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Fleet» Forums » Strategy

Subject: Favorite 'engines'? rss

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Jason Perez
United States
Meriden
Connecticut
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Hey everyone. I am definitely late to the Fleet party. I've played a few games, mostly solo. The heart of the game seems to be building card draw engines, right? At least at the first half or so of the game. I was wondering what people's favorite engines were - x2 lobster/ x2 cod, or x 3-4 processing vessel/ x2 something else, etc.

Also, how many licenses do people need to feel comfortable knowing that boatloads () of cards are coming next turn?
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Matt Riddle
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Oxford
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Great question. Obviously I have played every possible engine and there is something classic about shrimp, cod, lobster. It's a slow start but with patience you can launch a ton of boats and rake fish
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Jason Perez
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Thanks, Matt. Funny you say that because that's been my most successful engine so far. An early tuna also helps me there.

I think I must be doing something wrong with Processing License. I can't get a good engine of that to work. I'm not sure if I'm overprocessing, or if I'm not pairing the license properly. How have people gotten Processing to work?
 
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Ben O'Steen
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Bishops Stortford
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Processing licence gives me wiggle room on later turns and the card draw it gives can be handy early on, but I've never focussed on it.
 
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Ben Pinchback
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Leonard
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PV and Cod are funny because I don't particularly jones for them early but I KNOW I will want them late. Therefore I will buy them early to avoid paying out the nose later.
But I also tend to overprocess early with a quick PV.

You know double PV is a super fun start too. Especially knowing there's that many less for everyone else later!
 
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Zack Stockdale
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Auburn
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I love a salvage yard/cod early combo, gets you a ton of cards out super quick. Because of this people who know me when we play bid hard on salvage yards to prevent me from running it.
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