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Fleet: Arctic Bounty» Forums » General

Subject: Do the increased number of licenses make the game harder? rss

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Martin

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I haven't played this game yet, but Arctic Bounty is currently being shipped to me. But I've watched a few game play videos and I was just wondering - do the extra licenses make it harder for a player to get what they're looking for? Is it thought that these extra licenses make the game more difficult?

i.e. I buy a Tuna license, but now the chances of me getting Tuna boats have been diminished. Or vice versa, I have 3 Cod cards in my hand, but now it takes longer for a Cod license to come up.
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Will Moller
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The number of licenses for each type are fixed in the deck. You aren't going to play with only SOME of the Tuna licenses. You either have all of them, or none of them. Also, for the regular game, the number of different licenses is pre-determined, so it shouldn't be any different from how you play the base game. Unless you're playing the souped-up version of Fleet, which is only recommended with 5 and 6 player games, unless you want a very long Fleet experience and have the table space for it.

It's been a while since I've played, I hope I'm not messing up something obvious.
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Juan Crespo
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mospinach wrote:
The number of licenses for each type are fixed in the deck. You aren't going to play with only SOME of the Tuna licenses. You either have all of them, or none of them. Also, for the regular game, the number of different licenses is pre-determined, so it shouldn't be any different from how you play the base game. Unless you're playing the souped-up version of Fleet, which is only recommended with 5 and 6 player games, unless you want a very long Fleet experience and have the table space for it.

It's been a while since I've played, I hope I'm not messing up something obvious.

You only play with 5 types of licenses per play. Choose 5 types of licenses, shuffle them to form the deck, and take those matching boats and shuffle together to form the boat deck.
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Juan Crespo
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mospinach wrote:
The number of licenses for each type are fixed in the deck. You aren't going to play with only SOME of the Tuna licenses. You either have all of them, or none of them. Also, for the regular game, the number of different licenses is pre-determined, so it shouldn't be any different from how you play the base game. Unless you're playing the souped-up version of Fleet, which is only recommended with 5 and 6 player games, unless you want a very long Fleet experience and have the table space for it.

It's been a while since I've played, I hope I'm not messing up something obvious.

You only play with 5 types of licenses per play. Choose all cards from those 5 types of licenses, shuffle them to form the deck, and take those matching boats and shuffle together to form the boat deck.
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Will Moller
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juanma99 wrote:
mospinach wrote:
The number of licenses for each type are fixed in the deck. You aren't going to play with only SOME of the Tuna licenses. You either have all of them, or none of them. Also, for the regular game, the number of different licenses is pre-determined, so it shouldn't be any different from how you play the base game. Unless you're playing the souped-up version of Fleet, which is only recommended with 5 and 6 player games, unless you want a very long Fleet experience and have the table space for it.

It's been a while since I've played, I hope I'm not messing up something obvious.

You only play with 5 types of licenses per play. Choose all cards from those 5 types of licenses, shuffle them to form the deck, and take those matching boats and shuffle together to form the boat deck.


I'm confused. Is that not what I said, essentially (without including the # of licenses admittedly)? My verbiage was a little wonky, to be sure.
 
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Martin

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juanma99 wrote:

You only play with 5 types of licenses per play. Choose all cards from those 5 types of licenses, shuffle them to form the deck, and take those matching boats and shuffle together to form the boat deck.


Ohhh, okay, I didn't know that. So while Arctic Bounty gives you more diversity to play with, you still only build the deck with a certain number of licenses.

Thanks.
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Brian
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Correct. Just like the other two respondents have said. I'll use Dominion setup as an analogy, even with lots of expansion, you use only ten types of kingdom cards.
 
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