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Subject: What to do when no available pieces can be fit into either quilt rss

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Ben Friedberg
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claypool
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So, towards the end of many of our games, both players have been unable to FIT any of the three available pieces in their quilt, leading to a LOT of empty spaces. This is understandable but ending the game with four or five 'passing' turns for the players kinda goes 'thud'... My proposed variant is that if BOTH players pass due to not fitting a piece on the quilt, remove those three pieces from the loop of patches and then continue. Does this sound reasonable or does it improperly reward players for sub-optimal play?
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Martin G
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It sounds like a reasonable variant, but I do think that you're solving a 'problem' that could also be fixed by just playing better.
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Ben Friedberg
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I understand that there could probably be better play, but if you have a lot of big pieces in a clump, chances are pretty high that you'll end up hitting that clump on the second time around the loop without many large spaces left on your quilt..
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Martin G
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That's what planning ahead is for
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Russ Williams
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benfriedberg1981 wrote:
Does this sound reasonable or does it improperly reward players for sub-optimal play?

I think it needlessly rewards players for sub-optimal play.

I don't recall having the situation you describe come up in our 10 (so far) games. As far as I recall, always at least one player was able to take one of the 3 available pieces.
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Martin G
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russ wrote:
benfriedberg1981 wrote:
Does this sound reasonable or does it improperly reward players for sub-optimal play?

I think it needlessly rewards players for sub-optimal play.

I don't recall having the situation you describe come up in our 10 (so far) games. As far as I recall, always at least one player was able to take one of the 3 available pieces.


I have had the situation come up a couple of times in my 15 plays, but only very close to the end of the game.
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Jimmy Okolica
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Oh, I've certainly had the situation come up, but I don't see it as a problem. What's the difference between a final score of 32 to 27 and -3 to -15?

And I agree with Martin. With experience, the problem comes up infrequently and only by the design of one of the players (in which case the score is often more like 15 to -20).
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David Debien
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Start in the corners... arrrh
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Kent
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benfriedberg1981 wrote:
So, towards the end of many of our games, both players have been unable to FIT any of the three available pieces in their quilt, leading to a LOT of empty spaces. This is understandable but ending the game with four or five 'passing' turns for the players kinda goes 'thud'... My proposed variant is that if BOTH players pass due to not fitting a piece on the quilt, remove those three pieces from the loop of patches and then continue. Does this sound reasonable or does it improperly reward players for sub-optimal play?


Alternatively, just end the game. And call it a fail.
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Christina Rouse
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I've had about 20+ game plays and I've never encountered this issue. I've always started in the corners and never had an issue fitting a piece until my final turn.
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Christophe Maire
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Ok then you are all smarter and better players than my GF and I as we've had this problem on our 1st game.

Then the 2nd game, we both got quickly stuck with not enough button to buy one of the next 3 pieces. And as we were both on the same spot, the game was over after only 3 or 4 pieces each ...
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Martin G
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ChrisMaire wrote:
Ok then you are all smarter and better players than my GF and I as we've had this problem on our 1st game.

Then the 2nd game, we both got quickly stuck with not enough button to buy one of the next 3 pieces. And as we were both on the same spot, the game was over after only 3 or 4 pieces each ...


Sounds like you're playing wrong. Each time one of you couldn't afford a piece, you'd earn buttons for hopping over the other player. So soon enough, you would be able to afford one.
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Troy
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ChrisMaire wrote:
Ok then you are all smarter and better players than my GF and I as we've had this problem on our 1st game.

Then the 2nd game, we both got quickly stuck with not enough button to buy one of the next 3 pieces. And as we were both on the same spot, the game was over after only 3 or 4 pieces each ...


If you are on the same spot the person on top goes first. If s/he can't buy anything they would move one space in front of the bottom player and collect one button. If the other person can't afford anything they would move two space (into the space occupied by the first player and then to the space in front of that player) and collect two buttons. If you cross a button on the board you'd also collect for the number of buttons on your quilt. Eventually you'll have enough money to buy something.

Reread the rules or check out one of the gameplay videos.
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Christophe Maire
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I sure will read the rules again indeed ... obviously we misunderstood something Thanks a lot for both of you for pointing that out !!


ok after watching one of the video , I think I see what we did wrong ... instead of moving in front of the other to get buttons, we stayed behind. that's why we got stuck so quickly!
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