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Warhammer 40,000: Conquest» Forums » Rules

Subject: Do damage tokens stay on units after a battle? rss

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David Bernier
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Let's say a 4HP unit has 2 damage tokens on it, do those tokens stay on the unit until it is killed?

Additionally, if a unit retreat or go to the HQ, does it "heals" or does it keep it's damage tokens until killed in a subsequent battle?

Thanks for your help!
 
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Patrick Brennan
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There is no auto-healing in this game. Damage stays on. (Though there are abilities that remove damage.)

The trick is not to infer possible rules for this game just because those rules might be prevalent in other games. The rules are comprehensive, and if they don't say something happens (in this case, there's nowhere that says that units auto-heal), then it doesn't happen.
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Michael Schwarz
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Rhezuss wrote:
Let's say a 4HP unit has 2 damage tokens on it, do those tokens stay on the unit until it is killed?


Unless they're removed by a card effect later, yes. Damage is persistent.

PBrennan wrote:
The trick is not to infer possible rules for this game just because those rules might be prevalent in other games. The rules are comprehensive, and if they don't say something happens (in this case, there's nowhere that says that units auto-heal), then it doesn't happen.


As an addendum to this; it's very rare for a card game to ask you to track damage with tokens, when that damage will be wiped away at the end of combat. Conversely, games that don't track damage on cards tend to use sudden death mechanics.

So, with something like Game of Thrones, Star Wars (Decipher) or Magic: The Gathering, a character is either alive or dead, but there's no persistent health over time.

While something like Warhammer Invasion, Conquest, or Star Wars (FFG) have persistent damage, which needs to be tracked with counters.

You can even have both in the same game, Decipher's Star Trek used specific cards as damage counters for ships while putting characters in a binary alive/dead state.

So, it's usually a safe bet if you're tracking health with damage tokens, it's persistent. Because no one wants to have to keep dipping into the pool, then putting them back, the dipping in again for every round of combat.
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