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Forbidden Stars» Forums » Rules

Subject: Gaining Dice after rolling 8 dice rss

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K K
Singapore
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Can you possibly gain more dice after rolling 8 dice?

E.g. Emperor's Might - Gain 2 Blank Dice
Drop Pod Assault - Gain 1 Blank Dice
Chaos Victorious - Gain 2 Blank Dice
Striking Scorpions - Gain 1 Blank Dice
Mark of Slaanesh - Gain 1 Blank Dice
Howling Banshees - Gain 1 Blank Dice
Wraithguard Support - Gain 1 Blank Dice or 1 Morale Dice
Psychic Lance - Gain 1 Blank Dice
Inhuman Strength - Gain 1 Bolter Dice or 1 Morale Dice
Dark Faith - Gain 1 Morale
Death and Despair - Gain 2 Bolter Dice or 2 Morale Dice

If you can't gain more than 8 dice, aren't most of these card abilities wasted in big battles? If you can't break the limit, can you use Gain 1 Blank Dice as a reroll or a replace e.g. Gain 1 Morale Dice switches out a Bolter Dice?
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Jonathan Maisonneuve
Canada
Quebec
Quebec
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If you are at 8 dice you can't gain anymore dice. You have to spend them (via some cards effect) before you can gain more.
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Ladson
South Carolina
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8 is the max. As far as cards adding dice you can't have, one can either also load up on cards that spend dice or swap dice facing, or bring a force with some headroom for more dice from cards. Decisions, decisions...
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J Kaemmer
United States
Iowa City
Iowa
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Thats one of the ways this game deters building up massive forces and forces you into constant combat. "Big battles" are a waste of resources, turns, and have no real way to ensure their victory other than morale. Which really lame. 5 on 5 combat coming down to morale with nothing dying is not fun.

I recommend building seceral strike forces with 5 or 6 die and investing in combat upgrades. Even if your opponent brings a massive army, they have maybe a 2 symbol advantage but the disadvantage that they will not be able to use a nber of cards to full effect. 1 gargant and 1 ork nob and 1 one ork boy with gargant upgrades in the combat deck should scare you way more than 5 chaos marines.
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