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Modern Land Battles: Target Acquired» Forums » General

Subject: MLB expansion wish list rss

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David in Sydney (now in Coffs)
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G'day all

I thought that I would get in early with this thread.

Assuming that DVG did an expansion at some stage - what would you like in it?

Noting no more than 120 new cards, a counter sheet = 10 cards and more than a fold out page of rules may mean fewer cards.
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monsieur houbigant
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1st Expansion -
Leg Infantry , AA , Air Support ( helo and fixed wing ), new AFVs (e.g British FV432 ).

New nations - N Korea / Pan African (bush wars such as Angola) to cover cold war period and present.

New specific terrain for Europe , Middle East , Asia , Africa theatres.

2nd Expansion -
Campaign system

I ask for too much ... ?
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Scott Key
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Campaign system first.

Then definitely all the stuff above.
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David in Sydney (now in Coffs)
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Campaign system - would you want something similar to the MNB system or something different?

Apart from campaign specific cards MNB campaign set got in India and 1-3 ships per fleet, so it doesn't necessarily have to be campaign or expand.
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Scott Key
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Well, as you know, I LOVE the MNB campaign system, so something like that would be ideal. it would be interesting to throw in a political aspect too....something to reign in the temptation to throw reinforcements into every battle.


Oh yeah and I thought about maybe an air superiority position (to the left of the Flanking position) that could go with an air power expansion. you could throw in AAA, SAMs, CAS aircraft and fighters some of which could have significant ground attack traits they could use but ONLy if you have air superiority at the moment.
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David in Sydney (now in Coffs)
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Very nice idea about the air "zone" cool

I'd like helicopters to be in the breakthrough terrain and flanking areas so that we can have air mobile as part of our air-land battle
 
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David in Sydney (now in Coffs)
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Scott Pasha wrote:

Oh yeah and I thought about maybe an air superiority position (to the left of the Flanking position) that could go with an air power expansion. you could throw in AAA, SAMs, CAS aircraft and fighters some of which could have significant ground attack traits they could use but ONLy if you have air superiority at the moment.


I like your idea very much and could work very effectively
The Air Superiority Card (zone) would orientate to the player who has superiority.
If you have superiority you can attack from that area any other area.
Some Air Defence forces can effect Air Superiority eg SAMs, while some ADA will be able to be defensive. 1-4 air and/or AD cards per nation - say 30 in total.
Helicopters (attack and air mobile infantry) would be 0-4 per nation - say 20.

30 for campaign and 1 sheet of counters.

Leaves 30 for another nation and to flesh out the current ones.

It could be done if enough interest.
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David in Sydney (now in Coffs)
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G'day all,
Just going through the cards - I can find at least 30 fleshing out cards for the nations in the game already (list below), so an additional nation might not be possible in a campaign expansion.

My 50 non air force card wish list:
US: 3 UH-1 airmobile inf, 1 AH-1, 1 AH-64
China: 4 leg infantry 2 Attack
USSR: 2 T-55, 1 BM-21, 1 BM-30, 1 FROG, 2 Mil-8 airmobile, 1 Hind, 1 Havok
Israel: 1 Centurian HQ(2), 2 recon jeep, 2 airmobile, 1 attack
UK: 1 Sultan HQ(2), 1 SAS mobility, 1 leg infantry, 2 Chieftain, 2 airmobile, 1 scout, 1 attack
Pan-Arab: 1 BRDM-1, 1 BM-21, 1 airmobile, 1 attack
Insurgent: 2 leg HQ(2), 6 leg infantry, 2 infiltrators, 1 BM-21
 
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Scott Key
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Looks good

I'm glad to see the insurgent leg infantry. Infiltrators, eh?
 
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David in Sydney (now in Coffs)
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If I can convince DVG that an expansion should happen sooner rather than later...

If I got my way with the insurgents then add:

Training Camp:
HQ(2) (yes lots of cards)
Art range 5 -1 (car bombs etc)
Defence 6
VP 6?

Infantry:
Man. 10+
SA-1
Defence 4
VP 1

Advisers:
Man. 8+
SA+O
Mis+1
Defence 4
VP 4

Infiltrators:
Man. 6+
SA+0
Defence 5
VP 3

Or something like that.. devil

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David in Sydney (now in Coffs)
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Early thoughts about the Air Zone
An Air Superioity card with a negative track for those
Aircraft can manouvre in that track as well as attack each other
Aircraft from there can attack land forces

Air Defence force cards need some more thought.
I'm thinking at present that they should also be able to "manouvre" in the Air Zone - to represent them being able to reduce the effectiveness of enemy aircraft.
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