Ecosmith Ecosmith
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Does the rebel player have to use the same heroes every mission in a campaign with 2 players? And what happens to stuff bought and levelled up heroes etc if she wants to choose someone else?

Eco
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Pasi Ojala
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Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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If you play by the rules, heroes are selected at the beginning and can't be changed from mission to mission.

If you want to house-rule it, then the easy way is to keep any items bought (they can be swapped between missions anyway), but keep track of the XP earned by that point and let the new character use them to buy class cards.
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Alexander
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well, the whole idea of the campaign is that you level up and grow your Hero and experience a story. so there is some Role Play element involved.

if you don't want that experience, then you can play the skirmish mode.
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Ecosmith Ecosmith
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My gf is a big fan of Mass Effect and games like that, so the thought of swapping out party members actually means more RP

Eco

Edit: It'll make the campaign harder to leave XP allocated to heroes not taking part in every mission, but maybe we can work something out.
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The Grouch
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Tucson
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In trying to start a campaign where the same players might not be able to make it every week, I considered the possibility of swapping heroes in the group with the players. So, for example if the guy playing Gideon made it through 3 missions, but couldn't make it the next week, but some one else could and wanted to play a hero not chosen by one of the other players - let's say Mak - then Mak would get as many XP as the heroes who played the first three missions did.

In game rationale is that while the same heroes would usually work together, sometimes the Rebel leadership would need to switch up team compositions for one reason or another. So Mak was off working with another team "off screen", racking up XPs for whatever those missions were. And while Gideon's player is unavailable, Gideon's doing the same thing. When he gets back, Gideon would get XPs for whatever missions were completed in his absence.

This seemed like a way to let each player play the same hero without a substitute making character development choices for them, yet not have any hero fall behind in development.
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Ecosmith Ecosmith
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She's decided to stick with Gharkhaan and Diala now, but we're wondering if the 2 XP she gets for a mission have to be split between her heroes or can she spend 2 on one?

Eco
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Graham Richardson
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If she likes Mass Effect and would have more Role Play value from selecting her party every time you play, why not level up your characters in the same way ME does? The whole party gets XP together, so that they are all at the same "level" when fighting your guys. The difficulty that is added is in the choices she makes to bring the right crew... and she doesn't have any pre-knowledge of the events that are going to happen so this should prove a difficult choice.

The only thing I'd do is keep a close eye on the powers she chooses for each characters XP, have them all written down on a sheet of paper, so that if say she hasn't used Jyn since the second mission you still know what skills Jyn has...

this actually seems like a cool way to do the campaign. kind of a Skirmish campaign, which is a cool idea unto itself.
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Graham Richardson
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Ecosmith wrote:
She's decided to stick with Gharkhaan and Diala now, but we're wondering if the 2 XP she gets for a mission have to be split between her heroes or can she spend 2 on one?

Eco


Don't give XP based on the number of players, give it based on the number of characters. if she has 2 heroes give them both 1xp each time they gain 1. if she played with 4 characters give them all 1xp each time... the game is very well balanced between the IP and the Characters, and you have to think about if you were playing with 4 other people, at this point in the game they would ALL have 2 xp and could all spend their points independently of each other.
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David Hladky
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We decided to use a different approach. We maxed the group to 4 characters (the game plays the best) and people control the number of characters based on the attendance. The characters are stable.

We also switched a character once (using XP transfer), because its player did not like playing Mak and it worked well.

If the number of playing characters waries during sessions, it can make rebels to be in a disadvantage, because some missions reward heroes based on their number.
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David Hladky
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From roleplaying point of view alternating characters makes sense, the missions give the opportunity to change the staff between missions. Imagine all the characters from the core fight against the empire (on board or somewhere else gathering their experience).

The group decides their upgrades and the characters stick with them until the campaign ends as usually. I personally do not like the idea of unlearning skills.
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The problematic point here are character missions, but they are not guaranteed to be revealed in all campaigns anyway so maybe it is fine to draw randomly four of them (or choose them based on who will be be playing most of the time).
 
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Nick Vance
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mrakomor wrote:
We decided to use a different approach. We maxed the group to 4 characters (the game plays the best) and people control the number of characters based on the attendance. The characters are stable.

I've played two 2-player campaigns. In one we had 3 heroes and one we had 4. A full roster of 4 heroes works best. The Rebel player just gets to play them all which is fine since it gives you more options. Slightly more complexity but better variety and you're playing the most balanced-tested version of the game.
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Rolf Buchner
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We house-ruled allowing all the characters. The rebel players wanted to be able to try out different guys and it just seemed more fun, so we're going with it. All the Hero characters get the same amount of exp so they all advance at the same rate.

This seems slightly pro-rebel, but the game in general seems slightly pro-imperial so that's not a big deal.

We'll also be house-ruling how experience gain works to help mitigate the "rich get richer" effect since the imperials have won the first three missions.

I modified the campaign spreadsheet available on BGG to track six heroes, which makes it pretty easy to remember who has spent what exp on what. (Note that this requires a lot of tweaks to the hidden sheets and named lists.)
 
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David Hladky
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How do you use the character missions?
 
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