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T.I.M.E Stories» Forums » General

Subject: How many missions come with the game? rss

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Xander Michael
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So I gather that this can have infinite expansions by releasing deck after deck of missions, but how many come with the original game?

My concern is that while this looks great and I'm excited to get my hands on this, the replayability is pretty much zero once you've completed a mission.
 
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Vincent
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I believe there is only one mission included in the game.

Quote:
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.
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Enon Sci
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the_vinman wrote:
I believe there is only one mission included in the game.

Quote:
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.


Vinman is correct. One scenario included. The second will shortly follow. A third, set in Egypt, is also on the horizon.
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Yani
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Is it already known how long on average it takes to explore this scenario?
 
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Brandon M
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Columbus
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A lot of discussion on this topic already.

Tell me more!
&
Does the game come with a "story"

coralsaw wrote:
Is it already known how long on average it takes to explore this scenario?


To answer your question, I have read play times from 4-10 hours, with most being 6hr or more. There are rules included on how to freeze/save the game and resume in another session.

Once the mystery is solved, there are no provided alternate set ups or rearrangements to generate a new/different experience. At least for the base game and the first planned expansion.

I have read that there are future expansions in the works that will have some variability that will allow for more than one unique play.
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Franck Cini
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I've heard the basic box works like some sort of "toolbox" or "console", so any new scenario can provide a different experience/game mechanics/etc.

For example, there's a possibility that some new scenario transform T.I.M.E. Stories in a competitive game, or add more replayability, etc.
 
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Brandon M
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Yes, the base game is sort of two parts.

1. Everything you need to play a TIME Stories deck (or close to it)
2. One TIME Stories deck, Asylum.
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It will be like the Lord of the Rings LCG from Fantasy Flight except more expensive and with less replayability, less scenarios in the base box and no customization. Still sounds like a cool game, though.
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Chris Cieslik
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It took us a bit more than two hours, though we had a game master assisting that taught us.
 
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Paul Newsham
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angelkurisu wrote:
It took us a bit more than two hours, though we had a game master assisting that taught us.


Did the GM teach just the rules, or did they also give scenario-specific hints?
 
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Mr Poulpe
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A "Game master" is not needed, and shouldn't give any hints. He or she helps with the rules and may even do the briefing (skipping the base phase), but that's all.
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Allan Clements
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I think one scenario is ok, but it should really have come with a mini-scenario for learning the rules. Only needs to be one room, you can explore which has some of the stuff you need to know, rolling for tests, locked rooms etc..
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