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Nuklear Winter '68» Forums » Rules

Subject: Terrain. LOS rss

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steve rossiter
United Kingdom
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a. In scenario XV hex 09 is the objective hex. Is it 'urban'? I assume no as the motel is less than 2/3 of the hex and doesn't surround the middle.
b. More generally, HoD has high mortality in scenarios with low unit density so one lucky shot can effectively end a scenario, (admittedly Ive only played a few). By allowing more liberal use of terrain DF bonuses and particularly allowing individual features, rather than hex type, to block LOS may allow more scenarios to get to the end.
There have to be rules, but was the 'hex type' rule arbitrary or has using terrain feature been shown to mess up the game?
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Christian Sperling
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Hex 09 is clear terrain.

It's true that the game is "bloody" and often the outcome of a scenario is decided right after the first turn (see Scenario II, Rangers Lead the Way for example).

The "hex type rule" is on purpose. It's the standard way of handling terrain in platoon level wargames.
"Terrain feature LOS" can usually be found in squad level games. Using it in platoon level games could lead to odd situations. Just imagine a platton (several squads!) having their LOS blocked by just "1 tree".

Maybe the game could be made less deadlier through different approaches: add another hit step, mitigate the effectiveness of Opportunity Fire etc.

Anyway, if you like the idea of more liberal terrain DF bonuses you should give it a try. The game is very "house rule friendly".
 
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steve rossiter
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Thanks. Need to get more familiar before house ruling too much. In case anyones interested we have house ruled that all units are aligned N-S, and rotated one hex face when finished. The counters are big enough for the effect to be clear, and reduces the clutter of finished markers.
 
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