as follows: All the variants that have diplomatic implications are essentially acting as a 3-point Diplomacy Point Bonus, specifically for the diplomatic issue they are about: For example if the Axis have drawn the Turkish variant, whenever they play it they acquire 3 Diplomacy Points, which are specifically allocated to Turkey. With some tweaks for specific issues, you can play 3R-DP either with variants 1-10 or with variants 1-20, and enjoy a great variation from standard gameplay!
A particular aspect of the Diplomacy Points rules that I very much like is that because they are allocated based on very specific rules, they are indeed encouraging more careful play without wild strategies that expose your rear and may end the game prematurely: For example Germany loses diplomacy points for Western Allies controlling hexes in Germany, and vice versa the allies lose points, if the Axis has landed in the U.K.
This encourages more reserved strategies that will have a maximum diplomatic impact.
Overall, the Diplomacy Points is pretty much the only feature of Advanced Third Reich that I miss in 3R4, but their incorporation into 3R4 is quite straightforward!
 
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James Cox
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olivier6 wrote:
Lawrence Hung wrote:


The Italy should have intercepted the naval transport?


good question. At the time of the initial invasion, the Axis player thought that Rome could be taken, but that a German counterattack would easily recapture it (there were several Panzerkorps in Northern Italy), so an interception did not seem necessary. A total encirclement did not seem obvious at all. Besides, the Italians were outnumbered (4 Italian fleets vs 3 French + 6 or 7 British), so the naval battle would have been tactically difficult.

On the second turn of the flip flop, the tactical situation was even worse for the Italian Navy, and the Axis player still did not fully realize the danger to Germany.


So, a choice between Fleet-In-Being strategy vs trash onself and take down as many as you can with you? And you chose the Fleet-in-Being path.
 
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