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Subject: Session Report rss

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Matthew Fisk
United States
Spanish Fork
Utah
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Our first game of Attack!

Players: Matthew, Nathan, Greg, Paul

I saw the game in our local gaming store in Provo, Utah and was intrigued enough to go ahead and purchase it. There is a store there in University Mall (Games People Play) and the owner had broken open a copy and was demoing it for some people.

I picked up both the main game and the expansion as the Basic game seemed too... basic In the end I know I made the correct choice, but things were still very chaotic at best during our first session. You can go to EagleGames.net and they actually have the rules available for download in .pdf format. I will dispense with describing the game in detail as you can go there and read the rules on your own if you wish.

Having not read the article here about the best way to teach a game yet I found that as we broke the game out and got into the game we were constantly referring back to the rules. I has also spent quite a bit of time in the eagle forums and noticed a TON of House Rules for this game. One of its good/bad points is it is very flexible in allowing a lot of these depending on how you like to play. Good for your own group - bad if you decide to play with another crew that has played it.

I saw the logic of some of the custom rules and told the rest of the players I was tweaking them a bit and always told them when that was the case.

The game was quite enjoyable. Greg was Democracy, I was fascist, Nathan was Communist and Paul was Monarchy. Combat was few and far between this game, it pretty much evolved via dipmomatic blitz. The world was falling to Greg very quickly as his rolls were good and ours were bad. Nathan was using Political card to alter the politcal aspects of the neutral countries to Communist.

Both Paul and I had spent a couple of years down in/near south America (I lived in the West Indies for 2 years, he lived in Peru the same length of time). So for nostalgias sake we took the areas and what resulted was both of us piling up a lot of units on these areas as we did not want to lose our territory to the other. This, of course crippled us.

I finally built up a little more and attacked Paul in an attempt to get my game rolling (being Fascist I get my extra points by taking other territories) and even though I had a better army I ended up losing the fight.

One thing I noticed in our first game is you really have to have an advantage in numbers. The defender gets to roll first and in all battles we fought it resulted in the loss of 2-3 of your units and those DO NOT get to retaliate. So you fill up your army from your reserves and go from there.

In the end Greg Politically Blitzed most of North/South America. Paul had some of europe, I had about nothing, and Nathan had turned about every neutral country not blitzed by Greg to communist. Greg won by only a couple of points over Nathan.
 
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Matthew Fisk
United States
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Utah
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Re:Session Report
I should probably point out the "custom rules" that we used:

1) Instead of one player playing all his actions for the turn we let it go around the board for each action.

In the game you pay oil to perform an action and each subsequent action costs one more oil (cumulative). So you would pay one oil for the first action, two for the second (total of three) etc.

What we did was let the first player pay his single oil and perform his action, then the next player do the same and all the way around. Then the first player could choose to pay two oil for another action and around the table again. Anyone that passed would thus be out of the rotation for the rest of the turn.

This provided for much less "nose picking" time as we refer to it.

2) If there was only one battle ship left that was being protected by the "invincible battleship" loophole it was simply eliminated since it had no "support" for repair. If it retreated it has to have an escort with it, it could not retreat by itself.
 
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