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Struggle of Empires» Forums » Variants

Subject: Use All Seven Powers With Any Number of Players rss

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John Griffey
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POPs and FPs (Fops)
Each Player picks one Power as his own Player Owned Power (POP).
The remaining Powers are Floating Powers (FP) which can be allied to, and controlled by, any of the POPs in a given War.

Setting Up FPs
FPs set up in the same manner as POPs, except for placement of FP Armies and Fleets. Place one Army with each FP Control Marker in Europe. Place an Army or a Fleet with each FP Control Marker in a Colonial area. Roll a die. Place an Army in the area on a roll of 1-3, and a Fleet in the area on a roll of 4-6.

Determine Alliances and Play Order
Bidding is always done by POPs, never by FPs. Otherwise, assign POPs and FPs to the two Alliances, A and B, as usual.

After bidding and Alliance building is completed, the high bidding POP which assigned a FP to an Alliance also assigns the FP to the control of a POP in the same Alliance. FPs must be assigned as evenly as possible among the POPs of an Alliance. Assignments are made in the same chronological order as the bids were made.

At the beginning of Wars 2 and 3, bidding begins with the last POP to take an Action.

Calculation of Player Scores
Because Players represent a POP and as many as three FPs, when a War ends, each Player gets a Player Score for how well he handled his POP and his FPs. His Player Score for the War is a weighted average of the VP scores of the POP and FPs he controlled in the War. The heaviest weights are assigned to the lowest scoring POP or FP the Player controlled, and the lightest weights are assigned to the highest scoring POP or FP the Player controlled. The weighted scores are then added together for the Player Score for the War. This forces a Player to fight with sincerity for both his POP and his FPs. He will not profit by making his FPs kamikaze attackers against an enemy POP. Only by making his POP and FP scores as equal as possible does one get the highest possible Player Score for the War.

Weights for a Four Power (POP + 3 FP) Player
4/10 x Lowest VP Score
3/10 x Next Highest VP Score
2/10 x Next Highest VP Score
1/10 x Highest VP Score

Weights for a Three Power (POP + 2 FP) Player
3/6 x Lowest VP Score
2/6 x Next Highest VP Score
1/6 x Highest VP Score

Weights for a Two Power (POP + 1 FP) Player
2/3 x Lowest VP Score
1/3 x Highest VP Score

Two Restrictions:
1) In each War, you may give away a maximum of 3 Gold of a FP you control.

2) In each War, a FP you control may not, by borrowing gold. Industrializing, or disbanding units, add more than 3 Unrest points in a given War.

Game End
Attach any penalties for Unrest (x 0 VP, -7 VP, or -4 VP) to POPs' and FPs' scores at the end of War 3, as usual.

Next, after War 3, find the sum of the Player Scores for each Player in all three Wars, The Player with the highest sum wins.


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Ray
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Can you give us some examples how this works?
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John Griffey
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EXAMPLE:

Determine Alliances and Play Order
Three Players select Britain, France and Austria as their POPs. Only POPs make bids for Alliances.

Random dice roll gives Britain first bid on constructing the Alliances. Britain bids 3 Gold for Austria in Alliance A and France in Alliance B.

France counteroffers 6 Gold for Britain in Alliance A and Austria in Alliance B.

France wins the bid.

Austria offers 6 Gold for France in Alliance B with itself, and Russia in Alliance A with Britain. The bid succeeds.

Alliance A: Britain and Russia
Alliance B: Austria and France.

Next, Britain offers for 4 Gold Spain in Alliance A and Prussia in Alliance B. The bid succeeds.

Alliance A: Britain, Russia, Spain.
Alliance B: Austria, France, Prussia.

France bids 3 Gold for Holland in Alliance B. The bid succeeds.

Alliance A: Britain, Russia, Spain.
Alliance B: Austria, France, Prussia, Holland.

Britain is the only POP in Alliance A, so FPs Russia and Spain will be British controlled in the coming war.

Prussia was placed in Alliance B by Britain's bid, and Holland was proposed in Alliance B by France's bid.

Britain's bid occurred first, so Britain assigns Prussia to the control of the Austria. France has no choice now but to accept Holland as France's FP, as control of FP must be distributed as evenly as possible among the POPs.

Calculate Player Scores at End of War 1
At the end of War 1, the following Victory Points have been scored:

British Player's Powers' VP Score
Britain (POP): 18 VP
Russia(FP): 12 VP.
Spain (FP): 10 VP.

The British Player's Player Score for War 1 is 12 VP.

1/6 x 18 = 3 VP, +
2/6 x 12 = 4 VP, +
3/6 x 10 = 5 VP.
SUM = 12 VP.

French Player's Powers' VP Scores
France (POP): 20 VP
Holland (FP): 10 VP

The French Player's Player Score for War 1 is 13.33 VP.

1/3 x 20 VP = 20/3 = 6 2/3 = 6.67 VP, +
2/3 x 10 VP = 20/3 = 6.67 VP.
SUM: 40/3 = 13.33 VP.


Austrian Player's Powers' Scores
Austria (POP): 14 VP.
Prussia (FP): 10 VP.

The Austrian Player's Player Score for War 1 is 11.33 VP.
1/3 x 14 VP = 14/3 = 4 2/3 = 4.67 VP +
2/3 x 10 VP = 20/3 = 6.67 VP.
SUM: 34/3 = 11.33 VP.

So the French Player has a narrow lead after War 1.




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Canada
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Wowzahs this is convoluted.
 
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Glenn Russell
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You could remove all of the math, and just say that the player controlling multiple powers gets the lowest score of all the powers that the player controls.
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Karl Hoche
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The idea reminds me of my fun I had activating neutral states in Divine Right. I will have to try your idea of FP's in Struggle of Empires and I am thinking it would be an interesting kicker to assign a random unknown personality trait to the FP's to be revealed upon first attempt to bid on the FP's assignment(just like DR).

That way, you have to play the FP's with their personality. Affecting their gold spending or combat aggressiveness, for example
 
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