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Subject: Medic vs Psychologist rss

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Mike Verile
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I am having a tough time understanding/ explaining the differences between the medic and psychologist card. Does the Medic cure all conditions only when there is a mutual card share, while the psychologist cures conditions that limit a persons ability to card share?
 
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Grant
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mg04veri wrote:
I am having a tough time understanding/ explaining the differences between the medic and psychologist card. Does the Medic cure all conditions only when there is a mutual card share, while the psychologist cures conditions that limit a persons ability to card share?
It sounds like you've got it right. The Medic removes all conditions when they do a card share (so of course the Medic can't remove conditions that prevent card sharing, like shy and coy).

The Psychologist specifically removes the shy, coy, paranoid, and other psych conditions. This is done by privately revealing their card to the player they suspect of having one of those conditions. This then allows the other player to card share with the Psychologist, even if they have a psych condition that would otherwise prevent them from card sharing. If they choose to do the card share with the Psychologist, then their psych condition is removed.


Just edited my answer to take into account all psych conditions equally, not just shy and coy. This is a change from the PnP character guide to the officially released character guide.
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David Morcerf
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Psychologist:
-Cures: 'psych'-conditions, i.e. "shy, coy, foolish, paranoid, savvy"
-When: on psychologist (full/card) private-reveal to player with 'psych'-condition thereby allowing that player to card-share (in spite of normal limitations) if they wish

Medic:
-Cures: all conditions
-When: on (full) card-share with target player

Important implications possible via Psychologist that are not possible via Medic: curing "shy", "coy", and "paranoid" conditions; curing the "foolish" condition on the Nuclear Tyrant
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Grant
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DeMorcerf wrote:
Psychologist:
-Cures: 'psych'-conditions, i.e. "shy, coy, foolish, paranoid, savvy"
-When: on psychologist (full/card) private-reveal to player with 'psych'-condition thereby allowing that player to card-share (in spite of normal limitations) if they wish

Medic:
-Cures: all conditions
-When: on (full) card-share with target player

Important implications possible via Psychologist that are not possible via Medic: curing "shy", "coy", and "paranoid" conditions; curing the "foolish" condition on the Nuclear Tyrant
Why wouldn't the Medic cure foolish?
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David Morcerf
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I don't know, Grant. The Medic would cure foolish. I woke up too early this morning and it made sense to me at the time. O.o

I think I was thinking that the Medic wouldn't want to card-share with someone who might be the Tyrant while the Psychologist might be more willing to randomly private-reveal and accidentally cure the Tyrant by being more careless with their ability -- I feel like, in practice, players end up being more careless and free (thinking they are being "helpful") as Psychs than as Medics.

Maybe just ignore me like you would Yogi Berra: "In theory, there's no difference between theory and practice. In practice, there is."
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David Morcerf
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Also note that if a Psych or Medic player have already been the Leprechaun, they could cure the current Leprechaun player of "foolish" and guarantee they win the game.
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(Unless an Agent or Enforcer forces them into a card-share...)
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David Morcerf
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(Also, if you were in a game I modded at GenCon, it's possible I didn't get these rules exactly right (probably the Negotiator's "savvy" and the Leprechaun's "foolish" interactions with Psychologist) while we were playing there. Sorry.)
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