Recommend
 
 Thumb up
 Hide
15 Posts

Race for the Galaxy» Forums » Rules

Subject: Can you conquer non-military worlds rss

Your Tags: Add tags
Popular Tags: [View All]
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
If you have the military strength (equal to or greater than the defence value of the world in question) can you just conquer it rather than pay cards for it?

If not, what's the point in building military strength?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Antonia
Germany
Wolfsburg
flag msg tools
badge
Avatar
mbmbmbmbmb
That is the point.

You just need to have at least the military strength printed on the cards and then you do not have to pay cards anymore to build the world cool
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
Ah, that's great. I see now.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Antonia
Germany
Wolfsburg
flag msg tools
badge
Avatar
mbmbmbmbmb
Here is the corresponding rules section:
Quote:

Rule book (pg. 5)
Military Conquest: some worlds have red circles and, within them, a red outlined number,
ranging from 1–7; this is the world’s defense. These worlds cannot be placed by payment, but
instead must be conquered. To conquer a world, a player’s total Military must equal or exceed
the world’s defense. Then, the player simply places it — and its windfall good, if it has a halo
— without paying for it (and then draws a bonus card if that player chose Settle).
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Phillip James
msg tools
You can only conquer worlds that have a red circle with a number inside of it (this is their defense) with military power.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
The section from the rule book is ambiguous in my opinion. It doesn't state that you can (or can't) conquer non military worlds.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pasi Ojala
Finland
Tampere
flag msg tools
Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
badge
The next Total Solar Eclipse holiday in 2024 in USA? See you there!
Avatar
mbmbmbmbmb
You can't conquer non-military worlds.

There are cards that let you use military to 'pay' for non-military worlds. If you could do that anyway, why would they exist?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
Avatar
mbmbmbmbmb
Fried Egg wrote:
The section from the rule book is ambiguous in my opinion. It doesn't state that you can (or can't) conquer non military worlds.

Rulebooks don't need to state everything you can't do - if it doesn't say you can do something then assuming you can't is usually safe (and always safe with RFTG rule books).

a1bert wrote:
There are cards that let you use military to 'pay' for non-military worlds. If you could do that anyway, why would they exist?

There aren't in the base game so a new player won't know about those. They're added in RvI and BoW:



In the base game you can settle a military world as a non-military world if you have Contact Specialist. There is no way of settling a military world as a non-military world, it's not war yet.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
Okay fine, you can't conquer non military worlds. Seems a bit bizarre to me but if that's the rule...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
Avatar
mbmbmbmbmb
It makes sense from a thematic point of view (to me anyway). +1 military isn't supposed to be a huge amount of military force. If you take a look at the images on non-military worlds vs military worlds. Most of the military worlds depict a world with a small outpost or colony on it defended by someone, whereas most non-military worlds looks like they are relatively densely populated or else have the backing of a powerful corporation (many brown & blue worlds).

Compare Pirate World and Prosperous World. Whilst Pirate World has people with weapons and might not be the best place for civilians to land it doesn't look like it would be too hard to invade as I doubt there are that many people with weapons. Prosperous World looks fairly developed, safe and there is no obvious sign of military but I'm sure at any sign of trouble some would appear. Even if Prosperous World didn't have a substantial military, a military force which could control Pirate World would have very little control over Prosperous World as they would be spread too thin.

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
mumu shanshi
msg tools
mbmbmbmbmb
Do you also find it bizarre that you can't pay for military worlds without Contact Specialist?



Or that windfall worlds do not produce by themselves on a Produce call?

5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Hubert Figuière
Canada
Montreal
Quebec
flag msg tools
mbmbmbmbmb
mumushanshi wrote:
Do you also find it bizarre that you can't pay for military worlds without Contact Specialist?

:what:

Or that windfall worlds do not produce by themselves on a Produce call?

:what:


They are the gist of it. Just a game mechanic with a theme.

Not that the theme is bad, but RftG is not a simulation, it is a (cleverly) themed abstract game mechanic.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
Okay, having played a few more games, I have to agree that, in terms of game balance, it makes sense that you can't conquer non-military worlds. It would make military points insanely powerful because you could end up just settling loads of planets without ever discarding cards to do so.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
Thematically, what's going on in RFTG is that Jumpdrive has just been invented, so the technology of conquering other empires and planets doesn't exist yet.

A historical analogy is the Age of Exploration. In the first 50 years after Columbus, two huge indigenous empires (Aztecs and Incas) were overthrown by conquistadors with guns, germs, and steel. It took another 100 years after this before one European power was able to take a colony from another one (during the second Anglo-Dutch War in the 1640s).

The technology simply didn't exist before this. Portugal tried to stop Magellan (now sailing for Spain) on his final voyage, but was unable to do so despite catching up to his fleet in South America. Francis Drake never took a ship on the high seas -- his successes came from raiding undefended ports and burning cargo ships at anchor.

New hull designs, with hugely reinforced outward bowing midsections, along with wheeled gun carriages roped to supporting timbers, were needed to handle the recoil of large cannons at sea. Larger cargo ships were needed to ferry troops and supplies before any real threat to established European colonies could be mounted on land. These took time (roughly 100 years) to develop and deploy.

In RFTG, your military is capable of taking over lightly defended non-starfaring worlds (taking essentially no casualties), not heavily populated worlds of starfaring races or other empires.

Over the course of arc 1, this gradually changes. In the Brink of War, a player can build Invasion Fleets and discard them (representing the casualties involved in attacking another starfaring race) to potentially take any planet from any other player (gaining Galactic Prestige in the process). Since this is only the brink of war, not a full-fledged shooting war, an "excuse" -- a Casus Belli -- is still needed.
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Maynard
United Kingdom
Exeter
flag msg tools
Avatar
mbmb
Thanks for painting the thematic picture for me. I can see it all makes sense now.

By the way, I'm really getting into this game. Superb.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.