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Subject: CrafterCon 2015 - November 6-8 rss

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JT Smith
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Crafter Con is The Game Crafter's game design convention (http://craftercon.com). Its focus is on education to make you a better game designer. It features tracks of sessions, panels, and workshops with industry experts. We'll have speakers from many disciplines including publishers, reviewers, podcasters, crowd funding experts, successful game designers, artists, writers, and distributors.

In addition, you'll be able to schedule games with the public. You'll be able to do a small amount of play testing with other designers (although Protospiel would be a better fit for you if that's what you want to do). And most importantly, you'll get to make a lot of very important connections.

Presenters
Steve Jackson - These days Steve is probably known best for Munchkin, but he's created and published many great titles such as GURPS, Ogre, and The Illuminati through his publishing company, Steve Jackson Games.

James Mathe - James owns a publishing house called Minion Games, runs a successful set of retail game shops called Games Universe, but is probably best known for his game design blog.

Alisha Volkman - Game designer and artist. She did the art for Parkies and designed Zambies, and owns Bouncing Bomb Games.

Al Waller - Al owns Out of the Box Games, which is responsible for bringing Apples to Apples and Snake Oil to market.

John Kovalic - World reknowned artist of the comic strip Dork Tower, and of games such as Apples to Apples and Munchkin.

Rick Schrand - VP of Marketing at Eagle-Gryphon Games.

Cyrus Kirby - Cyrus is better known as the game reviewer Father Geek. He reviews games from the perspective of kids, casual, and hard core gamers.

Jeff King - Jeff hosts and produces several gaming-related podcasts including All Us Geeks, The Game of Crowdfunding, and The Official Game Crafter Podcast.

Richard Bliss - He's a social media strategist, crowd funding expert, and brand visionary, and somehow he also finds the time to run one of the most successful crowd funding related podcasts Funding The Dream.

Adelheid Zimmerman - An accomplished artist and owner of Draupnir Press.

Sean Howard - Sean hosts and produces the Gamers Remorse video review YouTube channel as part of The Dice Tower.

Alex Gianturco - A former defense attorney turned professional gamer and media mogul, he is now known best as the space tyrant The Mittani.

Dave Cook - Owner of Zipwhaa, Inc. Producers of Management Material and Heebie Jeebies.

Chris Leder - Designer of popular published games Roll For It and Train Maker as well as soon to be published City of Gears.

Jason Glover - Owner of Grey Gnome Games, with popular games such as Plague, Of Dungeons Deep and Train Maker.

Bob Maher, Jr. - World renowned Magic: The Gathering player, and President of ACD Distribution.

Matt Worden - A veteran game designer, best known for Jump Gate, and owner of Matt Worden Games.

Peter Dast - A game design veteran and one of the Sanity Testers at The Game Crafter.

Steven Dast - A game design veteran and one of the Sanity Testers at The Game Crafter.

Tavis Parker - One of the founders of The Game Crafter and in charge of Community.

Jamie Vrbsky - One of the founders of The Game Crafter and in charge of Operations.

JT Smith - One of the founders of The Game Crafter and in charge of Technology.

Sessions
We have a wide variety of speakers and panels.

The Official Game Crafter Podcast
JT & Jeff will do an episode of The Official Game Crafter Podcast live at the con!

Publisher Panel
Several top publishers from the table top industry (including Steve Jackson from Steve Jackson Games, Al Waller from Out of the Box Games, Rick Shrand of Eagle-Gryphon Games, and James Mathe from Minion Games) will sit on a panel to answer your questions about how to get your game in front of a publisher, how to set up meetings with publishers, and how not to put your foot in your mouth with publishers.

Reviewer Panel
Several top board game reviewers (including Cyrus Kirby from Father Geek, Jeff King from All Us Geeks, and Sean Howard from Gamers Remorse) will sit on a panel to answer your questions about how to get your game reivewed, and how to ensure a good review.

Artist Panel
Several artists (including John Kovalic from Dork Tower, Jason Glover of Grey Gnome Games, Alisha Volkman of Bouncing Bomb Games, and Adelheid Zimmerman of Draupnir Press) will sit on our Artist Panel and will be able to answer your questions about getting great art for your games.

Kickstarter Panel
Several crowd funding experts (including Richard Bliss of Funding the Dream Podcast, Jason Glover from Grey Gnome Games, James Mathe of Minion Games, and JT Smith of The Game Crafter) will answer your questions about running your own Kickstarter Campaigns.

The Future of Crowd Funding
Richard Bliss (Funding the Dream Podcast) will enlighten us about the future of crowd funding as he sees it.

Salesmanship
Al Waller, of Apples to Apples and Snake Oil fame, will teach you how to be a better salesman. After crafting deals with big buyers like the Target retail stores he's in a great position to offer advice to get your game out there.

Distribution 101
Bob Maher, Jr. the President of ACD Distribution, will do a questions and answers session about getting your games into distribution.

Writing Better Rules
Steven Dast will teach you how to write rules that are more clear and more playable.

Rules Editing
Peter Dast will explain what happens during the rules editing process. This will continue on from Steven's Writing Better Rules talk.

Audience
Audience is everything for any creative endeavor. In this talk Cyrus Kirby from Father Geek will discuss finding an audience for your game. He'll talk how to define an audience, whether a game should try to be compelling to multiple audiences, and what it takes to target an audience.

Promotion
Jeff King from All Us Geeks will tell you how to go about promoting your game. What does it take to get on a Podcast? When should you send your game to reviewers? When should you start talking about your game and/or Kickstarter campaign?

Creating Product Videos
Sean Howard from Gamers Remorse will teach you what it takes to make a compelling product video for your game. How to get the audience hooked in the first 10 seconds? What content should be in, what should you leave out? How quick should the cuts be? What are the differences between a Kickstarter video and a normal product video?

How To Live Your Dream
Alex Gianturco, aka The Mittani, will share his inspiring tale of how he quit his day job as an attorney to become a professional gamer and build a media empire.

Seeking Publishers
Having gotten 3 of his games published by 3 different publishers, few people would be better suited to discuss how to go about finding a publisher for your game than Chris Leder.

Publishing Lessons Learned
After having worked with a publisher from Europe and a publisher from the United States for two of his designs, Matt Worden will share what he's learned.

What To Expect From Distributors
Dave Cook from Zipwhaa will share his experience of working with distributors as a small game publisher.

Injection Molding For Games
Rick Schrand from Eagle-Grphyon games will discuss the pitfalls of getting truely bespoke pieces made for your games.

Importing Products
Dave Cook from Zipwhaa will share his experience of working with companies in China, as well as the ports to import products.

Composing Product Photos
In this session, Tavis Parker from The Game Crafter will teach you how to compose high quality images to use as action shots for crowd funding, manuals, web sites and more.

Using BOFs for Kickstarters
Jamie Vrbsky from The Game Crafter will give tips and advice about using a BOF for a Kickstarter even if you don't plan to fulfill your game through The Game Crafter.

The Future of The Game Crafter
What does the future hold for The Game Crafter? JT Smith will share a little bit of the future with you.

Activities
We'll have a number of activities available for all attendees of Crafter Con. (The list below will evolve as we get closer to the event.)

- Submit your games to the event schedule to play them with 1000+ attendees.
- Play your games with other game designers at our private game design tables.
- Pick up free prototyping materials at our free prototyping station. It will contain thousands of free blank cards, tiles, boards, screens, pawns, dice, etc.
- Full access to the Game Hole Con activities.
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