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Subject: Skallywaggs Card & Card Rules Changes for 2015 Revised Edition: rss

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Ben Crenshaw
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Fairlawn
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Skallywaggs Card & Card Rules Changes for 2015 Revised Edition:

This edition of Skallywaggs will debut in a Kickstarter Campaign and then be released in early 2016.

Most of these changes are minor adjustments to the existing cards. As a whole with the new rules they will speed up the game and get the play times to 40 - 60 min as we originally intended.

Cards: 1 Crack Down was removed and 1more Hard a Stern was added.

Card Rules:
Hurricane
Send all the Commons cards to Davy Jones' Locker. and replace them with nine cards from the Shipyard.

CURSED SAILOR
Active with specific Head and Chest cards
1 You cannot sail while Cursed Sailor is in your Crew
2 Immune to All Hands On Deck
3 Draw one less card per turn

SHIPS SURGEON
When Active
1 Entire Crew is immune to Scurvy
2 Once per turn you can swap body part from your Crew for a body part from the Commons

BOATSWAIN
When Active
1 Cancels the effects of the Mutineer and the Cursed Sailor in your Crew
2 Makes all NO Sail parts in your crew able to sail

MAGISTRATE
When Active
1 Pirate can’t sail
2 Immune to Arrest and Crack Down
3 On your turn put one pirate from another crew or up two from your crew in jail for one round

NAVIGATOR
Active with specific Chest and Leg cards.
1 Counts as two pirates
2 Player can sail on any players turn

MUTINEER
Active with specific Head and Chest cards
1 Crew needs two extra pirates to sail
2 Immune to All Hands On Deck
3 Draw one less card per turn

LOOK OUT
Active with specific Chest and Leg cards.
1 Draw one extra card per turn.
2 Entire Crew is immune to Arrest & Magistrate

Dead Head, Ball’n Chain, and both Stab Wounds have dead part icons instead of nonsail icons.
 
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