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Subject: Review from a DoW Virgin rss

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Dean Weller
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Thanks for this.

I liked your perspective on the War Council and the potential imbalanced Cleric situation.

I was not sure whether you were saying the game lived upto your expectations or not. There was a double negative going on there.

D.
 
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Chris Shaffer
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Nice review.

Matchstickman wrote:
How do you play?
It seems to follow a pretty standard gaming convention, play and move. There's a number of cards in your hand, choose the one that you think gives you the most advantage, play the card and move up your units to twhack the enemy. Ok, from what I'm hearing that may be new in the war gaming circle but it's pretty standard fare in the CCG games I started out in.


The card driven war game genre really took off with the release of We the People in 1994. Also, Richard Borg's Command and Colors system, on which BattleLore is based, is also used in his games Battle Cry, Memoir '44 and Commands & Colors: Ancients. It's not really a new mechanic for war games.
 
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Felix Rodriguez
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A comment on getting a level 3 wizard/cleric/etc:

I'm thinking that the big win with this are the extra cards that you can hold in your hand as opposed to the improved firepower of the cards themselves.
 
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I've heard this complaint before (that some Loremasters are worth stacking and some aren't; I think the Warrior was discovered to be the least worthwhile in terms of extra levels beyond the first) and thought that maybe you could house rule it so that the levels you have in any given LM would be deducted from the cost to play the Lore card. This would give some benefit to taking multiple levels in say, Warrior, even though the text of the cards doesn't make it very worthwhile.

Just an idea...

Brian
 
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Joachim Pehl
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bwridge wrote:
I've heard this complaint before (that some Loremaster's are worth stacking and some aren't; I think the Warrior was discovered to be the least worthwhile in terms of extra levels beyond the first) and thought that maybe you could house rule it so that the levels you have in any given LM would be deducted from the cost to play the Lore card. This would give some benefit to taking multiple levels in say, Warrior, even though the text of the cards doesn't make it very worthwhile.

Just an idea...

Brian


I also think, that the warrior is way to weak. His terrain is okay, I think a little bit stronger then the clerics one. But he only has 2 cards which are depending on levels, compared to the clerics 7.

The rouge and the sorceror both have 5 dependant cards, and a very useful terrain, since it can used more then once.

 
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Frank Hamrick
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Rocky Mount
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If the actual miniature/battles is what interests you more than the Lore part of the game - then you will certainly enjoy Mem '44 and BC more than Battlelore.

The thing I love about M44 and BC is that they are all about proper maneuvering and terrain benefits in warfare - especially BC. I've played Scenarios 1-3 of BattleLore and have been a bit disappointed. Why? Because they are designed to intro you to the C&C System as found in M44 and BC, but the rules for BLore do not fit scenarios 1-3 as well as the rules for M 44 or BC! Play the same scenarios with the M44/BC rules and Scenarios 1-3 of BLore would play completely different and be very satisfying.

BL scenarios 6-10 introduce the Lore aspects and completely change the game. BattleLore is mainly about LORE - not about historical warfare - so the rules are designed to take advantage of that type of system.

I would highly recommend BC/M44 to anyone who enjoys regular combat (as opposed to fantasy combat). Of course, I've yet to get far enough into BLore to see how well it recreates historical medieval warfare. Don't judge the game on the first few scenarios.




 
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Rob Bradley
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Frank Hamrick wrote:
If the actual miniature/battles is what interests you more than the Lore part of the game - then you will certainly enjoy Mem '44 and BC more than Battlelore.



This is for the most part true. One thing I really like about BL is the differing strengths and movement potential of the units. In M'44 you have only two, infantry and Tanks. In BL you could ahve up to 3 levels of infnatry, 3 levels of cavalry, and you could even possibly have 3 levels of ranged units.

I think M'44 could benefit from these types of units. Imagine having mechanized infantry, or fast light tanks. I can see endless strategic possibilties! I suppose it'd be harder to do with M'44 terrain rules though.
 
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Andrew Gross
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I agree that with the current mix of lore cards, putting extra levels into your Cleric is a very obvious strategy. This is particularly true if there's a lot of terrain on the board, because of the spells "The Hills Rumble" and "Forest Frenzy", either of which can *easily* win the game for you if you've got a 2nd or 3rd level Cleric.

That said, it's obvious both from the rulebook itself and from comments DoW has made on their website, that there will be more Lore cards released in future expansions. So I would expect this tactic to be more of a "flavor of the month" than a long-term thing.

(That opens up the whole Collectible Card Game ever-changing latest-best strategy debate, and whether it's a good thing, but surely that's a different thread.)
 
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andrewgr wrote:
I agree that with the current mix of lore cards, putting extra levels into your Cleric is a very obvious strategy. This is particularly true if there's a lot of terrain on the board, because of the spells "The Hills Rumble" and "Forest Frenzy", either of which can *easily* win the game for you if you've got a 2nd or 3rd level Cleric.


YEa.. those cards are pretty brutal.

Which reminds me... one of those cards affects units next to water tiles. Playing one of the water-less scenarios... I wondered if it might be better to remove the card from the deck so that it didn't pop up in play.

I know this isn't in the rules, but it seemed a bit silly to have a useless Lore card in the deck.

Brian
 
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