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Twilight Imperium (Third Edition)» Forums » Rules

Subject: Random Races? rss

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Isaiah Agojo
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Is there any real reason to give randomize the races instead of letting players choose besides meta gaming? My girlfriend just purchased the game and that was one of the first rules we learned. It kind of rubbed her the wrong way that she couldn't personally choose a race, especially if she's just doing it on flavor alone as a beginner. As beginners we won't metagame and we'll probably only choose on looks and back story not ability.

But we'll do it randomly if there is a solid game mechanic that really needs our races to be random.
 
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Martin DeOlden
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It can be done by choosing. It will not change the game play. It is just there to stop any arguments if more then 1 player wants to choose the same race. This can be done by randomizing or even a draft but if everyone likes to play a different race there is not problem with letting people choose, especially beginners.
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Scott Lewis
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Agreed. Most people I've played with modify this in some way. One common way if you still want to reduce debate is to deal each player 3 races, and they pick one. This works better with the expansions, otherwise you may have to do it one or two at a time, but there are many ways you can choose races.
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Phillip Peleaz
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Newport news
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The beautiful thing about TI3, is that its kind of a sandbox. It gives you the tools, tells you how it thinks you should play, but the final choices are left up to you. I've seen people create their own races, akin to Mass Effect and Star Trek. The galaxy choices are up to you as well, not forcing you to conform to standards. As long as everything is fair, you can play however you want. Online, I've seen people have predetermined galaxies, and bid for races and home systems. Top bidder gets their choice of race, and the low bidder gets that different in trade goods. Same for home system location. There are a great many variants out there, waiting to be explored and played.
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Łukasz S
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Sometimes we are choosing races. I don't know why but I don't like races from both expansions. Really, i love play with expansions but only with basic ten races And my favourite race is Emirates of Hacan and Naluu <3 Maybe its stupid but i can't imagine game without Hacan, Barony Letnev, Xccha ans Jol Nar together.
 
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FRM Vicious
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In our 6-player games we deal every Player 3 races.

17 races (we play with both expansions) + the Lazax (the Scenario race)

Everyone chooses a race for himself and places it on the board with the top side down, so that no one knows what other races are in play.

The player who got the lazax can announce it, and will be dealt one of the races the other players put away so that he can also choose between 3 races.

Then we build the galaxy and only when the map is finished the home planets are turned and everyone sees what the other players have picked.
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David Damerell
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I think if you're going to mess with the randomisation it's more important to let people mulligan races they really don't want to play than to let them choose races they really do want to play. If you can throw one pick away, that solves the Norr problem at a stroke.
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Lance Harrop
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I never thought of the Norr as a problem.

We deal each player three or two and let them mulligan the whole stack for one random.

Just as an idea for a draft with experienced players let a player pick a race for themselves or pick a race to exclude from the game and go to the end of the choosing order.
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David Damerell
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Leifr wrote:
I never thought of the Norr as a problem.
We deal each player three or two and let them mulligan the whole stack for one random.


If you can't be forced to take them, they aren't a problem.
 
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Mark McKay
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damerell wrote:


If you can't be forced to take them, they aren't a problem.


Lol, nicely put. However, would you mind telling me what it is about them that you don't like? I am fairly new to the game but when I played with them I thought they were great. I loved being able to move my space docks to mecatol rex.
 
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Joseph Cochran
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Leifr wrote:
We deal each player three or two and let them mulligan the whole stack for one random.


Yeah, we do pick two/keep one with a mulligan of one choice as well.
 
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Jonathan Challis
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dsrtlzrd32 wrote:
damerell wrote:


If you can't be forced to take them, they aren't a problem.


Lol, nicely put. However, would you mind telling me what it is about them that you don't like? I am fairly new to the game but when I played with them I thought they were great. I loved being able to move my space docks to mecatol rex.


I think you are confusing Saar with Sardakk Norr...
 
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Mark McKay
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Kelanen wrote:


I think you are confusing Saar with Sardakk Norr...


Oops, yep, you are correct.
 
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Stanley A Wilkins Jr MD
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When I take my game to Origins and Gen Con , I deal out 2 cards to everyone, starting with the speaker. Each person secretly chooses his race and discards the other. If You don't like either of your two races you may choose one randomly from the discard pile, but you must keep this one. No more mulligans.
 
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Michael
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Washington
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TL/DR: Considering the time investment this game requires, I think it's reasonable to have some say over what race you play.


I personally don't like the idea of playing a random race. There are a few races that I just do not find fun to play as. (for example, while they are good races, I find Sol, Hacan, and the Barony super boring to play)

My group tried a lot of ways to handle this, including some of those mentioned above.

Here is what we found we enjoyed the most:

All home worlds are placed face down and each player draws 2 at random.
Then all players have the option to return zero, one, or both to the pile.
Next all players draw at random to get back to having 2 to pick from and choose one of those to play.

The throwing some back, sort of like poker, just felt better. It also allowed for some strategy. Some people like to hunt for a particular race and take their chances, some people keep one as a safety pick and throw back the other...
 
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