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Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set» Forums » Rules

Subject: newbie questions rss

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James Garvey
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Williamsville
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-when you start the game, do you start at a location, or do you have to move there?

-are villains and henchmen considered monsters

thanks
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Todd Warnken
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Harrison
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I'm not crazy. My mother had me tested.
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garvoid wrote:
-when you start the game, do you start at a location, or do you have to move there?

-are villains and henchmen considered monsters

thanks


You start at a location.

Villains and Henchmen cards have a small box in the top right corner that will state if they are monsters or barriers.
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Michael Z
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Follow Up on the "starting at a location"

Does this mean you can bypass the Forsaken Cloister's power that makes you bury a card when you move (or are moved) there by starting there instead?
That's how I've been playing it.
 
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Sean James
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zayzayem wrote:
Follow Up on the "starting at a location"

Does this mean you can bypass the Forsaken Cloister's power that makes you bury a card when you move (or are moved) there by starting there instead?
That's how I've been playing it.

I believe so, yes. That's how I play it as well.
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James Garvey
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that was exactly my question!

There is no 'starting location' to speak of, and I thought that was a way to beat that location!
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Sean James
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garvoid wrote:
that was exactly my question!

There is no 'starting location' to speak of, and I thought that was a way to beat that location!

It's a tactic I often use to deal with those annoying locations...just start there and close it ASAP.
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Andrew Warner
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For confirmation.
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