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Albion's Legacy» Forums » General

Subject: Preliminary component count rss

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Volker Bache
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Bonn
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Hello,

I backed as one of the knights of the round and received my game this week. Unfortunately there was no component list included in the box. Since I was otherwise unable to check, wether the components belonging to each expansion announced were actually in the box, I compared the contents to the original posts in the campaign. This is my list so far, if I have not commented, the count is the same as the announcement:

Tokens
Destiny 30 (33 less than announced, but probably not more needed)
Wound 18 (4 less than announced, but probably not more needed)
Escort 17 (if announced as quest tokens, 5 more than announced)
Story 17 (11 less than announced, no idea if needed)
Despair 11 (1 less than announced, but apperently only 10 needed)

Named enemies (12 generic enemies each, except for knights which have no generic version)
Dragon 5
Druid 4
Magic Creature 7
Saxon 5
Traitor 2
Witch 6
Knight 19
Demon 2
Undead 2
Giant 6
Stalker 3
Warlock 5
Total enemy count: 198 (Generic 132, Named 66), 48 less than the announced 236

Albion tiles
Base game 52 (2 more than announced)
Holy Grail 6
Questing beast 6
Romance Saga 6
Twins of Northumbria 6
Vale of Avalon 13 (3 less than announced)

Story sheets
Base game 4 (1 more than announced, maybe a misprint and the Twins of Northumbria expansion symbol is missing on one of them?)
Holy Grail 2
Questing beast 2
Romance Saga 2
Twins of Northumbria 1 (1 less than announced)
Vale of Avalon 2

Custom Fate Dice 6 (8 less than announced, but 6 are sent seperately)
Impact Dice 2
Character bases 6 (18 less than announced; 21 more actually needed)

Furthermore, there were three kinds of token with a count below 10 that I could not identify, a lock with a red x, a skull and snakes in gold and a black and red circle (3). Anyone know what those are for?

I have not yet had time to check the cards, but will update as soon as possible.

Would appreciate an official components list :-)

Best regards
Volker
 
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Aron Murch
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Hey Volker,

Here's the official components list that I made in response to earlier requests:

https://www.dropbox.com/s/lqun83lpwq2o11d/Albions%20Componen...

I hope that helps you make sure that you've got everything that you're supposed to have. As well, check out the rulebook feedback thread which has a link to the work-in-progress version of the new rulebook, containing a core component list:

https://boardgamegeek.com/thread/1402520/rulebook-v2-officia...

In many of the examples that you listed, the components that ended up in the final game changed as we streamlined things and finished development. For example, you're right. Only 10 Despair Tokens are required to play the game.

In the case of the Story Quests, both Twins of Northumbria quests are included but 1 is marked as Avalon. One of the Avalon quests is missing but will be included in the re-print:

In the case of the Standee bases, only 6 are ever required to play the game. What should be included is a total of 6 bases, and 27 punchboard standees.

I believe that the tokens that you could not identify are the capture tokens, doom tokens, and Saxon camp tokens.

If you haven't had a chance yet, check this update since it's important:

https://www.kickstarter.com/projects/1746391996/albions-lega...

Thanks a lot for your support, and sorry for any typos in this message. I'm typing on my phone at Gen Con.

You rock!

-Aron
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Volker Bache
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Hi Aron,

thanks to your quick reply I was able to finalize my work. Unfortunately the following items are missing from my copy:

- according to your list:
6 Quest Coins
2 Capture Tokens (or are 4 supposed to be small round tokens and two bigger square tokens? If yes, I have 6 as supposed)
1 Destiny Token

- according to stretch goals (that I care about)
2 Stones of Chance
21 Character bases (while you are right that only 6 are needed to play the game, it tears the character standees unnecessarily if they are removed/reinserted every game, so in my opinion it would be a good idea to include a base for every standee)


The following items are there, but I have other issues:
2 Replacement tile tokens (they are there, because the total realm tile count is correct, but I have no clue which two are replacements)

Thanks again,
Volker

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Doug Martin
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This...

Enas wrote:
The following items are there, but I have other issues:
2 Replacement tile tokens (they are there, because the total realm tile count is correct, but I have no clue which two are replacements)


I've just spent the last couple of hours checking through all the components and this is my major sticking point, so if anyone can assist, it would be mighty helpful!

I also have a missing Named Traitor Token, and and extra Named Magic Creature Token, but I can work round that easy enough.

Looking forward to the remanufactured version (and very much appreciated it is too), but I'd like to clear up these issues in the mean time if it's at all possible so I can start playing.
 
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Pete Thane
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Quote:
2 Replacement tile tokens (they are there, because the total realm tile count is correct, but I have no clue which two are replacements)


The replacement tiles are the River Brue and St Ives Port Tiles that have the Mace symbol on them. They are only needed if you are using any of the expansion stuff as some of the Named threats spawn at these locations.
If you are using just the Core game then leave the none mace versions in the stack when you shuffle. (As referred to on Page 6 of the FAQ.)
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Pete Thane
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Quote:
In the case of the Story Quests, both Twins of Northumbria quests are included but 1 is marked as Avalon. One of the Avalon quests is missing but will be included in the re-print:


Volker,

The missing Avalon quest, Return of the Mana, was available as a download via a Dropbox link near the bottom of update 75 (5th July) on the Kickstarter page. I am not sure if the link is still live but if not I am sure Aron/Thomas can resurrect it.
 
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Missy F
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I'm missing those 2 stones of chance too. I'm apparently missing a weapon starter card as well.
 
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Pete Thane
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I believe everyone is missing the bonus 2 Stones and only have the original 6. Probably one of those lovely little manufacturing/packing errors which plagued the original set unfortunately.
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Ian M
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belborough wrote:
I believe everyone is missing the bonus 2 Stones and only have the original 6. Probably one of those lovely little manufacturing/packing errors which plagued the original set unfortunately.

I, too, suffer from having only six stones, instead of eight. However, another matter plagues me greatly: One of the punch boards, deep in the shrink wrap that bound the ten, was completely missing the realm tile directly above the square tile bearing the name of Morgana. Though the list compiled by belborough aided me in ensuring that I had all of the tiles necessary for quests, I still sought a complete list, even as I wrote this very post!
But then, I found that the noble belborough had indeed compiled a complete list of realm tiles, allowing me to discover that I was missing the river-backed blue road tile from the Romance expansion! Now, to contact Lynnvander!
 
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