Recommend
12 
 Thumb up
 Hide
58 Posts
1 , 2 , 3  Next »   | 

BoardGameGeek» Forums » Board Game Design » Works in Progress

Subject: Minimum Burn (2015 Mint Tin Design Contest entry) CONTEST READY rss

Your Tags: Add tags
Popular Tags: [View All]
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
EDIT: The final contest-ready files are here:

https://drive.google.com/folderview?id=0B0VRLESyIJzNMV93WVJx...

--

I'm going to try to cram a full-on tactical space combat simulation, with ship design and Newtonian movement, into a mint tin!

Components:

- Rules
- The "map", a 1-dimensional roll of paper, perhaps 50 inches long
- 12 pairs of ships markers for each side, one indicating the ship's current position and facing, the other showing its previous position
- 12 ship record cards for each player; they show sample ships on one side and are blank for ship design on the other
- One or more 10-side dice

The key innovation (adapted from earlier design experiments with Alex Cooley) is the ship record. A cruiser might look like this:

1234567890
1 SS 1
2 BG 2
3 BT 3
4 BC 4
5GBRG 5
6 B1 6
7 B1 7
8 8
9 9
0 0
1234567890


In this ship, B is a long spinal beam, S are shields, G are Gauss guns, T is a targeting system, C is a capacitator, R is a repair system, and 1 are engines.

To fire a standard weapon (Gauss gun) at this ship, roll 1d10 from the appropriate direction. For example, if attacking from the starboard side, a 3 destroys the targeting system. A 1 would bounce off the shield, but some other weapons could get through it. Parts of a ship can be satisfyingly sliced off. If you lose your last engine, you explode.

Tiny fighters have only two systems. Mighty arbiters can have up to 64.
3 
 Thumb up
10.00
 tip
 Hide
  • [+] Dice rolls
Justin Blaske
United States
Lincoln
Nebraska
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
I really like this idea!

Reminds me a bit of Galaxy Trucker "Combat"

What kinds of limitations on ship building would you have in place? Maybe a points system?

In this game we will build a ship with 50 points.

Shields cost 2
Guns cost 5
Structure costs 1
Engines cost 5


Example 50 point ship



1234567890
1 SBSBS
2 BB1BB
3 SB1BS
4 BGBGB
5 SGS
6
7
8
9
0


Are there any other restrictions to building? Engines can't be tucked away? stuff like that?

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
It's even better: each system costs the same.

The acceleration you get from an engine depends on size of the ship: 8 for a fighter, 4 for an escort, 2 for a destroyer, 1 for a cruiser, H(="half") for a battleship, Q(="quarter") for an arbiter. (See what I did there with ABCDEF?) Max total acceleration for any ship is 8.

Engines can only have engines behind them.

Weapons can't fire through anything but shields.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Cliff Bekar
United States
Oregon
flag msg tools
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
This looks really great Peter. Really great.

Is it intended that ships with fewer systems will be harder to hit? In your sample ship, when firing on the right or left side, I miss on an 8-10 firing front or rear I miss on 4-10. By keeping the footprint of all ships constant on the record, but allowing the number of systems to vary, are you modeling the fact that a smaller ship is easier to "miss?"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Yes. Also, the shape and orientation of your ship matters: if it's long and skinny, you'd rather be attacked from the front than from the side.

LCButterField wrote:
This looks really great Peter. Really great.

Is it intended that ships with fewer systems will be harder to hit? In your sample ship, when firing on the right or left side, I miss on an 8-10 firing front or rear I miss on 4-10. By keeping the footprint of all ships constant on the record, but allowing the number of systems to vary, are you modeling the fact that a smaller ship is easier to "miss?"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Okay, folks, here are the files!

https://drive.google.com/folderview?id=0B0VRLESyIJzNfmlrRHA3...

(Right now there's just one file in this folder, the rules.)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex McArthur
msg tools
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
So I haven't super tested this ship but would something like this 32 point ship be undefeatable?

-0123456789-
0----------0
1---SSS----1
2--LSSSL---2
3--SRHRS---3
4-SSAHCSS--4
5--SRGRS---5
6--LSSSL---6
7---S-S----7
8----------8
9----------9
-0123456789-

* "-" for spacing.
Reminds me of Star Wars.

And for the fighter you would have 1 engine and one weapon. So I think the curve might that need to be redone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Your eagerness fills me with glee!

Sh4dowkn1ght wrote:
So I haven't super tested this ship but would something like this 32 point ship be undefeatable?

-0123456789-
0----------0
1---SSS----1
2--LSSSL---2
3--SRHRS---3
4-SSAHCSS--4
5--SRGRS---5
6--LSSSL---6
7---S-S----7
8----------8
9----------9
-0123456789-

* "-" for spacing.
Reminds me of Star Wars.

This is not a legal ship -- there are non-engine systems behind the engines.

That aside, the ship is certainly not indestructible. A single blast from a 6-point beam down column 4 would blow it up.

0 should come after 9, not before 1.

The ship should also be shifted as far to the 1,1 corner as possible; I'll add that last point to the rules.

Quote:
And for the fighter you would have 1 engine and one weapon. So I think the curve might that need to be redone.

That was the intent. That one engine would give the fighter an acceleration of 8. It would not be very powerful or durable, but almost every shot fired at it would miss.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Here's a picture:

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex McArthur
msg tools
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Wouldn't it not matter that 0 is there because it still has the same probably to be rolled?, same with where the ship is on the grid.
And sorry but all the ships have the front facing down.

Edit: oh and your ship setup pic page on drive is just code so you might want to fix that.

---My Ships---

"Healer", 32p, illegal
-0123456789-
0----------0
1---SSS----1
2--LSSSL---2
3--SRHRS---3
4-SSAHCSS--4
5--SRGRS---5
6--LSSSL---6
7---S-S----7
8----------8
9----------9
-0123456789-
*made to full repair after a hit
* need to make legal and 64p

"Archer", 64p, legal
-0123456789-
0-SBQQBS---0
1-SBQQBS---1
2SSBQQBSS--2
3SSBQQBSS--3
4-SBRRBS---4
5-SBCCBS---5
6-SBRRBS---6
7-SBSSBS---7
8-SBSSBS---8
9-SBSSBS---9
-0123456789-
*made to hit far away and for lots of damage

"Killer", 64p, legal
-0123456789-
0SSTTQQTTSS0
1SSTRQQRTSS1
2SSMCTTCMSS2
3SSMRTTRMSS3
4SSSMMMMSSS4
5SSSSSSSSSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
*Made to Insta-Kill anything with 4 or less engines
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Sh4dowkn1ght wrote:
Wouldn't it not matter that 0 is there because it still has the same probably to be rolled?, same with where the ship is on the grid.

It matters because of the (current) definition of the targeting system.

Quote:
And sorry but all the ships have the front facing down.

That could cause some confusion, but is easily enough fixed.

Quote:
Edit: oh and your ship setup pic page on drive is just code so you might want to fix that.

Yeah, that's an OmniGraffle document. I've put up a PDF that should work better.

Quote:
---My Ships---

"Healer", 32p, illegal
-0123456789-
0----------0
1---SSS----1
2--LSSSL---2
3--SRHRS---3
4-SSAHCSS--4
5--SRGRS---5
6--LSSSL---6
7---S-S----7
8----------8
9----------9
-0123456789-
*made to full repair after a hit
* need to make legal and 64p

In addition to having illegal engine placement, this might be too heavy on defense. I don't really know -- playtesting will be needed!

Quote:
"Archer", 64p, legal
-0123456789-
0-SBQQBS---0
1-SBQQBS---1
2SSBQQBSS--2
3SSBQQBSS--3
4-SBRRBS---4
5-SBCCBS---5
6-SBRRBS---6
7-SBSSBS---7
8-SBSSBS---8
9-SBSSBS---9
-0123456789-
*made to hit far away and for lots of damage

Mmmm, double spinal beams!

Quote:
"Killer", 64p, legal
-0123456789-
0SSTTQQTTSS0
1SSTRQQRTSS1
2SSMCTTCMSS2
3SSMRTTRMSS3
4SSSMMMMSSS4
5SSSSSSSSSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
*Made to Insta-Kill anything with 4 or less engines

Interesting!

Even though you can re-roll anything, you only get to do it once per die, so you could still easily miss a fighter.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex McArthur
msg tools
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
So yes I'm trying to "break" your game and make a OP ship. No I won't keep spamming this forum but as you can tell I'm dedicated and loving it.
---Q---
--Can R repaired it self? Or other Rs?
--Can R repair other ships in the same square?
-- is a BB coNSIDERED 2 B or 1 big B
--------BB

---Look Over---
--attacking hit Prob: 10%/WEAPON (not M)
--Attacking with ? And 10T: 20%/weapom (not M)
--attacking with M Prob: 1%/M
--attacking with M and 10T: 4%/M
--most damage pos: 10 systems (10 system B)
--best weapon: L ( small(3 systems), 8 damage)



---My Ships---

"Healer", 32p, illegal
-0123456789-
0----------0
1---SSS----1
2--LSSSL---2
3--SRHRS---3
4-SSAHCSS--4
5--SRGRS---5
6--LSSSL---6
7---S-S----7
8----------8
9----------9
-0123456789-
*made to full repair after a hit
* need to make legal and 64p

--"Archer", 64p, legal--
*made to hit far with lots of damage

-Defence Ver.-
-0123456789-
0-SBQQBS---0
1-SBQQBS---1
2SSBQQBSS--2
3SSBQQBSS--3
4-SBRRBS---4
5-SBCCBS---5
6-SBRRBS---6
7-SBSSBS---7
8-SBSSBS---8
9-SBSSBS---9
-0123456789-
-2x(10 Damage, 10 distance B), 2 movement
-hit rate: 20%, 10/hit
-repair rate: 4/turn

-Attack Ver.-
-0123456789-
0-BBQQBS---0
1-SSQQBS---1
2BBBQQBSS--2
3SSSQQBSS--3
4-BBRRBS---4
5-SSCCBS---5
6-BBRRBS---6
7-SSSSBS---7
8-BBSSBS---8
9-BBSSBS---9
-0123456789-
5x (2Damage, 2 distance), 1x(10D, 10 D), 2 movement
hit rate FronT: 20/30%, 2/10 damaAGE/hit
Side hit rate: 50/60%, 2/3 damage/hit
Repair rate: 4/turn

"Killer", 64p, legal
*Made to Insta-Kill anything with 4 or less engines

-Defence Ver.-
-0123456789-
0SSTTQQTTSS0
1SSTRQQRTSS1
2SSMCTTCMSS2
3SSMRTTRMSS3
4SSSMMMMSSS4
5SSSSSSSSSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
-8 M (full refills), 1 movement
-Hit rate: 32%, 1 D/H, Can hit anywhere
Repair rate: 4/turn

-ATTACK Ver.-
-0123456789-
0SMTTQQTTMS0
1SMTRQQRTMS1
2SMMCTTCMMS2
3SMMRTTRMMS3
4SMMMMMMMMS4
5SSMMMMMMSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
-26 M (full refills), 1 movement
-Hit rate: 104%, 1 D/H, Can hit anywhere
Repair rate: 4/turn
*here is your fighter destroyer.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Sh4dowkn1ght wrote:
So yes I'm trying to "break" your game and make a OP ship. No I won't keep spamming this forum but as you can tell I'm dedicated and loving it.

That's a very valuable service!

Quote:
---Q---
--Can R repaired it self? Or other Rs?

It can't repair itself because you can't use a destroyed system. Allowing Rs to repair other Rs could lead to a nearly endless loop, so I'll outlaw that.

Quote:
--Can R repair other ships in the same square?


My intent was no. I'll clarify that in the rules.

Quote:
-- is a BB coNSIDERED 2 B or 1 big B
--------BB

In the same column, they're one big weapon. If they're in different columns, you've got two one-point beams (which is strictly inferior to two Gauss guns).

Quote:
---Look Over---
--attacking hit Prob: 10%/WEAPON (not M)[q]

That depends on how wide the target is on this side. If it's a "needle", then yes. Alternately, this is correct if you're aiming for a specific system that is exposed on the facing side of the target.

[q]--Attacking with ? And 10T: 20%/weapom (not M)

I think it's only 19%: 0.1 (hit on first roll) + .9 * .1 (hit on second roll)

Quote:
--attacking with M Prob: 1%/M

If you're aiming for a specific system, yes.

Quote:
--attacking with M and 10T: 4%/M

I'm not sure about that one.

Quote:
--most damage pos: 10 systems (10 system B)

Yes.

Quote:
--best weapon: L ( small(3 systems), 8 damage)

An L is only 1 system. On the other hand, you have to use it up (or use up an A) to fire it.

Certainly A, C, and T become more valuable the more L, S, and weapons you have, respectively.

Quote:
-ATTACK Ver.-
-0123456789-
0SMTTQQTTMS0
1SMTRQQRTMS1
2SMMCTTCMMS2
3SMMRTTRMMS3
4SMMMMMMMMS4
5SSMMMMMMSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
-26 M (full refills), 1 movement
-Hit rate: 104%, 1 D/H, Can hit anywhere
Repair rate: 4/turn
*here is your fighter destroyer.

Small problem: some of the Ms (like the one at 4, 2) can't fire, because there are other non-shield systems in the way.

Also, my instinct is that it's better to make a long, skinny ship than a short, wide one, but I may be wrong!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex McArthur
msg tools
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Quote:
--Can R repair other ships in the same square?


My intent was no. I'll clarify that in the rules.

--I WAS THINKING like a healer fighter/drone but that's good to know.




Quote:
-- is a BB coNSIDERED 2 B or 1 big B
--------BB

In the same column, they're one big weapon. If they're in different columns, you've got two one-point beams (which is strictly inferior to two Gauss guns).

----So BBBB would be 4x (single B)?





Quote:
--attacking with M and 10T: 4%/M

I'm not sure about that one.

1/10 * 1/10 } = 2(1/10) = 1%
(2(1/10))*(2(1/10))= (1/5)*(1/5) = 4%





Quote:
-ATTACK Ver.-
-0123456789-
0SMTTQQTTMS0
1SMTRQQRTMS1
2SMMCTTCMMS2
3SMMRTTRMMS3
4SMMMMMMMMS4
5SSMMMMMMSS5
6---SSSS---6
7----------7
8----------8
9----------9
-0123456789-
-26 M (full refills), 1 movement
-Hit rate: 104%, 1 D/H, Can hit anywhere
Repair rate: 4/turn
*here is your fighter destroyer.

Small problem: some of the Ms (like the one at 4, 2) can't fire, because there are other non-shield systems in the way.

-- so they can some how shoot into the middle of a ship but can shoot out of the middle of a ship.... doesn't make sense to me.


Also, my instinct is that it's better to make a long, skinny ship than a short, wide one, but I may be wrong![/q]

---Yes and no, depends on what you are doing. If getting attacked small end towards them, if attacking then you want the long side towards them so depends what your going for.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Sh4dowkn1ght wrote:
Quote:
-- is a BB coNSIDERED 2 B or 1 big B
--------BB

In the same column, they're one big weapon. If they're in different columns, you've got two one-point beams (which is strictly inferior to two Gauss guns).

----So BBBB would be 4x (single B)?

If they're in different columns, yes. (Beams must fire along the line of the ship, not sideways or aft.)



Quote:
Quote:
--attacking with M and 10T: 4%/M

I'm not sure about that one.

1/10 * 1/10 } = 2(1/10) = 1%
(2(1/10))*(2(1/10))= (1/5)*(1/5) = 4%


Your notation seems inconsistent. "2(1/10)" seems to mean "1/10
squared" on the first line but "2 times 1/10" on the second.

Quote:

Small problem: some of the Ms (like the one at 4, 2) can't fire, because there are other non-shield systems in the way.

-- so they can some how shoot into the middle of a ship but can shoot out of the middle of a ship.... doesn't make sense to me.

Yeah, but I think it would be problematic to allow it. Meson guns would be the only weapons with 360 degree arcs of fire.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
Sh4dowkn1ght wrote:
Can R repair other ships in the same square?

On further thought, I haven't been able to come up with a really good reason to disallow this, so what the heck. Let's allow it.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin Blaske
United States
Lincoln
Nebraska
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
mundungus wrote:
Sh4dowkn1ght wrote:
Can R repair other ships in the same square?

On further thought, I haven't been able to come up with a really good reason to disallow this, so what the heck. Let's allow it.

Ha! That's my style of game design as well!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
I've posted a new scenario and a bunch of ship designs. It's all untested, but dig in!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
I decided to change the rule about ships at the same point. Now, the firer decides both the outgoing and incoming facings. Otherwise, a width 1 ship could refuse to present its vulnerable sides to anyone.

I've also posted even more ship designs!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nate
United States
New Hampshire
flag msg tools
badge
Avatar
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
This looks great Peter. It's amazing how much game you are able to fit into a little tin!

Quick question.

Quote:
The "map", a 1-dimensional roll of paper, perhaps 50 inches long

Why a long, narrow, strip type of map?

Could you use a folded piece of paper to increase the width of the map and to allow for more maneuverability? Or does this go against the Newtonian movement concept?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
R4D6 wrote:
This looks great Peter. It's amazing how much game you are able to fit into a little tin!

Thanks!

Quote:
Quick question.

Quote:
The "map", a 1-dimensional roll of paper, perhaps 50 inches long

Why a long, narrow, strip type of map?

Could you use a folded piece of paper to increase the width of the map and to allow for more maneuverability? Or does this go against the Newtonian movement concept?

I certainly could do a 2D (e.g., hex) map, because I already have the previous position markers. Reasons not to:

1) Much of the actions tends to be along one dimension anyway.
2) It slows the game down a bit to count vectors in two dimensions, determine firing arcs, and so on. Not catastrophic, but a bit.
3) A 40x4 map wouldn't be much different from 40x1. I don't think I could fit 40x40 into the tin.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chad Russell
United States
Pennsylvania
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
This game looks interesting as I have never played a tactical space combat simulation before. Is there experience needed to play this type of game or are the rules designed for even the inexperienced?
I will read through them either way and look forward to see how this turns out. Noticed the extra ship designs added and like the idea of designing your own. I will add it would be interesting seeing 24 playing it at once . Great work with this!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
trunked wrote:
This game looks interesting as I have never played a tactical space combat simulation before. Is there experience needed to play this type of game or are the rules designed for even the inexperienced?

I hope it will work for the inexperienced. Let me know if anything in the rules is confusing.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chad Russell
United States
Pennsylvania
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
No problem with the rules, very well written. For some reason the ship chart document printed on one page with each card about 1" squares. Have to try again. I like the drift mechanic, giving extra movement, but being careful not to over do it if you want to stop.
I noticed you used a yard stick, guessing 1/2 inches for each space? Also curious about the markers if you planned to make ship stickers with the letters or should we just mark them ourselves? I can see a lot went into this design, greatness is in a tin!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Drake
United States
Portland
Oregon
flag msg tools
designer
http://www.boardgamegeek.com/boardgame/146650/fireknife
badge
Burn to learn / learn to burn
Avatar
mbmbmbmbmb
Re: Minimum Burn (2015 Mint Tin Design Contest entry)
trunked wrote:
No problem with the rules, very well written. For some reason the ship chart document printed on one page with each card about 1" squares. Have to try again.
They should be about 2 inches on a side.
Quote:
I like the drift mechanic, giving extra movement, but being careful not to over do it if you want to stop.
Thanks!
Quote:
I noticed you used a yard stick, guessing 1/2 inches for each space?
I used 1 inch per space. I had to tack an extra four inches on to the end.
Quote:
Also curious about the markers if you planned to make ship stickers with the letters or should we just mark them ourselves? I can see a lot went into this design, greatness is in a tin!
I just wrote on some disks and cubes I had using a sharpie, but I will eventually make some images available for stickers.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2 , 3  Next »   |