Ben Maloney
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Bellum is 2 player constructed deck strategy card game played on a checkered board. Players build their own customized deck of Unit and Strategy cards, then battle it out across a 5x5 grid attempting to destroy each other’s Keep.
The player’s Keeps occupy the center space of the rows at each end of the board. Units are fielded to the player’s Keep space, maneuvered about the board, and may attack the opponent’s Units or Keep. When a player attacks their opponent’s Keep and knocks it’s HP to 0 the game is over and they have won.

Features

Tactical Gameplay - Positioning is Power. Over extending with your units can create openings for your opponents to take advantage of, inversely playing to defensively can allow your opponent precious time to bolster their forces.

Handsize Resource System - At the beginning of a players turn the number of cards in their hand is the number of Stockpile points they have to spend that turn. Their are plenty of Units with abilities that will help you draw extra cards while their are also abilities and cards that require you to discard to activate them. This system eliminates the need for dedicated resource cards and creates an interesting decisions for how and when a player should utilize their options.

Build Your Barracks - Bellum consists of 130 unique cards from which you can construct your own 30 cards deck.

Components
260 cards (130 unique cards)
Play Mat(The Battle Field)
Counters

Unit Cards

Units all have a Phylum, a Class, an Attack Value(Sword), a Defense Value (Shield), a Range Value (Beacon), an Action Point Value(Foot), and most Units have an ability.

The Units Phylum and Class loosely define the Units play style and can allow for synergies with other units sharing the same Phylum or Class.

The Units attack and defense value are its combat stats and are fairly self explanatory. The Units range value defines from how many spaces a units may attack. The Units action points determine how many actions(moving, attacking, activating an ability) a Unit can perform during its turn.





 
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Nate
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New Hampshire
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Re: [WIP] Bellum -Alpha- a Constructed Deck Tactical Card Game
At a first glance, this sounds somewhat similar to Summoner Wars. What are some of the differences between the two?

Good luck to you moving forward!
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Ben Maloney
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Re: [WIP] Bellum -Alpha- a Constructed Deck Tactical Card Game
R4D6 wrote:
At a first glance, this sounds somewhat similar to Summoner Wars. What are some of the differences between the two?

Good luck to you moving forward!

Thank you!

I've never played Summoner Wars but after watching their "How to play" video I can name a few things

-Bigger Board
-The game starts with an empty board.
-No Dice
-No "Summoner" Card
-Larger pool of cards to construct a deck from.
-They're resource system is similar but not the same.
 
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Ben Maloney
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*Update- added overview video*
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Charles Ward
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Matsumoto
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Thanks for the video. This looks like a good game. But 200+ cards is out of my print range. Is there anyway you can make the deck 100 cards or less?
 
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Jonas Lidström Isegrim
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Nice artwork!
 
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Ben Maloney
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ex1st wrote:
Thanks for the video. This looks like a good game. But 200+ cards is out of my print range. Is there anyway you can make the deck 100 cards or less?

The current PnP contains two 30 card decks. We plan on updating it with some new artwork, redesigned text boxes, and some balance changes soon.
 
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Ben Maloney
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Added a link to the Tabletop Simulator version in the OP.
 
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Ben Maloney
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Had a great experience at the First Exposure Playtest Hall during GenCon2017!




Also we've updated the Tabletop Simulator version with finalized artwork for all the cards! Will be finishing up the traditional PnP soon.
 
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