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Dungeons & Dragons: Attack Wing» Forums » General

Subject: Creature Classes rss

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Bobb Beauchamp
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A discussion on the Facebook group got me thinking about this topic. I'd started making a post a few weeks ago, but sort of ran out of steam before getting too far into it.

I'm not talking about classes like Dragon, Fighter, or Giant. Rather, I started thinking about the creatures in the games in terms of naval ship classes. I noticed it while going over my session reports for the campaign I'm playing with my son. I kept finding myself wanting to refer to creatures in ship class terms. I've spent a little more time thinking about it, and was wondering if anyone else does the same.

Aside from being a fun exercise and combination of two hobbies, thinking along these lines might also play into legion building, as you look at different creatures to fill certain roles, or you plan to counter likely builds you might encounter.

Dreadnaught

A combination of archaic and future term. Historically, dreadnaughts were replaced by modern battleships, while in many sci-fi settings, dreads are top of the line, massive ships or war that serve as much as deterrents as they do actual combat ships. In D&DAW, I look at the huge based creatures filling this role. Stat wise, they have 5+ PWV, 3+ armor, 8+ health, and typically little to no agility, while also being less maneuverable than other creatures. Of course, there's always one to spoil a rule (I'm looking at you, Bahamut). Practically, they can only be fielded in larger point games, and you'll need to take care to make sure they don't fall early to combined fire.

Battleship

The mainstay of any modern fleet, the battleship is the prime weapon on the field. Costly, but not so costly that you won't see it in normal (120LP?) engagements, with PWV of 5 and 2+ Armor, with 6-8 health. The large-based ancient dragons fit this class, with Pacatus also maybe falling into it. Vakka may straddle the line between BB and DN, but is closer to the BB side, I think. These creatures are your main gun in a 120LP force. Able to get most anywhere on the field in short order, with both ranged and melee combat options, often packing spells to boot.

Heavy Cruiser/Battle Cruiser

Not quite up to the demands of a BB, but able to fill the role in a pinch. Can dish out the same kind of attacks, but lacks the heavier armor and greater health that the BB class supports. What's the difference between a CA and a BC? Let's call it upgrade slots. I like to think of the adult red dragon as the heavy cruiser, while Balagos is the battle cruiser. Their typical stat line is PWV of 5, 2 armor, 5 health.

Light Cruiser

There aren't many examples of this class currently in the game, although I'm a lot less familiar with the latest round of releases, so it's possible that their ranks are growing. As you might expect, there's a fine line between a CL and a CA. Esheadra is what I think of for this role. PWV 4, 1 or 2 Armor, 4 health. Usually slightly more maneuverable than the CA+ classes, but not really a requirement. The difference is slight. But where you could expect a heavy to fill in for a BB, you'd rarely expect Eshaedra or a blue dragon to fill in for Vakka or another ancient. Also in this class, I'd put the frost giant, with or without Blackguard Mail.

Frigate/Escort/Destroyer

I'm lumping these classes together, mostly because the creatures that would fit in one could easily fit in the other two, depending on the upgrades you select. Galaderos and Claugiyliamatar are early examples of this class. PWV 3, Agility of 2+, health 3-4, typically Armor 1. Usually faster and more maneuverable than heavier classes. They are mostly support classes, designed to do something other than kill stuff, although they certainly can finish off a wounded creature.

Patrol Boat/Gunship/Support Class

One you get below Frigate, I at least start to stop differentiating the creatures. You start to get into creatures that don't fit the mold, or are highly dependent on upgrades to define their role.

Wizards are the prime example. With PWV 1, low armor, and low speed, they don't fit any real battlefield role. But tack on Disintegrate, Fly, and a defensive spell, and you've got yourself a gunship capable of one-shotting a BB.

Troops are something I have a hard time classifying. First, because their stats vary with size, but also because I think I can't get away from what my mind wants them to be: fighters. D&DAW doesn't have a carrier class equivalent yet, and maybe never will. Troops maybe come closest to representing a squadron of fighters, though. The more you have of them, the more damage you can do. Large, single attack creatures (Calamity?) can't deal with them very well, while AOE attacks can be fatal to them in short order.

Does anyone else have any unusual ways of thinking about your D&DAW creatures?
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Peter Cooper
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kingbobb wrote:

Does anyone else have any unusual ways of thinking about your D&DAW creatures?


Dragons and not dragons.blush
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Max POWER
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I was thinking about that air cult Rogue that just came out. I'm envisioning him as an SSN - nuclear attack submarine. He can do some awesome stuff but if he finds himself directly in someone's crosshairs...game over.
 
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Aron R
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Wait...there's a DnDAW facebook page?? hmmm...that's almost enough to get me to log on to facebook again. but then I'd have to deal with the rest of the facebook garbage...tough call. Is there any valuable discussion happening over there?

To your original point, I like the way that you've categorized them. Do you find that it helps you to build legions?
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Bobb Beauchamp
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AronR wrote:
Wait...there's a DnDAW facebook page?? hmmm...that's almost enough to get me to log on to facebook again. but then I'd have to deal with the rest of the facebook garbage...tough call. Is there any valuable discussion happening over there?

To your original point, I like the way that you've categorized them. Do you find that it helps you to build legions?


I think I'd make a pretty bad fleet commander, because I'm always getting caught up in the story and distracted by shiny stuff. Plus, I think you need to run 150+ legions in order to start thinking about fleets and roles.

I do try to run at least one big gun, something capable of dealing with high armor and health. Usually a dragon, because that's why I play this game in the fist place
 
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Mjölnyr .
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I tend to think in terms of cost and chess

like your definition of battleship is what I call a queen, over 60 pints usualy unique, you get a maximum of one, you build arround them because they can be devastating but you loose it you are pretty screwed

pieces are what you call cruisers, and just like horses and towers, they vary in points but are arround 40-50 you can buid arround 2 of them, just like in chess

pawns are whatever costs below 30 points and you can have multiples and fill point gaps (ballistas are arguably towers strategicaly speaking but Im thinking more on Legion construction than playing)

so I value a creature on what it does at his cost range, lets compare 2 completely different creatures

Vuthala
http://build.dndaw.com/link/NDUwMTo0NTAzOjQ1MDQ6NDUwNTow

Ulfgar
http://build.dndaw.com/link/MzEwMTo1MDM6NDAwMzoyNzA3OjMxMDY6...

the first one is above the 30 points, the second one goes almost up to 60

you need to compare whom do they compete with at their cost

Vuthala looks weak, but at arround 30 points few minis can move back in white (in the air) turn in white, shoot with virtual 4/5 power and cast arcanes

Ulfwar looks uberpowerfull beeing able to convert hits to crits in masive amounts (7+6 dice attacks)and good defense, but he compites with Maurghoros, Lord Max, Arveiaturace, Vakka... which can do much more things (besides fly, I gave him a flying mount)




 
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