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Legendary: Fantastic Four» Forums » Rules

Subject: Solo play with "Bathe the Earth in Cosmic Rays" rss

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Mark Schlatter
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In regular solo play, you are supposed to KO a hero from the HQ when a Scheme Twist is handled. With "Bathe the Earth with Cosmic Rays", you also KO a hero from your hand (if you have a non-grey one). So you're typically adding two heroes to the KO area each scheme twist, but you lose when you reach six heroes total. That seems harsh --- is that how it's supposed to be played?
 
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Scott Hill
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Use the Advanced Solo rules from Dark City:

Quote:
Advanced Solo Mode
Stryfe and Mr. Sinister rely on their Master Strikes to reach their full power. To include the full number of Master Strikes, you can use Advanced Solo Mode for any Mastermind and Scheme. It is the same as the Original Solo Mode from the Legendary™ rulebook, with these adjustments:

• During setup, include all 5 Master Strikes.
• Whenever you complete a Master Strike, play another card from the Villain Deck.
• When a Villain or Mastermind Tactic tells “each other player” to do something, do it yourself.
• Whenever you complete a Scheme Twist, instead of KO’ing a Hero from the HQ of cost 6 or less, put that Hero on the bottom of the Hero Deck.

That final point is key for playing some Dark City Schemes solo, so that they don’t end too quickly.
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Davinia
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With the advance solo mode taken from the dark city rules after the twist you place a hero of 6 or less at the bottom of the hero deck. If I recall this is to prevent the scheme ending too early.
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David A
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mschlat wrote:
In regular solo play, you are supposed to KO a hero from the HQ when a Scheme Twist is handled. With "Bathe the Earth with Cosmic Rays", you also KO a hero from your hand (if you have a non-grey one). So you're typically adding two heroes to the KO area each scheme twist, but you lose when you reach six heroes total. That seems harsh --- is that how it's suppsoed to be played?

As you point out, in Regular Solo play it's really harsh. Probably harsh enough to make the recommendation to avoid it. As the others have pointed out, Advanced Solo takes the excess brutality out of it and makes it more manageable while maintaining the challenge!
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Mark Schlatter
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Many thanks for the responses --- I had seen the Advanced Solo rules in Dark City and remembered the rules for Master Strikes, but never thought about the KO rule.
 
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