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Lords of Scotland» Forums » Variants

Subject: House rules for advanced play rss

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Kevin McKay
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My wife and I play with the following power tweaks for 2 player:

MacDonnell: No longer stays in play. When active, it is worth double points at the end of the round. MacDonnell was arguably the weakest power whenever we played...so we bumped up its point value. Very nice to drop one of these now.

Cockburn: No longer swaps with supporters. Instead, when activated, reveal a recruit (speeding up the round clock by 1 turn), or reveal a hidden follower on your opponents side. Speeding up the recruit clock is very fun and adds extra strategy.

Fergusson: Swaps with supporters or followers. Swapping with supporters was fun and helped stop someone from winning by default. We maintained that feature by rolling both powers into one.

Forsyth: Draw a recruit. Instead of drawing a card, Forsyth is very strong by drawing a face up recruit.

Wemyss: Discard a follower or make opponent discard a card from hand. Having an opponent discard a card, helps make Wemyss an attractive play when they have no followers in play.

Cochrane: No longer takes two supporters. Instead, when active, add to your support pool (if you win the round). My wife really dislikes when I take two supporters. It really decides the game for whoever pulls it off. Instead, this tweak tones it down more.

Makgill: No change.

Scott: No change.
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Jonathan C
United States
Iowa
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"He is no fool who gives what he cannot keep, to gain what he cannot lose."
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These are pretty neat modifications on the clans cards. Will try these next time we play. Thanks!
 
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Michael Sosa
United States
Newark
Delaware
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Interesting but completely unnecessary!

Giving an additional power to Wemyss is crazy, that's already one of the strongest clans. And I love the threat of Cochrane grabbing two supporters, it is part of what keeps this game exciting.
 
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