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Conflict of Heroes: Awakening the Bear! (second edition)» Forums » Rules

Subject: Marsh Movement rss

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Everett Hammacher
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I have been unable to find the rule stating what the AP cost is to move into a marsh hex. Marsh is mentioned in the rules section regarding vehicle immobilization, and one of the Marsh Board Firefights mentions infantry AP cost to enter such a hex. However, I can't locate the general rule for marsh movement. Help?
 
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Kevin L. Kitchens
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Everett wrote:
I have been unable to find the rule stating what the AP cost is to move into a marsh hex. Marsh is mentioned in the rules section regarding vehicle immobilization, and one of the Marsh Board Firefights mentions infantry AP cost to enter such a hex. However, I can't locate the general rule for marsh movement. Help?


In the scenarios that came with the Marsh board, it seems to imply the normal is +2AP because on the first scenario there is a special rule "Soviet foot movement in marsh hexes is modified by only +1AP, not +2APs"

This was introduced in Storms of Steel... so it's in those rules.

Marsh is +2APs and armor risks immobilization. In the scenario above, the Soviets get +1AP vs. +2APs (bonus).

Marsh is +1DM for cover.
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Everett Hammacher
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Thanks very much for your help! I found your videos on the upcoming solo and firefighter expansions helpful; I think they will get me in "game mode" quickly - once they're shipped.
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Scott Smith
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Everett wrote:
Thanks very much for your help! I found your videos on the upcoming solo and firefighter expansions helpful; I think they will get me in "game mode" quickly - once they're shipped.

I totally agree about those videos. A friend of mine picked his order up at Gen Con and while I'm happy for him I also hate his damn guts
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Kevin L. Kitchens
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Thank you both for the encouragement.
 
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