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Subject: Figures and Scenery rss

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Adam Canning
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What figures you might at maximum want for Frostgrave

For each Warband:
A Wizard - Staff or Sword and Dagger. Possibly a bow or crossbow.

An Apprentice - Staff or Sword and Dagger. Possibly a bow or crossbow.

5-8 Soldiers From
Wardog
Thief - just a Dagger
Thug - Hand weapon (i.e. Sword, Axe, Mace club, etc)
Archer - Bow, Light Armour (i.e. Leather)
Crossbowman - Crossbow, Light Armour
Infantryman - Two-Handed Weapon (i.e. Two handed sword, Ax, etc), Light Armour
Tracker - Staff, Bow, Light Armour
Man-at Arms - Hand weapon, Shield, Light Armour
Treasure Hunter - Hand weapon, Dagger, Light Armour
Knight - Hand weapon, Shield, Heavy Armour (i.e. Chainmail)
Templar - Two-Handed weapon, Heavy Armour
Ranger - Bow, Hand weapon, Light Armour
Barbarian - Two Handed Weapon
Apothecary - Staff, Potion
Marksman - Crossbow, Hand weapon, Heavy Armour.

5 Treasure Tokens (4 Normal and 1 Special)

Up to one each of
A Wardog (For a Kennel)
An Imp, Minor Demon and Major Demon (For Demon Summoning)
An Imp (For Imp)
A Zombie (For Raise Zombie)
A Bear, Snow Leopard or Ice Toad (For Animal Companion) or a Wolf but wolves are less effective Snow Leopards.
A Small, Medium or Large Construct (for Animate Construct)
An extra Soldier (For each of being based in an Inn and Illusionary Soldier)
A Treasure Token (For each of Reveal Secret and Fool's Gold)


For Spell Effects you might want:

A three inch radius rough ground template (for Mud)
A three inch diameter circle of protection (for Circle of Protection)
1+ one inch radius insect clouds (for Plague of Insects)
A 6" long x3" high x 1" wide Wall of Fog (for Fog)
A 6" long x3" high Wall (for Wall)
A Wizard Eye (for Wizard Eye)
3 explosive runes (For Explosive Rune)
1+ skeletal hand reaching out of the ground markers (For Bones of the Earth)
1+ Doorway sized holes (for Crumble)
Some way to represent figures under the effects of Beauty, Glow, Monstrous Form, Mind Control, Plane Walk, Strength, Shield, Elemental Hammer, Enchant Weapon, Enchant Armour, Time Store, Fast Act, Decay, Slow, Fleet Feet and various levels of Curse

For Scenarios and Random Encounters you may also want:
Buildings including 4 broken walls, two ruined buildings, a tower, a mausoleum and six huts, four 2 inch teleporter discs and a well
8 or so Skeletons
A Genie
6 Statues
2 Giant Worms
2 Armoured Skeletons
2 Ghouls
2 Zombies
A Wraith
A Vampire
A White Gorilla
A Bear
A Boar
4 Giant Rats
2 Ice spiders
2 Wild Dogs
2 Wolves
2 Ice toads
2 Trolls
A Frost Giant
A Small Construct
A Medium Construct
A Large Construct
An Imp
A Demon
A Large Demon
A Werewolf (Wolfman form)

Obviously you won't need all of that in any one game (you can't start with all the spells mentioned, and that covers the complete optional random encounter chart and all the buildings mentioned in the missions)
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Matt Price
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So this is the complete bestiary/figure compilation from the book? Mine has yet to arrive (stuck out here at the end of the world in California...)

Wizards and apprentices are somewhat limited in the weapon types they can take?

Looking forward to getting this to the table.
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Walter Melnyk
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Thanks for posting the full list for those of us waiting for the standard release of the rules on July 21.

Tinkering with "test games" using the spell list and hirelings stats (available online), I found a simple and effective way to represent spell effects was to use color-coded markers, such as poker chips to indicate which characters are hit by spells - and then note the spell's actual impact on the character sheet (which also includes wounds and other stats).

For example, red chips could indicate positive boosts (such as faster speed and better armour), while blue chips would be negative effects, such as glow.

Given the density of terrain in this game and the fact that some figures may be climbing ledges and partial floors of destroyed buildings, you'll want to keep most spell-effect bases fairly compact to move and place your figures more easily.
- Vlad
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Adam Canning
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mattprice wrote:
So this is the complete bestiary/figure compilation from the book? Mine has yet to arrive (stuck out here at the end of the world in California...)


That's it for statlines. It's the maximum number that could show on the random encounter table + the max that could be required by any of the scenarios in the book.

One should remember that the apprentice can also cast most of those spells and so you could end up doubling up on the spells. A Warband can only have one Zombie and one Illusionary Soldier at a time. I'm not sure if you can keep adding more constructs to your warband between each game but they count as Soldiers.

The optional random encounters do pad the list a lot. Without them (They have a 25% chance of happening and) you can ignore one of the giant worms (the other is in a scenario) and everything below them on the list.

The Hunt for the Golem mini Campaign needs at the outside on top of random encounters.
5 Corpse Markers per player
1 Zombie per player
1 less Thug than players
1 Granite Golem (i.e. a Large Construct)
6-8 Statues (So 8 Statues total)
Possibly something to represent a set of notes on the golem.

Buildings are normal (i.e. reasonably dense covering a 2'x2' to 3'x3' area) for the first, lots of small and low for the second scenario and as is available either normal or all one big wrecked factory for the third.

I think we can assume Thaw of the Lich Lord will need a Lich when it comes out.

This post lists costs for the Warband building.

Audrey Ewing has done a set of spell cards. You start with three from your school and one each from 5 other schools (one from each of your three allied and 2 from the five neutrals)

mattprice wrote:
Wizards and apprentices are somewhat limited in the weapon types they can take?


Wizards and Apprentices start with a Staff or Sword (or an Axe or other generic Hand Weapon) and can buy Daggers, Two handed Weapons, Bows or Crossbows. (i.e. everything) But extra weapons cost them 5 gc each.

They can't take Shields or Armour, so the only options there that make them harder to hurt are Staff (Which reduces damage in fights) or Sword (or presumably other Hand weapon) and Dagger (Which increases their Fight and so means they lose melee less often).

And a Staff is the only item where there are magic versions that help spellcasting.

Wizards can only carry 5 weapons or items and Apprentices 4.
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Adam Canning
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What figures you might at maximum want for Frostgrave with Lair of the Lich King and Huntfor the Golem

For each Warband:
A Wizard - Staff or Sword and Dagger. Possibly a bow or crossbow.
Possibly a Lich for when your Wizard is tired of life.

An Apprentice - Staff or Sword and Dagger. Possibly a bow or crossbow.

5-8 Soldiers From
Wardog
Thief - just a Dagger
Thug - Hand weapon (i.e. Sword, Axe, Mace club, etc)
Archer - Bow, Light Armour (i.e. Leather)
Crossbowman - Crossbow, Light Armour
Infantryman - Two-Handed Weapon (i.e. Two handed sword, Ax, etc), Light Armour
Tracker - Staff, Bow, Light Armour
Man-at Arms - Hand weapon, Shield, Light Armour
Treasure Hunter - Hand weapon, Dagger, Light Armour
Knight - Hand weapon, Shield, Heavy Armour (i.e. Chainmail)
Templar - Two-Handed weapon, Heavy Armour
Ranger - Bow, Hand weapon, Light Armour
Barbarian - Two Handed Weapon
Apothecary - Staff, Potion
Marksman - Crossbow, Hand weapon, Heavy Armour.
Bard - Hand weapon, light armor.
Crow Master - Hand weapon, light armor. Needs a large Crow (Eagle sized) on a seperate base.
Javelineer - Multiple Javelins or short spears.
Pack Mule - Dagger, Lots of bags.


5 Treasure Tokens (4 Normal and 1 Special)

Up to one each of
A Wardog (For a Kennel)
An Imp, Minor Demon and Major Demon (For Demon Summoning)
An Imp (For Imp)
A Zombie (For Raise Zombie)
A Skeleton (For Raise Zombie with Book of Bones)
An Armoured Skeleton (For Raise Zombie with Book of Bones)

A Bear, Snow Leopard or Ice Toad (For Animal Companion) or a Wolf but wolves are less effective Snow Leopards.
A Small, Medium or Large Construct (for Animate Construct)
An extra Soldier (For each of being based in an Inn and Illusionary Soldier)
A Treasure Token (For each of Reveal Secret and Fool's Gold)
5-8 Revenants (For Revenant)
A Ghoul (For Raise Zombie with Ghoul Kings Amulet)
An Anthropomorphic Reindeer (For Book of the Rangifer)


For Spell Effects you might want:
A three inch radius rough ground template (for Mud)
A three inch diameter circle of protection (for Circle of Protection)
1+ one inch radius insect clouds (for Plague of Insects)
A 6" long x3" high x 1" wide Wall of Fog (for Fog)
A 6" long x3" high Wall (for Wall)
A Wizard Eye (for Wizard Eye)
3 explosive runes (For Explosive Rune)
1+ skeletal hand reaching out of the ground markers (For Bones of the Earth)
1+ Doorway sized holes (for Crumble)
Some way to represent figures under the effects of Beauty, Glow, Monstrous Form, Mind Control, Plane Walk, Strength, Shield, Elemental Hammer, Enchant Weapon, Enchant Armour, Time Store, Fast Act, Decay, Slow, Fleet Feet and various levels of Curse

For Scenarios and Random Encounters you may also want:
Buildings including 4 broken walls, two ruined buildings, a tower, a mausoleum and six huts, four 2 inch teleporter discs and a well. Ruined Ships, 4 Pillars or Pylons, 7 Magic Portals, a special treasure token, a large cauldron, enough walls to make a labyrinth, a six inch magic circle/wheel of doom, 5 corpses.
8 or so Skeletons
A Genie
6 Statues
2 Giant Worms
2 Armoured Skeletons 15 Armoured Skeletons
2 Ghouls 4 Ghouls plus 2 Ghouls per Player
2 Zombies plus another 5 or so
A Wraith
A Vampire
A White Gorilla
A Bear
A Boar
4 Giant Rats
2 Ice spiders
2 Wild Dogs
2 Wolves
2 Ice toads
2 Trolls
A Frost Giant
A Small Construct
A Medium Construct
A Large Construct
An Imp
A Demon
A Large Demon
A Werewolf (Wolfman form)
An Impresssive Golem
A Thug
A Human Mage
10 Death Cultists
A Cart
9 Anthropomorphic Reindeer
2 Wraith Knights/ Animated suits of Armour.
3 Frost Wraiths
A Spectre
2 Zombie Trolls
The Ghoul King
3 Banshees
The Lich Lord


Obviously you won't need all of that in any one game (you can't start with all the spells mentioned, and that covers the complete optional random encounter chart and all the buildings mentioned in the missions)

Bold is from Lair of the Lich King or Hunt for the Golem
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Chris Bogert
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Thanks, was thinking what I might need.
 
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