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Subject: Solitaire variant- vs AI rss

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Juan Crespo
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I've been playing La Granja solo, testing a "simple" set of rules to make it a competitive "vs AI" instead of a solo "beat-your-high-score" .

It goes like this (still some tweaking/playtesting/balancing to do):

Juanma99's La Granja solo vs AI variant:

Set up the solitaire game as described in the rules with the following exceptions:

1) Keep an open area (no farm board necessary) designated for AI’s farm cards, VPs and coins. Shuffle a set of donkey tiles and place face down in AI’s farm space.

2) AI only collects coins and VPs. It doesn’t manage or collect goods.

3) All craft buildings start open. Place a single bonus tile on each craft building. If you or the AI finishes one, then it is closed for good and the other can't get the bonus tile.

4) Phase I- Draw a card for the AI. It will either attempt to fulfill that wheelbarrow entirely in this round, or alternatively deliver to a craft building. AI gets income according to his farm extensions. It only cares about the farm extensions (coins and extra deliveries). The AI buys a roof tile randomly if he can afford it and scores appropriately (ignore the specific roof tile bonus).

5) Phase II- In turn order, AI alternates in randomly removing one of the five revenue dice, without collecting anything. Leave the last common die on the appropriate space. It determines the craft building where AI will potentially deliver to.

6) Phase III- Draw a donkey tile from AI's pile. That’s the number of deliveries that the AI will do:

a. Move up the appropriate number of steps on siesta track.

b. If the # of donkeys + extra deliveries (that can be afforded) is enough, deliver that wheelbarrow and place a market stall as in the official solitaire player game. Collect the appropriate amount of VPs, Edit 11-11-15-AI collects 3 coins if the card shows a pig pen. Any remaining free or extra deliveries go to the craft building (as in c).

c. If the number of donkeys + extra deliveries (that can be afforded) is NOT enough to deliver a wheelbarrow, deliver instead to the craft building corresponding to the # of the last common revenue die. If the building is closed, deliver to the next one available.

d. If the AI or the player completes a craft building, it closes down. AI discards the bonus tile, and collects appropriate VP corresponding to round # plus 2 bonus VPs for completing a craft building. All pawns on that building are discarded as well.

e. Place the card on top of the previous card, leaving the farm extension side exposed from the older cards. These increase the number of coins and deliveries.

7) Phase IV- AI scores 1 VP for each market stall AND 1 VP for each good delivered to craft buildings present at the end of EACH ROUND. Score appropriately for the siesta track.

8) End game score- Convert money to VP. Tally up the total and see who wins.


Edit 11-11-15: When fulfilling a barrow, AI collects 3 coins if the card shows a pig pen.
 
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Juan Crespo
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For a more involved solo experience, those interested should try this competitive solo variant by BGG user Harrycover.
 
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Larry Schneider
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juanma99 wrote:
For a more involved solo experience, those interested should try this competitive solo variant by BGG user Harrycover.

I went to give that variant a try, but I'm not sure I entirely understood or could make sense of the English translation.
 
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