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Evolution» Forums » General

Subject: Gen Con 2015 - Preview of the second expansion: Climate rss

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Joel Eddy
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I didn't want to post this in the video section. Since there is no entry on BGG for it, I'll post it here in the general forum.

Here is my interview with North Star about the Climate expansion currently in development.

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Jon Gameson
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Thanks for sharing this, can't wait!
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Peter Shepherd-Jones
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What interests me is the fourth trait per species! Will make things very different.
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David A
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Very interesting! Thanks for sharing this!
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Paul Liolio
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Sounds interesting.

I think I like that the climate won't be all over the place, but will change a few degrees with food cards at the watering hole.

Still looking forward to Undersea the most though.
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Kevin Brown
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Excited for this.
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Andrew Watson
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BoogChoo wrote:
What interests me is the fourth trait per species! Will make things very different.


Yes, Climate does make things very different, although I'd say that's mostly due to the Climate track and the related Trait cards.

The 4 trait limit means that players should be experienced with the base game, and the traits in it, before adding Climate. Otherwise play may bog down as players consider the much wider decision space, and track all the rival species out there.



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The Compulsive Completist
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Really, really like the idea of this one. Let's do this!
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Dominic Crapuchettes
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North Star Games designs party games that don't suck! Play them with your non-gamer friends over the holidays.
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AndAgainMA wrote:
BoogChoo wrote:
What interests me is the fourth trait per species! Will make things very different.


Yes, Climate does make things very different, although I'd say that's mostly due to the Climate track and the related Trait cards.

The 4 trait limit means that players should be experienced with the base game, and the traits in it, before adding Climate. Otherwise play may bog down as players consider the much wider decision space, and track all the rival species out there.


One of the few people who can speak from personal experience!
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Nick Bentley
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You are a very quick poster, Joel Eddy (in addition to being a good interviewer)
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Andrew Watson
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milomilo122 wrote:


You are a very quick poster, Joel Eddy (in addition to being a good interviewer)


All three of you - Nick, Joel, and the Climate expansion - came across very well. The video packs a lot of Climate content into a few minutes. I recommend watching it, even to people who (like me) don't watch many videos.
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Adam Webb
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AndAgainMA wrote:
milomilo122 wrote:


You are a very quick poster, Joel Eddy (in addition to being a good interviewer)


All three of you - Nick, Joel, and the Climate expansion - came across very well. The video packs a lot of Climate content into a few minutes. I recommend watching it, even to people who (like me) don't watch many videos.


Agreed! Now I'm looking forward to backing the next expansion!
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Andrew Watson
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domcrap wrote:
AndAgainMA wrote:
BoogChoo wrote:
What interests me is the fourth trait per species! Will make things very different.


Yes, Climate does make things very different, although I'd say that's mostly due to the Climate track and the related Trait cards.

The 4 trait limit means that players should be experienced with the base game, and the traits in it, before adding Climate. Otherwise play may bog down as players consider the much wider decision space, and track all the rival species out there.


One of the few people who can speak from personal experience!


And a very good experience it was too! I'll expand on that, but please bear in mind that the following is based on only one play of Evolution with Climate...

Climate is approachable, but complex. I arrived a little while before anyone else was ready to begin the playtest. So I had a few minutes to sit down with the Climate track and the new cards (no Climate rulebook at the time). It only took those few minutes to be able to get most of what Climate added. That's what I mean by Climate being approachable.

When I say that Climate is complex, I mean that my brain wanted to melt a few times once we started playing. That wasn't mainly because I had an extra (4th) Trait slot per species to manage. I felt I needed that extra slot to cope with the climate.

The complexity arose from trying to keep track of what the other players were up to. Each food card may influence the climate as well as the amount of plant food available. So I had to protect against the cold (many snowflakes were played in this particular game) as well as against starvation and against being eaten. (I succeeded most of the time, but that was only good enough for 3rd out of 4 players.)
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Dominic Crapuchettes
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The Climate expansion turns Evolution from a 2 dimensional game (thinking about Starvation and Carnivores) to a 3 dimensional game (Starvation, Carnivores, AND Climate). All three of these threats are serious and cannot be overlooked!
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Joel Eddy
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milomilo122 wrote:


You are a very quick poster, Joel Eddy (in addition to being a good interviewer)


Thank you sir. You presented very well especially given the craziness that is Gen Con. It helped a bit that I had just played Evolution a few times a week ago
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Kevin Brown
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domcrap wrote:
The Climate expansion turns Evolution from a 2 dimensional game (thinking about Starvation and Carnivores) to a 3 dimensional game (Starvation, Carnivores, AND Climate). All three of these threats are serious and cannot be overlooked!


And this is what is making Evolution the best evolution themed board game out there. It's all about feeding and breeding, and Evolution does an excellent job capturing this. The impact of climate is only going to make for a deeper and richer experience.
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