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Subject: Has anyone figured out what the alphanumeric codes on the item cards are for? rss

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Chris J Davis
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Title says it all really. Anyone have any ideas what these mean?
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Carey J
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They match up with the code on the tokens, I assume so you can find them easier.
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Chris J Davis
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GilgaTex wrote:
They match up with the code on the tokens, I assume so you can find them easier.


I haven't seen any code on the tokens. Also, cards that don't grant tokens still have a code (though I think only the cards that have matching tokens have the number part of the code).
 
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Marc Bennett
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maybe its like card numbers in a set?
 
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Chris J Davis
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Klaxas wrote:
maybe its like card numbers in a set?


Do you mean just identifiers for the card itself? I would doubt that also, as they would more likely use just numbers rather than a letter-number combination (and certainly not just letters on their own).
 
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Kevin Outlaw
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The special tokens have matching codes. You can see one in the picture here

https://www.fantasyflightgames.com/en/news/2015/7/31/runebou...
 
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Enon Sci
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bleached_lizard wrote:
GilgaTex wrote:
They match up with the code on the tokens, I assume so you can find them easier.


I haven't seen any code on the tokens. Also, cards that don't grant tokens still have a code (though I think only the cards that have matching tokens have the number part of the code).


Per Kevin's comment above mine:



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Ken Marley
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Just a guess but the letters might correspond to a city. Since some of the cards in the preview have a letter with no number. For example Ring of Strength has the letter B but no number.
 
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youperguy wrote:
Just a guess but the letters might correspond to a city. Since some of the cards in the preview have a letter with no number. For example Ring of Strength has the letter B but no number.


No, it is what the first responder said, as evidence by the image I posted just above your message. The reason the OP hadn't seen the codes on tokens is FFG hasn't really shown off too many item tokens in the videos or press just yet (the one above is the only token of its type I've seen). The default player and monster tokens naturally wouldn't use them.
 
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Marc Bennett
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Anarchosyn wrote:
bleached_lizard wrote:
GilgaTex wrote:
They match up with the code on the tokens, I assume so you can find them easier.


I haven't seen any code on the tokens. Also, cards that don't grant tokens still have a code (though I think only the cards that have matching tokens have the number part of the code).


Per Kevin's comment above mine:





I thought that small circle was showing what is on the reverse side? in this case 2 surge.

EDIT ohhhh wait I see there is a really small A05 to the left. that very well might be to match it to the card.
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DomaGB
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The Dice Tower Video says that the tokens have a small notation marking what is on the other side of the token, not sure if this is the same thing.
 
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Christopher Melenberg
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Elsewhere it was mentioned that some quests are specific to one of the 2 grand narratives. Although we are looking at items, it is possible there are themes or some such thing. A letter could indicate a certain set, theme etc. They may be doing a spinoff of the Agricola decks... Pure speculation. And maybe a littlle too organized for FFG
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Ivan Cox
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DomaGB wrote:
The Dice Tower Video says that the tokens have a small notation marking what is on the other side of the token, not sure if this is the same thing.


Which video is that, please?

Thanks
 
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Kevin Outlaw
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Hellicon wrote:
DomaGB wrote:
The Dice Tower Video says that the tokens have a small notation marking what is on the other side of the token, not sure if this is the same thing.


Which video is that, please?

Thanks


BTW, you can see on the picture in this thread what the notation is like - the pictured token has a double surge on the reverse, indicated by the small symbol in the circle.
 
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Chris J Davis
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Ah, cool. But yes, it's tiny!

Still doesn't fully explain the unnumbered items that don't have tokens, though.
 
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bleached_lizard wrote:


Still doesn't fully explain the unnumbered items that don't have tokens, though.


I'm not entirely sure I know what you're referencing here. You mean tokens without codes, or item cards with token symbols but no code? If you meant the latter, wouldn't unnumbered items cards without tokens naturally not need a code to help reference an appropriate token?
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DomaGB wrote:
The Dice Tower Video says that the tokens have a small notation marking what is on the other side of the token, not sure if this is the same thing.


Yeah, and if Kevin Outlaw's reference to the picture I posted wasn't entirely helpful, here are a few more:



The smaller symbols on each token represent the icon found on the reverse side. Very smart design choice, and not one as easily done with dice.
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DomaGB
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2 videos that discuss or show Runebound 3rd edition by the Dice Tower:

starts about the 12 minute mark & ends about the 16 minute mark:

GenCon 2015 Review - Games Played




starts about the 8 minute mark and ends about 10 min and 30 second mark:

Jason goes to GenCon 2015







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Chris J Davis
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Anarchosyn wrote:
bleached_lizard wrote:


Still doesn't fully explain the unnumbered items that don't have tokens, though.


I'm not entirely sure I know what you're referencing here. You mean tokens without codes, or item cards with token symbols but no code? If you meant the latter, wouldn't unnumbered items cards without tokens naturally not need a code to help reference an appropriate token?


You can see what I'm talking about here:



The second and third card both have a letter identifier, but obviously have no associated token.
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Enon Sci
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So it seems only those with a numeric designation relate to tokens, but what defines an "A" batch from a "C" batch, we can only speculate right now. My first thought was each letter designated a specific type, so all weapons would be in the "A" batch, but this doesn't hold from what I see.

Humm..
 
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Marc Bennett
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Anarchosyn wrote:
So it seems only those with a numeric designation relate to tokens, but what defines an "A" batch from a "C" batch, we can only speculate right now. My first thought was each letter designated a specific type, so all weapons would be in the "A" batch, but this doesn't hold from what I see.

Humm..


maybe they are a rarity?
 
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Ken Marley
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Perhaps the A is for Act 1 and the B is for Act 2?
 
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youperguy wrote:
Perhaps the A is for Act 1 and the B is for Act 2?


Possibly, though I would expect the notation to be more direct in that regard (like using "I" and "II" instead of "A" and "B").
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Thomas King
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It may simply denote type of item.
 
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youperguy wrote:
Perhaps the A is for Act 1 and the B is for Act 2?


Good suggestion, but I'm skeptical. Every item show so far has these alpha-numeric designations, and it seems unreasonably fiddly to demand the item deck tickle into life over the course of play (each of these phase changes would necessitate a pause to dig these items out -- that just doesn't fit FFG's design MO in my opinion).

Rarity, as Marc referenced above you, is also something possible, but not likely in my book. FFG tends to put unique (i.e. rare) items into specific decks. The rarity factor is controlled by the infrequency other elements call upon the deck (ala encounter cards in Eldritch, for example). Since items seem to be piled into cities, per 2e, I suspect this isn't the case (though the possibility exists a unique items deck is in the design, and will be reveled later).

Montag451 wrote:
It may simply denote type of item.


I though that too, but it doesn't hold. I've seen weapons, items and apparel that have the same alphabetical designation.

* edit: Compare some of the designations in this image with what Chris posted above.



The blue card behind Heroic Blade, for example, is a "C" card and is a Cloak of some sort. In Chris' image, a weapon (the bow) is designated as a "C" card as well.

The Blade, itself, is a "B" card, where "B" is an apparel item in Chris' image (and this one as well).
 
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