Recommend
1 
 Thumb up
 Hide
8 Posts

Arkham Horror» Forums » Variants

Subject: Focus Tokens variant--looking for feedback rss

Your Tags: Add tags
Popular Tags: [View All]
Matt Smith
United States
Tulsa
Oklahoma
flag msg tools
Avatar
mbmbmbmbmb
We often have trouble remembering to adjust our skills during upkeep, and annoyed at the "well, but we don't ever know what might come up!" aspect of the game. So I am considering the following very simple variant dealing with Focus and Skill Sliding:

1. At game start you are given a number of Focus Tokens (glass beads or whatever) equal to your Focus value.
2. Anytime during your turn you may spend 1 Focus Token to slide 1 skill by 1 shift.
3. During each Upkeep phase, your Focus Tokens refresh.

Your total shifts per turn are still limited by your focus, but you don't have to predict where you'll need them--you have some flexibility during the turn to adapt your skills.


Thoughts?


Trying to think of odd characters who has neat abilities associated with their Focus or skill sliders:
A. The spy woman still has to reset her skills to the left during upkeep, but she can wait to spend her 5 focus points until later in her turn.
B. The handyman guy who can put his skills anywhere during upkeep still can, AND he gets the focus tokens to use. Or maybe he should get 3 tokens (one for each slider) which he spends to move that slider to anywhere, but only once per slider per turn?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Montanus
United States
Twin Falls
Idaho
flag msg tools
mbmbmbmbmb
That's effectively how we play, but we don't use tokens - we just keep track of it.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dennis
Germany
Berlin
Berlin
flag msg tools
We use a similar rule, but limit the number of focus tokens you regain to 1 per turn, ie: more focus gives you a quicker "burst" of ability shift, but on average you only get 1 slider change per round still.
2-3 free shifts in the middle of basically every encounter may make them comparatively too easy.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul W
United States
Eugene
Oregon
flag msg tools
Avatar
mbmbmb
This would make the game much, much easier. That you don't know exactly what skills you'll need is kind of the point.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gary Duke
United Kingdom
Fleet
Hampshire
flag msg tools
badge
Avatar
mbmbmbmbmb
I'd say that doing something like this to let you recover from forgetting to set your sliders correctly for your movement, or for something like closing a gate or fighting a monster already on the board, is perfectly reasonable; those are things you can generally plan for in advance but might forget or miscalculate. It still makes things a little easier in the case where you can see if a player earlier in turn order successfully fights some monsters before you move, and then decide whether you need extra Sneak, Fight, Lore, or Speed. But allowing the sliders to be modified during an encounter, after you find out what type of check you need to pass but before you make your roll, is making things too easy. goo
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Smith
United States
Tulsa
Oklahoma
flag msg tools
Avatar
mbmbmbmbmb
True, it will definitely make the game easier. However, as most characters have but 1-3 focus and they'll probably spend a little in movement/combat, I don't think we'll often see a burst of using 2+ focus tokens in one encounter.

I mean, I think you shouldn't be allowed to use one to affect a skill you've already used that turn! No making your Horror check then using Focus to up your Fight when the butt-kicking has to happen. That wouldn't be allowed. So perhaps they can only be spent at the beginning of each phase, not during. Once you start combat or draw that Encounter card, you're locked.

Anyhow, I think we'll give it a shot next time we visit Arkham.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matěj Jan Morávek
Czech Republic
flag msg tools
Avatar
mbmbmbmbmb
The timing is essential - when you let the Inv. set the skills when they know, what check they have to pass, it will make the game really easy. Setting skills at the beginning of each phase is OK, it will work as a "last minute reminder" about what you actually plan to do, while not making the game too easy.

Not being able to move one slider twice per turn will also help prevent abusing this rule.

If you forbid moving a slider with skill already used in the current turn, you will also create an impetus to adjust the skills during upkeep, so overall it can work well:-)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jacob Busby
United Kingdom
Southampton
Unspecified
flag msg tools
mbmbmb
There's an investigator in Lovecraft Country Horror who works something like this: https://neilscuriosityshop.files.wordpress.com/2014/08/isabe...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.