This is a continuation of my session of the full battle scenario. Thank You to everyone who commented on the first report. The battle is really starting to pick up!
July 1, 0900
Initiative goes back to the Confederates in the 0900 turn. Hill’s corps draws an efficiency chit of 3, giving Heth 2 AMs for the turn. Reynolds drew a 3 and Buford a 1. The Union reinforcements are put under March orders.
I couldn’t find anything in the rules that would prevent the CSA from using the March activation for their initiative so this is the first activation that will take place. The CSA wants to attempt to change orders for Heth’s brigades and hasn’t been able to so during the Divisional Orders phase with their Corp Commander off the map.
Davis attempts to change orders first, and gets a Loose Cannon result!!!! As a cautious commander, he pulls his unit back one hex and then puts his unit under Advance orders. Pettigrew rolls next, and with his +2 also gets a Loose Cannon. However, he is an Aggressive commander and with no units within 3 MPs of Buford’s Cav, he moves as close as he can and goes under Advance orders. Brockenbrough goes last and gets a Change and Stand result, going under Advance orders.
Buford is the first draw from the cup, and he makes Pettigrew pay for charging up. Gamble’s men pour fire into the closest two units disordering both of them and causing two step losses to 52 NC. This exchange was not entirely one sided. The 3 IN is disordered and takes a step loss from a great volley of return fire from the 52 NC.
Heth is the next activation. Davis moves up and extends his lines. Pegram fires his guns next. The guns are very effective and cause more disorder in Gamble’s lines and even inflicts some step losses and a retreat.
Archer will go next and attempts to change his orders to Attack. He rolls a Loose Cannon result and with a Normal action profile, retains his current Advance orders (so many Loose Cannons in Heth’s Division!!!). Archer takes the opportunity to continue his move around Gambles’ flank and he gets into a very dangerous position for the Union Cav.
Brockenbrough simply continues to move up the road toward the battle. Heth takes this opportunity to move up to Pettigrew in an attempt to help Pettigrew change his orders to attack, which he does successfully. Pettigrew attempts to rally one of his disordered units to no avail. His other regiments move up, extend their lines and fire at Gamble. The fire causes step losses for the cav units and punches a hole in the line.
The Union March chit is drawn next. The 1st Corp units under March orders all move closer to the battle. Rowley’s men use some road movement and some trail movement, so they incur some fatigue during their move.
Buford is drawn from the cup next. Gamble moves his men back due to Archer’s continued pressure on his flank. The artillery battery repositions itself as well. Devin takes this opportunity to fire into the Confederate brigade coming right at his line. The fire does some damage to one Davis’ green regiments but their return fire does some damage back.
Heth takes the final activation. Archer attempts to change his orders to attack but must retain his advance orders. Since he cannot charge Gamble’s line, he decides to continue his outflanking maneuver.
Davis activates next and successfully changes his orders to Attack. The 55 NC could not charge in its disordered state, so it took some shots at the 9 NY. This fire fight caused step losses to both units and forced them both to fall back. His regiments that are not disordered charged forward. The 2 MS charges the 17 PA a and b and is decimated. Between the pre-shock fire from both Union units, the defender winning the shock combat, and the step loss for a disordered attacker after shock combat, the 2 MS has lost nearly half its strength. If this wasn’t bad enough, the charge at the other end of the line by the green 42 MS regiment turns out even worse. They are disordered by Pre-Shock fire and a shock table result of both sides being disordered forces another UDD. With a disordered cohesion rating of 1, I’m sure you could already guess that the 42 MS routs from the shock combat. This charge and fire leaves all of the regiments either disordered or routed and has rendered the brigade combat ineffective.
Brockenbrough moves forward to take Davis’ place on the line. Pegram takes this opportunity to move his guns up to the next ridge. Pettigrew moves last during this turn bringing his units forward and rallying others. Gamble’s men are successfully hiding behind some elevation, so Pettigrew gets only one shot which fails to produce any result.
July 1, 1000
For the 1000 turn, the Union wins the Initiative roll. Reynolds, Buford and AP Hill’s corp all draw efficiency chits of 3. No one is eligible to change orders in the Division Orders phase since everyone is out of command from their Corps Commanders. Additionally, the only reinforcement this turn is AP Hill himself since Rowley came on in an earlier turn.
The Union uses it initiative to activate Buford to continue to fall back towards Gettysburg. The artillery does fire and causes disorder for the 26 NC, Pettigrew’s 17 SP unit.
Buford is drawn again as the next activation. He believes this could be a good time to attempt to rally some of his forces. This turns out to largely be a mistake. Devin moves to a stack of two disordered units to give a bonus to the rolls and the rolls come out extremely high. Being more than double the cohesion rating, these rolls not only do not rally the units, they cause step losses!!! Devin’s other two units move back. Gamble also moves onto a stack to help those, and wouldn’t you know it, one of the two units loses a step. The other doesn’t rally either. Two other units in the line do rally however. The cannons roll another amazing hit on the 26 NC causing a step loss and retreat. These guns are really ranged in on this large unit.
Buford is again the next draw. He chooses to again stand where he is to further delay the Confederate advance and attempt to rally some units. He personally moves to rally one of Devin’s units and succeeds. Gamble moves down the line to rally a unit, but that fails as well. No other actions this turn to keep the last AM available for use without incurring fatigue.
The Union March AM is drawn next. Rowley moves the 3rd division into a line between McPherson’s and Herr’s Ridges. The 1st Division of Reynolds' Corp incurs some fatigue as it force marches into position on McPherson’s Ridge. The 2nd Division continues their march and makes it into Gettysburg. Their orders are to take up positions north of the town.
Heth is activated next. Archer turns his unit toward the 3rd Div I Corps and takes up position in the woods. All other brigade commanders move forward with some minor shots fired with no effect. Davis will not be acting this turn so he can rally his brigade at the end of the turn.
Buford draws his last activation and simply continues to move back. His cavalry has delayed Heth fairly well up to this point and it looks like they will soon be able to turn the fight over to Reynolds.
Heth is the last to activate. Brockenbrough moves forward and takes up position around the left flank. Archer holds his position in the woods but takes the opportunity to rally his one disordered unit. Pegram’s guns remarkably have limited shots and cannot move forward to the next ridge yet as that would put the guns too close to enemy units. Pettigrew continues to attack and his attacks are very effective, finally causing the collapse of two of Gamble’s weaker regiments.
At the end of the turn, AP Hill comes on the board and gets within range to give Heth commands next turn. Reynolds takes up position between his two forward divisions in order to give both commanders divisional orders during the next hour. Davis’ brigade sat out this turn and is allowed to rally his in-command regiments, making his brigade combat ready again.
It looks like Buford's men have done their job on the morning of this first day of fighting, but it is rapidly becoming apparent that it is time for them to mount back up and head for the rear. I look forward to the next couple of hours and hope you all enjoy!!!
And the CHITS are starting to add up
Remember, any units that ROUT, all units next to must role for UDD.
Great AAR - hooked now, and need to see if I delve into this system myself!!
Nice continuation. Crazy amount of loose cannons, and those failed charges... yikes!