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Brass: Lancashire» Forums » Rules

Subject: No money in endgame, can't play? rss

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Dan
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tl;dr What happens when you have no legal move?

Playing our first game. The deck has been exhausted in the rail phase. I have 8 cards, 1 copper, there are no resources on the board, and all of my cotton factories are flipped.

What happens? Can't find anything in the rules.
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Rianane wrote:
tl;dr What happens when you have no legal move?

Playing our first game. The deck has been exhausted in the rail phase. I have 8 cards, 1 copper, there are no resources on the board, and all of my cotton factories are flipped.

What happens? Can't find anything in the rules.

The rules permit doing nothing with your action, so that's what you do.
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Dan
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randian wrote:
Rianane wrote:
tl;dr What happens when you have no legal move?

Playing our first game. The deck has been exhausted in the rail phase. I have 8 cards, 1 copper, there are no resources on the board, and all of my cotton factories are flipped.

What happens? Can't find anything in the rules.

The rules permit doing nothing with your action, so that's what you do.


They do? We can't find any mention in the rules. Does it cost a card?
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Samuel Hinz
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If you didn't take enough loans to cover yourself then I guess your passing
.
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Samuel Hinz
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Yes passing costs a card
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Dan
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abodi wrote:
If you didn't take enough loans to cover yourself then I guess your passing
.


Where do you find the option to "pass" in the rules?
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Gergo Tothmihaly
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Rianane wrote:
Where do you find the option to "pass" in the rules?


Quote:
STEP Play cards
...
You can also choose to not perform an action, but you still discard the
card you played.
(on page 4)
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Dan
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tmgergo wrote:
Rianane wrote:
Where do you find the option to "pass" in the rules?


Quote:
STEP Play cards
...
You can also choose to not perform an action, but you still discard the
card you played.
(on page 4)


Okay, it must be a version problem then. My rules don't have that sentence.

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Gergo Tothmihaly
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In your rule book it will be then on page 5, Play card details, under the list of available actions.
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Rollo Tomosi
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FWIW-when we were in our Brass fever we all got into the mode of either realizing that we HAD enough cash for that last round (rarely the case) or else opted to take out massive loans. You need to go into the final round with $$.

Also dont know if ti will help and didnt see any mention of it-but you can always spend any 2 cards as a wild card.
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Dan
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tmgergo wrote:
In your rule book it will be then on page 5, Play card details, under the list of available actions.


Yes, there it was, thank you.
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Richard Young
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Dark_Knight wrote:
FWIW-when we were in our Brass fever we all got into the mode of either realizing that we HAD enough cash for that last round (rarely the case) or else opted to take out massive loans. You need to go into the final round with $$.

Also dont know if ti will help and didnt see any mention of it-but you can always spend any 2 cards as a wild card.
Still not much help if you are out of cash...
 
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David Gibbs
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Yup, if you have no cash and no income going into the end-game, then you've probably lost.

When playing with new players, I always try to remind people on the last turn in which loans can be taken so they don't miss that last chance to fund the end of the game.
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Ed Chen

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I do think that makes Brass a bit less friendly for new players is how easily you can screw up your game by not taking enough loans on turn 4 of rail or earlier to make sure you can make it through the last 4 turns of the game.

IMO it's actually one of the most important aspects of the game: figuring out when to take loans and how to plan your moves so that you can take the optimal number of loans vs spending. Unfortunately it's also something that a new player, through no fault of their own, will have a very hard time calculating.
 
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Adam O'Brien
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When I teach the game I always make it a point to highlight that you can't take loans in the final rounds; and in the round prior to the deck running out I always remind people again. Last chance for cash, people!
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William Jason Raynovich
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random user wrote:
I do think that makes Brass a bit less friendly for new players is how easily you can screw up your game by not taking enough loans on turn 4 of rail or earlier to make sure you can make it through the last 4 turns of the game.

IMO it's actually one of the most important aspects of the game: figuring out when to take loans and how to plan your moves so that you can take the optimal number of loans vs spending. Unfortunately it's also something that a new player, through no fault of their own, will have a very hard time calculating.


The game is not friendly to new players, which I enjoy and would rather play a game that rewards experience. Yes, it is "through no fault of their own," which is fine. Why should experience NOT be rewarded?

 
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Jon G
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Bogdan Jaskiewicz
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had a cool idea in his cardsets for France, Yorkshire, etc:

He has a red card that says "Last Turn for Taking Loans" that you put on top of the round's worth of draws (last 4 cards for 2 players, 6 for 3 players, 8 for 4 players). This way, everyone is reminded without having to dig through the drawpile and guess how many are left. Of course, you could just stick an ace in there, it doesn't require a special card.

But yeah, when playing with newbies, we emphasize you should have at least $80 of cash and remaining income for rounds 5-8.
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Mike Geller
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We always just turn the last 8 cards perpendicular to the others.
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Mike Taylor
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How do you only have one copper? You should be earning a chunk of income at the start of your turn - enough to tide you over a few smaller actions surely...?
 
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