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Steven Louie
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I know it's still early, but I know some huge fans may have some gear "strats" already ready for when the game releases and I always love seeing game faqs be it video games or board game strategies.
From what we have seen so far, what would be your gear setup? (When the game releases we can update it)

If anyone wants to chime in and help setup a specific formation of gear layout (over text) for the posts that would be helpful as I don't have much free time, but love seeing people clash strats to make a few good "god-like" builds.
 
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Brett Burleigh II
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Keep in mind, Adam said that he'd commission a sculpted survivor with the loadout for the first build to break the game!

I bet he'd even be willing to have the player's likeness worked info the sculpt...
 
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Michael Boehm
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A fun exercise, but I think we need to establish some parameters here:

(resources) Are they unlimited?

(technologies) do we assume we have them all?

Also, are you thinking about the best single-survivor build, or the best team build? I am thinking the two will be significantly different.
 
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Philip Mongan
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brrrmanza wrote:
Keep in mind, Adam said that he'd commission a sculpted survivor with the loadout for the first build to break the game!

I bet he'd even be willing to have the player's likeness worked info the sculpt...


Well my naked grease warrior he already said would break it as it would have +8 evasion.
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Brett Burleigh II
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Go break the game with it. Keep us posted...
 
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Kyle Currie
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Esoba wrote:
brrrmanza wrote:
Keep in mind, Adam said that he'd commission a sculpted survivor with the loadout for the first build to break the game!

I bet he'd even be willing to have the player's likeness worked info the sculpt...


Well my naked grease warrior he already said would break it as it would have +8 evasion.


Nah, I don't think this will be viable. For one, Lantern 10's always hit for the Monster, so you won't be able to dodge everything. Plus, there are some effects (like the Lion's Reflexes) that will cause Monsters to perform unblockable attacks.

If you watch the demos, the you can see several Reflex actions for the Lion that cause it to charge forward, and anyone it passes over automatically suffers Grab (knockdown + 1 damage per Monster level). So your Grease Warrior isn't getting past that.

Then there are the Mental attacks that use Insanity as your armor value - too much brain damage and too many severe brain injuries will obviously kill you as well.

There just seem to be so many attacks where Evasion won't help, that a dude with no armor, 8 Evasion from 8 Monster Grease and 1 weapon will likely die a lot quicker than you think.

That said, it'd be funny to see how far he got.
 
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Steven Louie
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Zephyr40k wrote:
A fun exercise, but I think we need to establish some parameters here:

(resources) Are they unlimited?

(technologies) do we assume we have them all?

Also, are you thinking about the best single-survivor build, or the best team build? I am thinking the two will be significantly different.


Id say yes to both. Would be pretty cool to see team builds as well.
But even if limited and to limit the technology that is up to the person posting their builds.
 
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Drew Olds
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Clearly, what we're looking for is any broken character.

The most powerful characters we've had have had the Immortal derangement, combined with Orator of Death- to gain insanity points easily.

I think this would go especially well with some nice bone weaponry and the screaming antelop's bone earrings (don't remember what they're called). That way, if you can keep the insanity up, you'll be doing great.

If your colony has "Embraced the Darkness" then immortal becomes even better late game (where monsters might be dealing 5 damage per hit). If it works out right, you might be able to score a hit that forces you to roll on the severe brain trauma table- and that could very well score you enough insanity points to put you back into the insane range- and therefore immortal again.


Now, our poor immortal orator met his demise when we walked through the darkness, and found unfortunate solace and clarity (lost all of his insanity points).


- As for the naked greased warrior.

It was fun theory-machine, but it doesn't work in practice (you can have only one grease in your inventory).

The naked grease warrior would totally break the game-if he were legal- because when he finally was hit, he'd be able to spend survival to dodge it. He'd make a brilliant tank for any group- and then only using minimal survival.
 
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Hellena Handbasket
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This is kind of a necro (can that even happen on this board right now?), but this thread had a lot of potential. So why not:

Folks were theory crafting ways to use the lion set on 4chan, and I came up with the following:

Cat O' Fire
Gear
1X full lion armor set.
2X Cat Fang Knife.
1X Blood Paint
1X Beacon Shield (preferably with your settlement having trained a master shield wielder early in your campaign)

Fighting Arts
Red Fist
Combo Master
Timeless Eye

Abilities (optional)
Story of the Forsaker

Description
The Cat 'O Fire relies on large numbers of hits, which is generally a big "no" for fighting monsters, since lots of hits is more liable to trigger a trap or draw really unpleasant hit reaction cards. For that reason, a more viable version of the Cat 'O Fire probably only uses a single Cat Fang Knife and uses the two slots it frees up for survival. That said, YOLO, so...

Lion armor gives you +1 speed and +2 strength on daggers, meaning your two dagger attack starts, native, with 4 strength and 8 speed per activation. Not the best, especially for an end game build, but certainly not the worst, and it gets bonkers once the build has started going. Every time you roll a 9 or 10 on one of your 8 attacks, you get an additional attack and a +1 strength token. With 8 attacks, you're looking at 2-3 perfect hits, so an additional 2-3 strength per attack, putting you at around 7-8 base strength, on average, the first time a survivor with this setup attacks. This amount, of course, goes up each time you attack.

With red fist, you can use +1 strength tokens as survival, which seems like a poor alternative to just bringing a lot of survival. Survival, however, has a tendency to disappear extremely quickly in high end hunts. In my experience, at least, my survivors tend to show up to lvl 3 hunts with very little, if no, survival, even if they had started the hunt phase with 8. For this reason, having access to alternate means of using survival actions is extremely powerful in the late game.

The final element of this build is the Beacon shield. As the most powerful shield in the base game, the beacon shield does a lot of work to make up for the lack of survivability this build would otherwise suffer. With either +2 armor or +3 armor to every armor slot (depending on whether you have access to shield specialization or not), the beacon shield takes the Cat 'O Fire's laughable 3 base armor on each slot to a slightly more reasonable 5 or 6. Its highly valuable double block is also core to the build's functionality.

Strategy
Attack! Wait. Don't do that.

Not right away, anyway. The problem with the Cat 'O Fire build is its sheer quantity of attacks is liable to draw nasty reactions. To mitigate this to an extent, first use survival (or a strength token) to activate your shield. If the monster attacks you as a reaction, it will have to hit you two times before it can even think about damaging you. If it doesn't hit you? Awesome! You can now tank two (or three if you dodge! [or five if you dodge and then surge to put up your shield again during another attack!]) hits during the monster's turn.

Once you've put up your shield, use your regular action and movement to either pounce, if you can, or walk up to the monster and shank it while the shanking's good. Each time you attack it, you gain strength tokens. As long as you get at least two perfect hits, you've more than payed for your block. You should find, if the dice gods haven't completely abandoned you, that your strength will quickly rocket up past that of even the luckiest of elder survivors, enabling you to damage even the toughest monsters in the game.

As a final note, concerning the optional ability (spoilered 'cause its tied to an event):

Spoiler (click to reveal)
Story of the Forsaker makes you completely immune to knockdown when fighting nemesis monsters, meaning you will have little reason to worry about losing your strength tokens to a bit of poor luck when fighting these particular nasties. Combine this with the heart flute innovation to summon your Cat 'O Fire's favored prey again and again, often allowing you to farm extra combats against low level nemesis monsters you might have had trouble against when you originally fought them.


Complementary Builds
Anyone with knockdown, to cancel reactions, and anyone built to tank, for obvious reasons...

Build Path
Spoilered for telling you a bunch of nuances of the game and how to play them...
Spoiler (click to reveal)
Start out your Cat 'O Fire's settlement by stressing shields on your survivors, so as to maximize your chances of getting shield mastery, and thus getting your Cat 'O Fire survivor the shield specialization ability, which grants immunity to knockdown from collision and also gives +1 additional armor to all body parts. If you manage to get the red fist fighting art on a survivor the first time you encounter the hands of heat event, save that survivor for later. (Do not try to level them during the early game.) If you fail to get red fist the first time you encounter the hands of heat event, go barbaric for your conviction principle halfway through the game in order to give yourself another chance at getting the red fist fighting art on a survivor.

There are a couple of ways to try to get the other two fighting arts required to complete the build. First, you can try to manipulate the total hunt experience of survivors in your settlement to the number required to gain the Beast of Sorrow legendary monster quarry. This legendary monster is relatively easy to kill if you have reasonable equipment and, each time you kill it, the character who landed the killing blow gets to learn a regular fighting art of their choice. Combo Master + Timeless Eye is a solid pairing of abilities for a lot of different types of builds, so feel free to set up a few survivors with this ability if you don't have a specific red fist survivor by the time you start farming the Beast of Sorrow. If you do have a red fist survivor, then bring them out once you know you have the Beast of Sorrow on farm and manipulate the beast to allow your red fist character to get the final kill twice.

The second method is to take the "Accept Darkness" society principle and hope for either the skull eater or the murderer events. While these events stink, for the most part, accept darkness settlements have a reasonable chance of making a murderer into the leader of a settlement which, among other things, allows you to equip the murderous settler with any fighting arts you wish. It's a bit of a gamble, though, since the murderous survivor could just as easily die...

Finally, farm the Beast of Sorrow/Lvl 3 lions to get the parts needed for your gear. Farm antelopes for the materials necessary to make blood paint if you really want to follow the build exactly and maximize the number of attacks you're getting. The gear's actually fairly easy to craft, but if you're having trouble finding something specific to make your gear with, such as the Antelope's bladder, the Ultimate Weapon ability that barbaric settlements gain once they hit the "Watched" event should allow you to find any specific things you're still having trouble grabbing.


Whew! That was long. Didn't think I'd end up writing till doomsday about a single gear layout... Kingdom Death build guides are complicated.
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Logan Mulroney
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The survivor I'm liking right now is my insane berserk sword wielder.

Fighting Arts:
Berserk
Zero Presence
Red Hand

Disorders:
Quiaxotic

Abilities:
Ageless
Bitter Rage
Green Savior
Cult of Death
Tinker (2 of my characters have a similar build, and I forgot my saviour had tinker not investigate)
Prepared

Masteries:
Sword Mastery
Sword Specialist
Grand weapon Specialist
Fist and Tooth Specialist
Shield Specialist

Gear:
x1 leather set
1x Frenzy Potion
1x Monster Grease
1x Beacon Shield
1x Perfect Slayer

This girl is nuts! She has 10 armor in each slot, 7 evasion, and 2 Strength tokens when she departs. She spends her first turn activating berserk and the frenzy potion (surge) for 2 speed and 2 strength tokens. Total stats starting turn 2 for her perfect slayer: speed 6, accuracy 2+, strength 21 with devastating 2, and sharp. She walks up to monsters and dishes out ~15 wounds an attack as long as she doesn't hit the trap card. Her one downside is catching up to the monsters if they decide to run away.


edited investigate
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Brett Burleigh II
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Green savior and mastery??

Maybe I'm crazy (more likely there's some event, ability, something) that slows down their mortal coil - but I thought saviors last like 4 or 5 fights, not nearly enough time to become a master...

OK, just looked up ageless. I guess you really lucked out getting that on a savior. Especially early enough to make an impact! And having a Perfect Slayer... luck of the draw, indeed!
 
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Logan Mulroney
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Ya, Lots of Augury rolls got her +1 understanding instead of intimacy. Because of that the kingsmen left the guidepost. That stayed until the hand came and gave me shield mastery. When she had 6 understanding I started taking her out on lvl 3 lion hunts and she got courage and understanding up pretty fast on those. Also hoarder is a great way to boost courage. I'm on year 19 now and she just got sword mastery with the perfect slayer.
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Hellena Handbasket
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LordRogalDorn wrote:
Ya, Lots of Augury rolls got her +1 understanding instead of intimacy. Because of that the kingsmen left the guidepost. That stayed until the hand came and gave me shield mastery. When she had 6 understanding I started taking her out on lvl 3 lion hunts and she got courage and understanding up pretty fast on those. Also hoarder is a great way to boost courage. I'm on year 19 now and she just got sword mastery with the perfect slayer.


You very well might have just played through the luckiest Kingdom Death campaign anyone will ever encounter. Have you fought the Watcher yet? How'd it turn out?
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Logan Mulroney
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I Just fought the Watcher last night, it is probably my favorite fight of the game. Really interesting mechanics at play for the fight. My perfect slayer wielder was the most unlucky person ever for that fight. I attacked 5 times, and 4 of those times I drew a trap card. Then I got the trauma clarity, converting my 2 survival into insanity, and then the Watcher's first strike hit location killed me. It was really impressive how unlucky I got with that. Best weapon against the Watcher, easily the Zambato! My age 3 blue savior with the arc bow was also pretty great.
 
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Nick Wirtz
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Logan, that's some great luck, but mostly some epic planning/gambling there.
 
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Logan Mulroney
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Yes, I had many long discussions with the group about strategy. I feel there are things to gamble with, but making as many decisions that keep people alive, or minimize total people loss is the way to go. Also getting things that minimize the losses of survivors is the way to go. Like the momento innovation which lets you transfer some of the experience or insanity of a dead survivor to a new one. Really helps minimize losses. I think the major mistake I made was getting romantic over barbarians.

Also getting some redundancy, helps a lot. I try to have at least 2 people working with the same gear sets so that if one of them dies it is not nearly as back breaking.
 
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Bill Hartley
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I'll keep you posted. . One of my heroes is Kara. She has gotten lost in mists 3 times, is ageless and wears a twilight sword plus hours ring. Crystal skin, blinded by witch but ate 3 eye stew. 7 proficiency in sword offsets bad accuracy. Strength 9, accuracy -3, move 4. Leader, quixotic, tough, orator of death. She seems to murder and move on. This is the Kara Black from the pdf/special figure. Affectionately called granny.
 
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jeff Vent
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Doesn't Hour ring "selfish" ?
Meaning it does not stack with another "other" gear, like ... twilight sword, isn't it ?
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Bill Hartley
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Totally correct. I should have indicated she is a failed twilight knight as Alison defeated us in a test. Sword is gone, so she's working on a halberd from the King's Man. Of course, the crystal skin isn't helping ... need to study some shield stuff.

http://i1116.photobucket.com/albums/k567/Nyai1/tk.jpg
 
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jeff Vent
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Ok.
Seems legit.

But I don't understand, what is the point in equiping the Hours Ring in this configuration ? No proficiency allowed in this case and you already are ageless ...
I don't know what crystal skin is, but there's plenty of things I've yet to encounter in the game.
 
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Nick Wirtz
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At very least, hours ring doesn't let you get tagged with tokens.
 
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Bill Hartley
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Right...no bleeding etc..tokens. Crystal skin is armor 2 in every location but -1 on serious wound rolls and No armor allowed at all. Comes from gathering minerals card. So great for lions level 1 but a curse later.
 
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jeff Vent
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Thanks!

I wasn't sure that Hours Ring works on bleeding.

It looks like this crystal armor sucks...
 
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Damien M
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elydas wrote:
Thanks!

I wasn't sure that Hours Ring works on bleeding.

It looks like this crystal armor sucks...


Yep, it's a token.

Crystal Armor is really good if they are also a Leyline Walker
 
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Bill Hartley
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OK the ballots are in... or rather the loot.


spoilers...............spoilers.......spoilers

Today my hour ring wearer using a perfect slayer and some really odd developments [sweet death? wtf?] solo'd a level 3 phoenix. Shields really help, and note that in the faq and the rules I said 'shields'.

How do you get there? About 36 years of play, with sacrifice and ageless savior matchmakers helping keep population up. Should have all action types by then plus bed, etc, for mitigation.

How does it work?
--with only one shield old crystal skin had 4-5 armor and a couple of blocks/action.
-- rip the phoenix a new one with 3 attacks, surge, 3 more attacks.
--3 damage per hit and penetrate [str 14+11.. only fail on a 1\]
The critter had her pretty damaged, but it died./the rest of the party did stuff like drums headband and circlet, etc.

question is, could you sweet death surge not using survival then do it again using survival? That'd be insane 9 attacks. Never tried it since I didn't know if it were legal.
 
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