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Star Wars: Imperial Assault» Forums » Strategy

Subject: Imperial officer usage? rss

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Nick Earls
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Can someone fill me in on their strategy of using the imperial officer? I feel like he is discussed as one of the stronger/more useful people the imperial player can have, but I just am missing out. I am only two missions in so maybe once i have bigger characters it will make more sense but for now the 2 tile range on the movement command seems really limiting.

Also, the interrupt to issue a move order can only be used on the officer's turn correct? It doesn't work like force adept where it can be used any time?

Thanks in advance
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Bryce K. Nielsen
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His strength is greatly seen in Skirmishes, where both sides have lots of figures on the map at the start. In campaigns, especially early missions, it's not quite as apparent. The Commander's strength is the ability to get other figures into position, so those figures can then do special things (like 2x attacks). For example, using a Commander to get Vader next to 2 heroes (especially if they've already moved), so Vader can get his Brutality off and also Force Choke on the same turn. Using Commanders to get E-Webs into position. Using Commanders to get special strong villains (like IG-88) speedily across the map. And, they're incredibly cheap, so easy to bring back after they are defeated.

-shnar
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Pasi Ojala
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Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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In the campaign as well as in skirmish the side who has more activations than the other side has a strategic advantage. The regular imperial officer is a cheap way to do that, if you have a place in the open groups. In addition, an imperial officer can get a figure in a position of attack, while the figure can use its own movement to get out of there. An elite officer can also get more out of your heavy hitters by giving them another attack per round.

Also, if you win the Special Operations reward card, an imperial officer gets you 1 extra threat during most rounds.

In the early campaign with low threat levels other figures may still be more useful.
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Josef Estabrooks
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Also, don't underestimate the use of moving the E-web on the officers turn, so it can be re-positioned and still attack on its turn.
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The Grouch
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It's also good to use Officer's Order with Probe Droid which are powerful, but slow (Speed only 3).
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Cameron Lawrence
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MacavityandMycroft wrote:
Also, don't underestimate the use of moving the E-web on the officers turn, so it can be re-positioned and still attack on its turn.

. . . or simply attack twice.
 
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DrClaw wrote:
MacavityandMycroft wrote:
Also, don't underestimate the use of moving the E-web on the officers turn, so it can be re-positioned and still attack on its turn.

. . . or simply attack twice.


E-Web units can not move and attack in the same turn. If they move at all, they don't get to shoot. They can shoot twice.
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Christian Ringlstetter
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Hexis wrote:
DrClaw wrote:
MacavityandMycroft wrote:
Also, don't underestimate the use of moving the E-web on the officers turn, so it can be re-positioned and still attack on its turn.

. . . or simply attack twice.


E-Web units can not move and attack in the same turn. If they move at all, they don't get to shoot. They can shoot twice.

Just for clarification: They can not move and attack in the same ACTIVATION! When they are moved by the imperial officer and activated later on they can of course shot.
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Ringl wrote:
Hexis wrote:
DrClaw wrote:
MacavityandMycroft wrote:
Also, don't underestimate the use of moving the E-web on the officers turn, so it can be re-positioned and still attack on its turn.

. . . or simply attack twice.


E-Web units can not move and attack in the same turn. If they move at all, they don't get to shoot. They can shoot twice.

Just for clarification: They can not move and attack in the same ACTIVATION! When they are moved by the imperial officer and activated later on they can of course shot.


Quite right.
 
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