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Runebound: The Frozen Wastes» Forums » Play By Forum

Subject: FW PBF #20: Arshan Won't Know What's Coming rss

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Runebound PBF
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Green Vale
[1048]


Map
Turn Order/Legend
Player 1: clip611
Player 2: brunoreturns
Player 3: gilgatex
Player 4: montag451

Global Event
[1086]

Undefeated Track
#1[1056]
#3[1080]

Players:
clip611 [175]
<img src="//cf.geekd







clip611's Note:
Move 6

Allies:
[1121]



Inventory:
[150]
[1078]
[1115]
[1207]
[1219]
[1073]
[1109]
[1204]
[1214]
[229]
[1079]
[1210]
brunoreturns [177]








brunoreturns's Note:
Ildilyntra the Mundane
H:5 S:6
5/2 2/1 1/0

Before Combat: You may take 2 fatigue to make a ranged attack
Magic: You take +1 wound from a failed magic attack (enemy must inflict at least 1 wound)

Allies:
[156]




Inventory:
[98]
[1092]
[1212]
[1208]
[1223]
[124]
[1202]
[1217]
gilgatex [169]









gilgatex's Note:
Carilan the Hermit
Health 6, Stamina 4
Race: Human
Mind 4/1, Body 4/1, Spirit 4/1
Skills: Lore +6
Before Combat: You may take 2 Stamina to test Lore [15]. If you succeed, you receieve +2 bonus to all combat rolls this combat. If you fail, you receive a -1 penalty to all combat rolls this combat.
You cannot hire allies during the market step

Allies:
[216]



Inventory:
[652]
[1093]
[1209]
[322]
[1075]
[1205]
[284]
[1072]
[1203]
[1222]
montag451 [180]







montag451's Note:
Orys the Defiant
Health: 5, Stamina: 2
Skills: Endure +2

Mind: 1/1, Body: 2/1, Spirit: 6/2

You have +1 to all defense rolls.
Allies cost you 1 gold more.

Allies:
[152]



Inventory:
[1206]
[1220]
[1114]
[1213]
[329]

[1211]


Market Decks:
Legend
[1108]
[1112]
[1117]
[1118]
[1119]
[1122]

Vrede


[1088]
[92]
[102]
[115]
[136]
[158]
[164]
[167]
[900]
[195]
[218]
[302]

Weikgart
[96]
[101]
[193]
[270]

Iagart
[132]
[146]
[214]
[244]
[274]

Reijaka
[893]
[908]

Ukirlu
[181]
[188]
[241]
[316]

Vaijak
[320]

Seragart
[127]
[163]
[168]
[222]
[650]

Gear for sale
[1215] [1216] [1218] [1221] [1224] [1225]
 
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Jeremy
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Cities of Adventure

Vrede:
* River: Dangerous Travel. Players may not roll movement dice next turn and instead may only move one space in any direction.
* Road: Large Market. Draw 1 market card and all Items cost +1 gold to purchase this turn.
* Plains: Veins of Silver. Gain 2 gold.
* Hills: Prospectors. Test Mind (20). If successful, draw one Princess Clue Card for free. If you fail, discard one random Princess Clue Card.
* Forest: Under attack. Draw and resolve one blue adventure card. If this is an event simply resolve it, but do not draw another card. If this is a challenge card, you must defeat it to have a market step. Gain experience and rewards from this challenge as normal. If you escape or are defeated, do NOT put the challenge card on the undefeated track, simply place it at the bottom of the Blue Adventure Deck.
* Mountain: Hard Climb. Your hero and each ally take 2 fatigue.
* Swamp: Volcanic Eruption. Your hero and allies may heal as normal, but you cannot purchase or sell any items or allies this turn. In addition, place one wound token on Vrede's market space. If this is the third token placed, then Vrede has been destroyed by the eruption and may no longer be used or entered for the remainder of the game.

Iagart:
* River: Port City: On your next turn you may sacrifice your normal movement to move to the city of Seragart.
* Road: Ready to Leave: All allies cost 1 less gold this turn (minimum of 1).
* Plains: Tribute: Pay 1 gold to enter the city. If you do not, your turn ends immediately (skip the market step).
* Hills: Bounty: Gain 1 gold for each Forage card you have.
* Forest: Meet the Storm Lord: Roll 1D10. If you have experience tokens equal to or exceeding the number rolled, you may treat the city as an adventure gem of any color for finding legendary items at the start of your next turn.
* Mountain: Under Siege: All heroes and allies on Iagart's space suffer 1 wound.
* Swamp: Imprisoned: Test Hide [mind] (16). If you fail, your turn immediately ends and you lose your next turn.

Seragart:
* River: Port City: On your next turn you may sacrifice your normal movement to move to the city of Iagart.
* Road: Old Friend: If your hero currently has no allies he may randomly take one ally from this city stack and take it for free. If your hero has only 1 ally, he may randomly take one ally from this city stack and take it for half price.
* Plains: Plunder: All items (not allies) are half price this turn (rounded up).
* Hills: Bar Fight: Your hero takes 1 wound and 3 fatigue.
* Forest: Locale Gossip: Gain 1 rumor token.
* Mountain: Blood Money: Draw and resolve one yellow adventure card. If this is an event simply resolve it, but do not draw another card. If this is a challenge card, you must defeat it to have a market step. Gain experience and rewards from this challenge as normal. If you escape or are defeated, do NOT put the challenge card on the undefeated track, simply place it at the bottom of the Yellow Adventure Deck.
* Swamp: Blizzard: During your next movement step, you may choose to roll fewer or no movement dice. For each die you roll, your hero and each ally takes 1 frost token.

Weikgart:
* River: Lose all hope: Your hero and each ally take 1 fatigue and may not heal fatigue in town this turn.
* Road: Hard Road Ahead: For each ally you have, pay 2 gold or discard tham into this city's market stack. You may not hire back any ally you lose this turn.
* Plains: Black Omens: Randomly discard one Rumor Token.
* Hills: Slim Pickings: Randomly discard half the cards in the market stack (rounded down).
* Forest: Giant Owls: On your next turn you may sacrifice your normal movement to move to any other city on the map.
* Mountain: Locale Hero: Draw cards from the market deck until your draw an ally. Take this ally for free.
* Swamp: Nothing but Ruins: Place a wound token on this city and its market stack. It has been destroyed by the armies of monsters and may not be used for the rest of the game.

Reijaka:
* River: A Welcome Sight: Heal all fatigue for free.
* Road: Pack Mule: Instead of rolling movement dice next turn you can choose to move anywhere within four spaces.
* Plains: Food of Plenty: Your hero and each ally heal two extra wounds for free.
* Hills: Too Cold for Heroics: You may not hire allies this turn.
* Forest: Simple Folk: You may not buy items this turn.
* Mountain: The White Wizard: Gain 1 princess card or two rumor tokens.
* Swamp: Captured: Place a red adventure gem on this city. No hero may use the market or heal in this town until the gem has been removed.

Vaijak:
* River: A Welcome Sight: Heal all fatigue for free.
* Road: Strangers: All healing cost twice the normal price.
* Plains: Feast of Crows: Receive 1 gold.
* Hills: Short on Supplies: Randomly discard half the cards in the market stack (rounded down).
* Forest: Huts on Fire: Your hero loses his next turn. Your hero may take one item from the market stack for free.
* Mountain: The White Wizard: Gain 1 princess card or two rumor tokens.
* Swamp: Captured: Place a red adventure gem on this city. No hero may use the market or heal in this town until the gem has been removed.

Ukirlu:
* River: A Holy Place: Heal all wounds and fatigue for free.
* Road: Path of Destiny: You may move six spaces for free next turn instead of rolling any movement dice.
* Plains: Armed for Battle: Take one luckstone, one flare crystal, and one snowshoes for free.
* Hills: Lost in the Myst: Your hero may not enter or use the city of Ukirlu for the remainder of the game.
* Forest: Evil Gathers: Place a Blue Adventure Gem in all five spaces of the Green Wood. If a space already has a gem, do not add another.
* Mountain: The White Wizard: Gain 1 princess card or two rumor tokens.
* Swamp: Holy Weapon: Draw one random legendary item from the deck. If you can pay its gold cost, you may buy it. If you cannot afford it or do not want to buy it, place it back in the legendary item deck and shuffle the deck.
 
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Runebound PBF
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Automatic Response
The following message(s) were generated:
-The user 'montag451' was added to this game.
-The user 'gilgatex' was added to this game.
-The user 'clip611' was added to this game.
-brunoreturns drew 'One-Fist' [ID: #177] from the player deck.



-brunoreturns drew 'Runewitch Astarra' [ID: #180] from the player deck.



-brunoreturns drew 'Red Scorpion' [ID: #169] from the player deck.



-brunoreturns drew 'Sir Valadir' [ID: #175] from the player deck.



-Drawn cards: #177 #180 #169 #175
-brunoreturns's gold count has been increased by 4. (total: 4)
-Card 'Snowshoe' [ID: #1214] was put in brunoreturns's inventory.
-Card 'Luckstone' [ID: #1208] was put in brunoreturns's inventory.
-Card 'Fire Crystal' [ID: #1202] was put in brunoreturns's inventory.
-brunoreturns's note has been set to 'Ildilyntra the Mundane<br/>H:5 S:6<br/>5/2 2/1 2/0<br/><br/>Before Combat: You may take 2 fatigue to make a ranged attack<br/>Magic: You take +1 wound from a failed magic attack (enemy must inflict at least 1 wound)'.

 
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Jeremy
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Automatic Response
The following message(s) were generated:
-Card 'One-Fist' [ID: #177] assigned to brunoreturns
-Card '177' is hidden:



-Card 'Runewitch Astarra' [ID: #180] assigned to montag451
-Card '180' is hidden:



-Card 'Red Scorpion' [ID: #169] assigned to gilgatex
-Card '169' is hidden:



-Card 'Sir Valadir' [ID: #175] assigned to clip611
-Card '175' is hidden:



-montag451's gold count has been increased by 4. (total: 4)
-gilgatex's gold count has been increased by 4. (total: 4)
-clip611's gold count has been increased by 3. (total: 3)
-brunoreturns's note has been set to 'montag451 Orys the Defiant<br/>H:5 S:2<br/>1/1 2/1 6/2<br/><br/>Skills: Endure +2<br/><br/>Allies cost you 1G more.<br/><br/>Any Phase: You have +1 to all defense rolls'.

 
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Jeremy
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Nope
 
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Runebound PBF
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Automatic Response
The following message(s) were generated:
-brunoreturns's note has been set to 'Ildilyntra the Mundane<br/>H:5 S:6<br/>5/2 2/1 2/0<br/><br/>Before Combat: You may take 2 fatigue to make a ranged attack<br/>Magic: You take +1 wound from a failed magic attack (enemy must inflict at least 1 wound)'.

 
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Jeremy
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Runebound PBF
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Automatic Response
The following message(s) were generated:
-clip611 is player number 1
-brunoreturns is player number 2
-gilgatex is player number 3
-montag451 is player number 4

 
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Jeremy
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Drew
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up to choose town.
 
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Carey J
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Runebound PBF
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Automatic Response
The following message(s) were generated:
-gilgatex's note has been set to 'Carilan the Hermit<br/>Health 6, Stamina 4<br/>Race: Human<br/>Mind 4/1, Body 4/1, Spirit 4/1<br/>Skills: Lore +6<br/>Before Combat: You may take 2 Stamina to test Lore [15]. If you succeed, you receieve +2 bonus to all combat rolls this combat. If you fail, you receive a -1 penalty to all combat rolls this combat.<br/>You cannot hire allies during the market step'.

 
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Thomas King
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Automatic Response
The following message(s) were generated:
-montag451's note has been set to 'Orys the Defiant <br/>Health: 5, Stamina: 2<br/>Skills: Endure +2<br/><br/>Mind: 1/1, Body: 2/1, Spirit: 6/2<br/><br/>You have +1 to all defense rolls.<br/>Allies cost you 1 gold more.'.

 
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Thomas King
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What'd I do wrong? I have no note, but it says it set a note.
 
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Jeremy
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Apple weird character thing again??
 
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Carey J
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That's weird, I have no idea. Try again?

Were you pasting from somewhere else? Try typing directly into the box.
 
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Thomas King
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Automatic Response
The following message(s) were generated:
-montag451's note has been set to 'Orys the Defiant <br/>Health: 5, Stamina: 2<br/>Skills: Endure +2<br/><br/>Mind: 1/1, Body: 2/1, Spirit: 6/2<br/><br/>You have +1 to all defense rolls.<br/>Allies cost you 1 gold more.'.

 
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Thomas King
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Part of it was copied from elsewhere.
 
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Carey J
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Stop trying to sneak in hidden characters. YOU ONLY GET ONE.
 
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Thomas King
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GilgaTex wrote:
Stop trying to sneak in hidden characters. YOU ONLY GET ONE.

*smuggles more characters*
5db5db5db5db
1 
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Jeremy
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I edited the adventures into the OP (in case you were wondering where they came from)
 
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Drew
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I'll do the rest of my set up later...

 
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Runebound PBF
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Automatic Response
The following message(s) were generated:
-Moved to Reijaka.

 
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