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Quo Vadis?» Forums » General

Subject: Is there anything I could do as MC to encourage a good game? rss

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Greg Lorrimer
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Harrow on the Hill
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I suppose it depends on what one means by a good game but I'll leave that up to your discretion.

I've had a lot of success with making Avalon Resistance fun by immediately putting people to the question and making claims of seeing eye twitches and other give-aways. So long as there's at least 6 people the games tend to have a lot of enjoyable finger pointing and wild accusations and plenty of table-talk. But I also introduce the game by pointing out a few ruses that the minions might think to try for newbies which I think gets things nicely stirred up.

What might I do with Quo Vadis of a similar sort? I've already thought to introduce people to the idea of permitting themselves to enjoy the sensation of being betrayed or backstabbed and to a healthy admiration of someone else's sneakiness, partly to give them permission for naughtiness but also to neutralise bad feeling. But that won't necessarily get the players going.
 
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Dave Eisen
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I don't know what you mean by "good game" as enjoying being backstabbed is not something I am likely to do. Besides, the backstabbing in Quo Vadis? is less than there typically is in negotiation games because of the requirement to keep promises for at least the current round.

The big thing I see as needed for a good game of Quo Vadis? is for everyone to be focused on winning. The second someone accepts that coming in second is a pretty good result, it throws the whole game off.
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Greg Lorrimer
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That's a great tip. Thanks.
 
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Deranged
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Shout a lot and be confident.

Talking about eye twitches will get you nowhere, as there is no traitor involved. Point out why and how helping you is a better idea than not doing it. There are levers in the game, but I believe fear of betrayal is not one of them.

And Dave is right, it's not really a backstabbing game - you get to stab people in the face, which is much more enjoyable.
 
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Paulo Santoro
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I think it's interesting to make some secret deals, like "I give you this token if you give me the vote", with no one knowing which is the value of the token.
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Deranged
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True.
 
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J C Lawrence
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I find the game much improved by keeping all scores public.

More specifically, the only unknown I have in the game is the random chit puts for disc replacements on the board.
 
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