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Subject: PbF: The new Heroes are here! The new Heroes are here! rss

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Mark Rees
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Got my "Stuff of Legend" today with the Breaking News expansion, so I'm playing solo "Portal to Peril"...

My hero A choices are:
The costumed hero Guy, the mythic hero Helmet, and the cosmic hero Master. I expect a lot of injuries, so let's go with Master.

My hero B choices are:
Undercover, Saint, and Woolly. I expect that the +1 DMG will come in handy, so Woolly it is.

Introducing the Woolly Master!


The Zeta City villain is Undead Warlock - starts with 20 HP.

The Wyoming villain is Monstrous Roach - starts with 20 HP.


An interesting combination!

Headlines:
Board headline: KO'd 5 underlings and rescued 1 bystander
Headline 1: 1custom13{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( Dealt10DMG) -> ( Dealt10DMG)
Headline 2: 1custom12{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( Dealt15DMG) -> ( Dealt15DMG)
Headline 3: 1custom11{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; 10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( KO3Underlings) -> ( KO3Underlings)
Headline 4: 1custom10{KO2Henchmen;KO4Henchmen; KO6Underlings; 10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} -> ( KO4Henchmen) -> ( KO4Henchmen)
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  • 1custom13{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt10DMG;Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( Dealt10DMG) =
  • ( Dealt10DMG)
  • Headline 1:
  • Mon Aug 10, 2015 8:18 pm
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  • 1custom12{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; Dealt15DMG;10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( Dealt15DMG) =
  • ( Dealt15DMG)
  • Headline 2:
  • Mon Aug 10, 2015 8:20 pm
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  • 1custom11{KO2Henchmen;KO4Henchmen;KO3Underlings;KO6Underlings; 10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( KO3Underlings) =
  • ( KO3Underlings)
  • Headline 3:
  • Mon Aug 10, 2015 8:21 pm
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  • 1custom10{KO2Henchmen;KO4Henchmen; KO6Underlings; 10Fame;20Fame;RestNoActions;RestedWSuper;7DMGhenchUnder;KO5Minions;Rescue2Bystanders} =
  • ( KO4Henchmen) =
  • ( KO4Henchmen)
  • Headline 4:
  • Mon Aug 10, 2015 8:22 pm
Nick Little
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This is a really tough one, Mark. I hope you are up to task. I got destroyed several times in testing.
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Mark Rees
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The Zeta City map and Wyoming map that I'll be using:




Fame track for Woolly Master: 0
Injuries for Woolly Master: 0
Achievements: none
Starting Actions in hand: Charge, Maneuver, Strike, Costume, Super Power, Deflect

Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 20
Monstrous Roach HP: 20

Threat track: 0
Havoc track: 0

Woolly Master will start in Zeta City Column 1, space 3 (C1-3).
The Zeta City villain Undead Warlock starts on space # 1d6 = (6) = 6
The Wyoming villain Monstrous Roach starts on space # 1d6 = (2) = 2
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  • The Zeta City villain Undead Warlock starts on space #
  • Tue Aug 11, 2015 7:14 pm
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  • The Wyoming villain Monstrous Roach starts on space #
  • Tue Aug 11, 2015 7:14 pm
Mark Rees
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Start the game!

The Hero Phase:
Play SUPER POWER - Cleverlutionary Marvel, with 0 injuries: deal 5 DMG to Undead Warlock, in C1-1.

The Villian Phase:
1 - Undead Warlock is on space #6, so place a portal token in space C4-3. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #2, so place a portal token in space C6-3. There are two underlings within RNG 1 of that portal,, so they are moved thru the portal to Zeta City!
3 - Threat track advances to 1 - yellow: Undead Warlock moves to 1d6 = (1) = 1
4 - Villain and minions attack:
Undead Warlock deals 5 DMG to each non-supernatural hero within RNG 4. RNG is now 5 after the move, so no DMG.
There are no henchmen or underlings within RNG 1 of Woolly Master, so no DMG.

Fame track for Woolly Master: 0
Injuries for Woolly Master: 0
Achievements: none
Actions in hand: Charge, Maneuver, Strike, Costume, Deflect
Spent actions: Super Power

Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15 (5 DMG done by Woolly Master)
Monstrous Roach HP: 20

Threat track: 1
Havoc track: 0
 
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  • Tue Aug 11, 2015 8:04 pm
Mark Rees
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Turn 2:

The Hero Phase:
Play MANEUVER - move 3 to the Zeta City portal in C4-3, thru the portal, and then move 1 more to Wyoming space C3-3.


The Villian Phase:
1 - Undead Warlock is on space #1, so place a portal token in space C5-2. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #2, so place a portal token in space C7-2. There are two underlings within RNG 1 of that portal, so they are moved thru the portal to Zeta City!
3 - Threat track advances to 2 - red: Monstrous Roach moves to 1d6 = (2) = 2. There are now 4 underlings in Zeta City, and with just one hero playing, the Havoc Tracker advances 0.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 5 DMG from the Roach.
1 henchman is within RNG 1, so +2 DMG.
4 underlings are within RNG 1, so +4 DMG.

11 DMG total to defend. BLOCK 4 DMG with DEFLECT, and do 1 DMG to Monstrous Roach. BLOCK 7 DMG with COSTUME, and retrieve DEFLECT.

Fame track for Woolly Master: 0
Injuries for Woolly Master: 0
DMG done to villains: 6
Achievements: none
Actions in hand: Charge, Strike, Deflect
Spent actions: Super Power, Maneuver, Costume

Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15
Monstrous Roach HP: 19

Threat track: 2
Havoc track: 0
 
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  • Tue Aug 11, 2015 8:53 pm
Mark Rees
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Turn 3:

The Hero Phase:
Play CHARGE - as the 1st Hero, move 2 to Wyoming space C3-1, rescue the bystander there and place him in the achievements section, +1 fame. Do 4 DMG to the underling in C4-1, and place him in the achievements section, +1 fame.

The Villian Phase:
1 - Undead Warlock is on space #1, so place a portal token in space C5-3. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #2, so place a portal token in space C8-2. There are two underlings within RNG 1 of that portal, so they are moved thru the portal to Zeta City!
3 - Threat track advances to 3 - yellow: Undead Warlock moves to 1d6 = (3) = 3.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 4 DMG from the Roach.
2 underlings are within RNG 1, so +2 DMG.

Total DMG to defend = 6. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach. Defend the remaining 2 DMG with STRIKE.

Fame track for Woolly Master: 2
Injuries for Woolly Master: 0

Actions in hand:
Spent actions: Super Power, Maneuver, Costume, Charge, Strike, Deflect

Achievements:




Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15
Monstrous Roach HP: 18

Threat track: 3
Havoc track: 0
 
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Mark Rees
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Turn 4:

The Hero Phase:
Woolly Master has no cards in hand so he will rest, and regain all action cards.

The Villian Phase:
1 - Undead Warlock is on space #3, so place a portal token in space C6-4. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #2, so place a portal token in space C9-1. There are no underlings within RNG 1 of that portal.
3 - Threat track advances to 4 - red: Monstrous Roach moves to space 1d6 = (6) = 6. There are six underlings in Zeta City, and they wreak havoc! Havoc track to 1.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 6 DMG from the Roach.
2 underlings are within RNG 1, so +2 DMG.

Total DMG to defend = 8. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach. BLOCK the remaining 4 DMG with COSTUME, and retrieve DEFLECT.

Fame track for Woolly Master: 2
Injuries for Woolly Master: 0

Actions in hand: Super Power, Maneuver, Charge, Strike, Deflect
Spent actions: Costume

Achievements:




Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15
Monstrous Roach HP: 17

Threat track: 4
Havoc track: 1
 
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  • Wed Aug 12, 2015 6:20 pm
Mark Rees
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Turn 5:

The Hero Phase:
Play CHARGE - as the 1st Hero, move 2 spaces, from Wyoming C3-1 to C3-3, and deal 4 DMG to the underling in C3-4, place him in achievements, +1 fame.

The Villian Phase:
1 - Undead Warlock is on space #3, so place a portal token in space C7-4. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #6, so place a portal token in space C4-3. There is one underlings within RNG 1 of that portal, so he is moved thru the portal to Zeta City!
3 - Threat track advances to 5 - yellow: Undead Warlock moves to space 1d6 = (3) = 3.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 5 DMG from the Roach.
1 henchman is within RNG 1, so +2 DMG.
3 underlings are within RNG 1, so +3 DMG.

Total DMG to defend = 10. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach. Defend the remaining 6 DMG with STRIKE.

Fame track for Woolly Master: 3
Injuries for Woolly Master: 0

Actions in hand: Super Power, Maneuver
Spent actions: Costume, Charge, Deflect, Strike

Achievements:




Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[ ] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15
Monstrous Roach HP: 16

Threat track: 5
Havoc track: 1
 
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Mark Rees
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Turn 6:

The Hero Phase:
Play SUPER POWER - Cleverlutionary Marvel, with 0 injuries: deal 5 DMG to the underling in C4-3, place him in achievements, +1 fame. This completes the Headline "KO'd 3 underlings", 3 star, and remove a token from the "Gain Blast".

The Villian Phase:
1 - Undead Warlock is on space #3, so place a portal token in space C7-4. There is a henchman there, so he is moved thru the portal to Wyoming!
2 - Monstrous Roach is on space #6, so place a portal token in space C3-3. There are two underlings within RNG 1 of that portal, so they are moved thru the portal to Zeta City! Woolly Master is also on C3-3, so he is forced thru the portal!
3 - Threat track advances to 6 - red: Monstrous Roach moves to space 1d6 = (5) = 5. There are nine underlings in Zeta City, and they wreak havoc! Havoc track advances 1, to 2.
4 - Villain and minions attack:
Undead Warlock deals 5 DMG to each non-supernatural hero within RNG 4. RNG is now 6 after the move, so no DMG.
2 henchman are within RNG 1, so +4 DMG.
3 underlings are within RNG 1, so +3 DMG.

Total DMG to defend = 7. BLOCK 4 DMG with MANEUVER. Cannot defend against the remaining DMG, so Woolly Master is KO'ed and gains an injury.

Fame track for Woolly Master: 4
Injuries for Woolly Master: 1


Actions in hand:
Spent actions: Costume, Charge, Deflect, Strike Super Power, Maneuver

Achievements:





Hero Bonus Card tracker:
[x][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[x] - You may have a hero of your choice gain or lose an injury.
[x] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 15
Monstrous Roach HP: 16

Threat track: 6
Havoc track: 2
 
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  • Fri Aug 14, 2015 8:24 pm
Mark Rees
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Turn 7:

The Hero Phase:
Woolly Master was OK'ed last turn, so he rests and regains all of his actions.

The Villian Phase:
1 - Undead Warlock is on space #3, so place a portal token in space C9-5.
2 - Monstrous Roach is on space #5, so place a portal token in space C4-4. There is one underling within RNG 1 of that portal, so he is moved thru the portal to Zeta City!
3 - Threat track advances to 7 - yellow: Undead Warlock moves to space 1d6 = (6) = 6.
4 - Villain and minions attack:
Undead Warlock deals 5 DMG to each non-supernatural hero within RNG 4.
2 henchman are within RNG 1, so +4 DMG.
3 underlings are within RNG 1, so +3 DMG.

Total DMG to defend = 12. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Undead Warlock. BLOCK 7 DMG with COSTUME, and retrieve DEFLECT. BLOCK 1 DMG with DEFLECT, and deal 1 DMG to Undead Warlock. This completes the headling "Dealt 10 DMG to a villain", remove the second token from "Gain Blast", place BLAST in hand.

Fame track for Woolly Master: 4
Injuries for Woolly Master: 1


Actions in hand: Charge, Strike, Super Power, Maneuver
Spent actions: Costume, Deflect,

Achievements:






Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[x] - You may have a hero of your choice gain or lose an injury.
[x] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 13
Monstrous Roach HP: 16

Threat track: 7
Havoc track: 2
 
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  • Tue Aug 18, 2015 3:31 pm
Mark Rees
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Turn 8:

The Hero Phase:
Play BLAST - Deal 6 DMG divided any way you choose to any number of characters within RNG 2. Deal +1 DMG for the one injury. Deal +1 DMG as Woolly Master has three minions in the achievements section, and BLAST is an ATK action. So total 8 DMG.

Deal 4 DMG to Undead Warlock, which completes the headline "Dealt 15 DMG to a villain", remove the token from "You may have a hero of your choice gain an injury. Retrieve an action." Woolly Master gains an injury, and retrieves BLAST.

Deal 4 DMG to the underling in C3-4, place him in achievements, +1 fame.

The Villian Phase:
1 - Undead Warlock is on space #6, so place a portal token in space C3-3. That forces the Henchman there and Woolly Master thru the portal!
2 - Monstrous Roach is on space #5, so place a portal token in space C3-5. There are two underling within RNG 1 of that portal, so they are moved thru the portal to Zeta City!
3 - Threat track advances to 8 - red: Monstrous Roach moves to space 1d6 = (5) = 5. There are 11 underlings in Zeta City, and they wreak havoc! Havoc track advances 1, to 3.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 5 DMG from the Roach.
2 henchman are within RNG 1, so +4 DMG.

Total DMG to defend = 9. Defend the DMG with STRIKE and CHARGE

Fame track for Woolly Master: 5
Injuries for Woolly Master: 2


Actions in hand: Super Power, Maneuver, Blast
Spent actions: Costume, Deflect, Charge, Strike

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[x] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 16

Threat track: 8
Havoc track: 3
 
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  • Tue Aug 18, 2015 4:36 pm
Mark Rees
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Turn 9:

The Hero Phase:
Play SUPER POWER - Cleverlutionary Marvel, with 2 injuries: KO the underling in C1-4, place him in achievements, +1 fame, and deal 3 DMG to Monstrous Roach (2 for the super power, +1 for Woolly ability). This completes the headline "KO'd 5 underlings and rescued 1 bystander", remove the token from "You may have a hero of your choice gain or lose an injury.", and Woolly Master gains an injury.

The Villian Phase:
1 - Undead Warlock is on space #6, so place a portal token in space C2-2. That forces the Henchman there thru the portal!
2 - Monstrous Roach is on space #5, so place a portal token in space C2-5. There is one underling within RNG 1 of that portal, so he is moved thru the portal to Zeta City!
3 - Threat track advances to 9 - yellow: Undead Warlock moves to space 1d6 = (1) = 1.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 4 DMG from the Roach.
3 henchman are within RNG 1, so +3 DMG.

Total DMG to defend = 10. Defend 8 DMG with MANEUVER and BLAST, cannot defend the last 2 DMG, so Woolly Master is KO'ed, and gains an injury.

Fame track for Woolly Master: 6
Injuries for Woolly Master: 4


Actions in hand:
Spent actions: Costume, Deflect, Charge, Strike, Super Power, Maneuver, Blast

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 13

Threat track: 9
Havoc track: 3
 
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  • Tue Aug 18, 2015 5:57 pm
Mark Rees
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Turn 10:

The Hero Phase:
Woolly Master was OK'ed last turn, so he rests and regains all of his actions.

The Villian Phase:
1 - Undead Warlock is on space #1, so place a portal token in space C5-1.
2 - Monstrous Roach is on space #5, so place a portal token in space C1-5.
3 - Threat track advances to 10 - red: Monstrous Roach moves to space 1d6 = (3) = 3. There are 12 underlings in Zeta City, and they wreak havoc! Havoc track advances 2, to 5.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 6 DMG from the Roach.
3 henchman are within RNG 1, so +6 DMG.

Total DMG to defend = 12. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach. BLOCK 7 DMG with COSTUME, and retrieve DEFLECT. BLOCK 1 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach.

Fame track for Woolly Master: 6
Injuries for Woolly Master: 4


Actions in hand: Charge, Strike, Super Power, Maneuver, Blast
Spent actions: Costume, Deflect

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 11

Threat track: 10
Havoc track: 5
 
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  • Tue Aug 18, 2015 6:14 pm
Mark Rees
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Turn 11:

The Hero Phase:
Play BLAST - Deal 6 DMG divided any way you choose to any number of characters within RNG 2. Deal +4 DMG for the four injuries. Deal +1 DMG as Woolly Master has three minions in the achievements section, and BLAST is an ATK action. So total 11 DMG.

KO the underlings in C1-2 and C2-1, place them in achievements, +2 fame.

The Villian Phase:
1 - Undead Warlock is on space #1, and there is already a portal there.
2 - Monstrous Roach is on space #5, and there is already a portal there.
3 - Threat track advances to 11 - yellow: Undead Warlock moves to space 1d6 = (4) = 4.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 5 DMG from the Roach.
3 henchman are within RNG 1, so +6 DMG.

Total DMG to defend = 11. Defend all of the damage with CHARGE, STRIKE and MANEUVER

Fame track for Woolly Master: 8
Injuries for Woolly Master: 4


Actions in hand: Super Power,
Spent actions: Costume, Deflect, Blast, Maneuver, Charge, Strike

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 11

Threat track: 11
Havoc track: 5
 
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Mark Rees
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Turn 12:

The Hero Phase:
Play SUPER POWER - Cleverlutionary Marvel, with 4 injuries: deal 4 DMG to a villain (Monstrous Roach), +1 DMG for the Woolly ability, and retrieve BLAST.

The Villian Phase:
1 - Undead Warlock is on space #4, so place a portal token in space C5-5. That forces the Henchman there thru the portal!
2 - Monstrous Roach is on space #5, There is one underling within RNG 1 of that portal, so he is moved thru the portal to Zeta City!
3 - Threat track advances to 12 - red: Monstrous Roach moves to space 1d6 = (5) = 5. That space has a portal, so Monstrous Roach moves to space 1d6 = (5) = 5. That space has a portal, so Monstrous Roach moves to space 1d6 = (1) = 1. There are 13 underlings in Zeta City, and they wreak havoc! Havoc track advances 2, to 7.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 4 DMG from the Roach.
3 henchman are within RNG 1, so +6 DMG.

Total DMG to defend = 10. Cannot defend all of the DMG, so Woolly Master is KO'ed yet again, and gains an injury.

Fame track for Woolly Master: 8
Injuries for Woolly Master: 5


Actions in hand:
Spent actions: Costume, Deflect, Blast, Maneuver, Charge, Strike, Super Power

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 6

Threat track: 12
Havoc track: 7
 
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Mark Rees
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Turn 13:

The Hero Phase:
Woolly Master was OK'ed last turn, so he rests and regains all of his actions.

The Villian Phase:
1 - Undead Warlock is on space #4, so place a portal token in space C5-6. That forces the Henchman there thru the portal!
2 - Monstrous Roach is on space #1 so place a portal token in space C5-3.
3 - Threat track advances to 13 - yellow: Undead Warlock moves to space 1d6 = (3) = 3. There is a portal there, so Undead Warlock moves to space 1d6 = (1) = 1. There is a portal there, so Undead Warlock moves to space 1d6 = (4) = 4.
4 - Villain and minions attack:
Monstrous Roach deals 6 DMG to each hero, less one for each EQP spent, so 6 DMG from the Roach.
3 henchman are within RNG 1, so +6 DMG.

Total DMG to defend = 12. BLOCK 4 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach. BLOCK 7 DMG with COSTUME, and retrieve DEFLECT. BLOCK 1 DMG with DEFLECT, and deal 1 DMG to Monstrous Roach.

Fame track for Woolly Master: 8
Injuries for Woolly Master: 5


Actions in hand: Blast, Maneuver, Charge, Strike, Super Power
Spent actions: Costume, Deflect

Achievements:





Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: 4

Threat track: 13
Havoc track: 7
 
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Mark Rees
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Turn 14:

The Hero Phase:
Play CHARGE - as the 1st Hero, move two from C3-3 to C4-1, and deal 5 DMG to Monstrous Roach (4 DMG for CHARGE, +1 for Woolly ability as CHARGE is an ATK action). KO Monstrous Roach, place him in achievements, +3 to fame.

The Villian Phase:
1 - Undead Warlock is on space #4, so place a portal token in space C5-6. That forces the Henchman there thru the portal!
2 - Monstrous Roach was KO'ed, so no activity.
3 - Threat track advances to 14 - red: There are 13 underlings in Zeta City, and they wreak havoc! Havoc track advances 2, to 9.
4 - Villain and minions attack:
1 henchman is within RNG 1, so +2 DMG.

Total DMG to defend = 2. Discard STRIKE to absorb the DMG.

Fame track for Woolly Master: 11
Injuries for Woolly Master: 5


Actions in hand: Blast, Maneuver, Super Power
Spent actions: Costume, Deflect, Charge, Strike

Achievements:






Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: KO'ed

Threat track: 14
Havoc track: 9
 
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Turn 15:

The Hero Phase:
Play MANUVER - move 4 spaces, from C4-1 to C5-2, then C4-3 (thru the portal to Zeta City), then to C4-4, then to C3-4. Retrieve COSTUME.

The Villian Phase:
1 - Undead Warlock is on space #4, so place a portal token in space C5-7.
2 - Monstrous Roach was KO'ed, so no activity.
3 - Threat track advances to 15 - yellow: Undead Warlock moves to space 1d6 = (1) = 1. There is already a portal there, so Undead Warlock moves to space 1d6 = (3) = 3. There is already a portal there, so Undead Warlock moves to space 1d6 = (1) = 1. There is already a portal there, so Undead Warlock moves to space 1d6 = (6) = 6
4 - Villain and minions attack:
Undead Warlock deals 5 DMG to each non-supernatural hero within RNG 4.
2 henchmen are within RNG 1, so +4 DMG.
2 underlings are within RNG 1, so +2 DMG.

Total DMG to defend = 11. BLOCK 7 DMG with COSTUME, and MOVE 1 to C2-3. Defend the remaining 4 DMG with SUPER POWER.

Fame track for Woolly Master: 11
Injuries for Woolly Master: 5


Actions in hand: Blast,
Spent actions: Maneuver, Deflect, Charge, Strike, Costume, Super Power

Achievements:






Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: 9
Monstrous Roach HP: KO'ed

Threat track: 15
Havoc track: 9
 
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Mark Rees
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Turn 16:

The Hero Phase:
Play BLAST - Deal 6 DMG divided any way you choose to any number of characters within RNG 2. Deal +5 DMG for the five injuries. Deal +1 DMG as Woolly Master has three minions in the achievements section, and BLAST is an ATK action. So total 12 DMG. Deal all 12 DMG to Undead Warlock at RNG 2, KO him, place him in achievements, +3 to fame.

Woolly Master joins the Heroes of Zeta City!!!

Fame track for Woolly Master: 14
Injuries for Woolly Master: 5


Actions in hand:
Spent actions: Maneuver, Deflect, Charge, Strike, Costume, Super Power, Blast

Achievements:






Hero Bonus Card tracker:
[ ][ ] - Gain Blast
[x] - Deal 1 DMG to a villain for each injury that you have. Gain 2 fame.
[ ] - You may have a hero of your choice gain or lose an injury.
[ ] - You may have a hero of your choice gain an injury. Retrieve an action.

Undead Warlock HP: KO'ed
Monstrous Roach HP: KO'ed

Threat track: 16
Havoc track: 9


 
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Mel Primus
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By George Michael, you actually did it!
 
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Mark Rees
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Oh crap, I missed Undead Warlock's undead ability: If he would be reduced to lower than 1 HP, roll a die: 4-6, he stays at one, and +1 fame for the hero.

Here we go... 1d6 = (6) = 6

Crap, I did not KO him. The villain phase happens, Woolly Master gets KO'ed, and the Underlings reak havoc again, with the Haovc track going to 10. Woolly Master does not join the ranks of the Champions of Zeta City, he's just a defender...
 
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  • Wed Aug 19, 2015 5:35 pm